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Inspired with the apocalyptic Norse myth of Ragnarцk, this sequel to Cultures puts players within the role of Bjarni, a Viking who's going to be faced with all the premonition of your epic battle between Good and Evil. Hoping to postpone the end around the world, Bjarni sets on a journey across one half of Europe. Along the way, a brave Franconian, a technologically gifted Byzantine, along with a mystical Saracen join him as part of his quest, that can ultimately cause them to the evil Midgard Serpent.
A comprehensive tutorial mode includes systematic introductions for the game along with its features, to help you players get started on the right foot. Each in the four heroes carries a distinct look and unique ability, useful not just in battle and also in adventure-puzzle problem solving. The games AI has been improved over that surrounding its predecessor, apparent inside the behavior in the allied villagers in addition to members of other tribes. Multiplayer gaming is supported by using a local area network or Internet connection.
Having colonized America within the first Cultures, the sequel sees young Bjarni and his awesome tribe of Vikings scuttling back over the Atlantic to Europe on the lookout for allies, after having a terrifying vision suggests that the final is quite literally nigh. But regardless of this impending apocalypse, theres not any real a sense of urgency towards the game. You have no cut-off dates, few real goals to realize beyond gathering X units of resource Y, and when youve completed one with the vaguely defined missions youre absolve to continue playing as long as you want.
At its heart Cultures 2 can be a toy box, leaving you liberated to build up a Viking village and advance its inhabitants at the own glacially slow pace. Each time you begin you have a few Vikings and when youre lucky a few buildings for your disposal. Your men start off as plain civilians who are able to be assigned an easy job for instance scouting, resource gathering, hunting or building, but because they gain experience with that job, new options available for them. For example, following a while digging up clay a new Viking can climb the position ladder to become potter, at which you can develop a potters shop on their behalf where they're able to make bricks. Eventually they'll gain enough experience with this to progress to building tiles and in the end move on to. crockery.
The resulting technology tree is way more complex personal computer initially appears, using the various branches all intertwined. Constructing one building often requires one to upgrade another first to create the appropriate materials. Complex components for example tiles and marble are only able to be made by more capable workers, who subsequently need higher workshops to create those goods. At first this is somewhat baffling, especially because computer doesnt bother to warn you should you start building something that you do not possess all the necessary components for. Instead your builders are certain to get part way through erecting it after which down tools, firing off warning messages which they cant continue simply because they cant find resource X. Having stated that, workers will down tools with the slightest provocation anyway. Every Viking requires food, sleep and entertainment, in addition to being soon as one in the status bars tracking these needs gets too low, they are going to stop whatever theyre doing and wander off. Even from the happiest as well as organized of villages how you behave will be thwarted at intervals of step by lazy Vikings going home for any snooze, while people constantly stop work and talk with each other to meet their social requirements.
The biggest gossips of the are, naturally, women. Luckily, this being the ancient, Viking for women who live nothing else to perform except cook dinner and earn little baby Vikings. While the these are off working, is women who gather food, furniture along with other goods from bakeries, shops and storehouses to maintain their menfolk entertained whenever they come home after having a hard days work. And should you feel you'll need a bigger population, married women could be ordered to generate sons or daughters when needed, although they are able to only raise one child at the same time, and it also takes some time on their behalf to grow enough to begin working alongside their parents.
As you might have gathered nowadays, Cultures 2 can be an incredibly complex and time-consuming game. Even something as simple as constructing a house will take several minutes to realize, and although you'll be able to run the overall game at anything as much as three times normal speed, even so its pretty slow. Theres also an added frustration with the pathfinding AI, that has an unnerving capability to get lost. Scouts can set up signposts to boost the area which your citizens can discover their way around, but people can still wander away even when theyre standing a number of pixels in one. When obstacles including mountains, buildings or defensive fences are added for the equation things get a whole lot worse, and its particular not unusual to identify a little cluster of lost Vikings starving to death together with a hill.
The AI doesnt really set up much of the fight if you're competing against other tribes either, and frequently you find the streets of rival villages packed full of people just waiting on chatting to one another. If you decide to place them out of their misery, combat is clumsy and imprecise. You can assign different weapons, armor and equipment to every individual soldier, but every fight begins its impossible to realize any treating it. Normally this isnt problems, as fights are few in number, but some on the campaign missions include vast adventure sub-sections where a small number of your men vanish to a cave complex to try and do some task, and you also end up spending your next half hour wandering around a maze killing wolves or hostile French soldiers. This really isnt what the action is good at, which thankfully rare sections undoubtedly are a horrific total waste.
If there is an patience that will put up while using plodding pace, convoluted technology tree and AI problems, Cultures 2 comes with a lot to offer. Theres a long single player campaign have fun with, besides several free play maps as well as a multiplayer mode, although the information lucky to discover anyone to play against. Personally I found everything a bit too sedentary, however your mileage can vary greatly.
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Why didnt the TokRa use cloning? Theyre so focused on their numbers, but the Tauri plus the Asgard gain access to viable cloning technology, and at least from the case from the Tauri have successfully cloned symbiotes before. They clone the Tokra and make use of the free Jaffa who dont want to exchange signal of Tretonin because the new incubators. Two birds, one stone.
Cloning is the thing that ended up giving the Asgard an irreversible genetic degradation. No thanks, Id stay with pretty much anything before cloning.
Yeah, but surely, with all of their technology, teh TokRa can use cloning along with genetic tweaking to produce genetic diversity. Also, the Asgard cloning degredation happened after many iterations, simply because werent cloning from original DNA, these were cloning from clones from clones.
The Asgard are established to obtain had greater technology compared to Goauld for any long, period of time and cloning was something theyd been doing for generations. If they couldnt accomplish that, then a Tokra cant.
For that matter, after the SGC found the first homeworld in the Goauld, why didnt the Tokra find another queen there? Sure, she wouldnt possess the Tokra genetic memory, as well as implied the aboriginal Goauld arent that nice, but when Egeria got in her own head that purely parasitic Goauld werent what you want, surely they might teach the identical values with a completely blank-slate snake?
Why was the Stargate program based from Earth? With the many times they brought back dangerous aliens, technologies, pathogens and who understand what else. It would make more sense for that Stargate program to become based beyond a less vulnerable and important planet much like the alpha site or ANY other planet? Its not like members with the military arent utilized to spending extended periods of energy away from their houses and families.
The Doylist answer was that made the sets easier, and expanded the quantity of dramatic storylines they might tell. The In-universe fact is that with the first few seasons at the very least they didnt have got secure off-Earth locations to work with, so Earth was all they will really had. We do obtain them start to work with off-world locations from then on though, however the need for control in the secret project has them continue to work with the SGC because main base.
Why did the director/producer have a little daughter man with super short hair play Ra in Stargate Continuum? Have they never seen the main movie or did they offer the guy short hair just so they may distance themselves from an original Stargate movie?
Goauld may change hosts, so it is not much connected with an issue. Maybe Baal killed or gravely injured Ras previous host.
Whats stopping Ra from acquiring a haircut?
Nothing, but I wondered about the outside of universe reason the important life reason why the director had for giving Ra a shorter hair cut.
The guy they utilized to play Ra in Continuum is the identical actor who played Ra inside season 8 episode Mobius. Just like ONiell and Jackson have different actors with the TV series, the same is true Ra.
Yeah, but they may have just in the Ra actor a wig of long hair. My question for you is why didnt they?
It might be that they can just didnt care as it just didnt Snake Plissken become MacGyver relating to the movie and series, a character going from long hair to short hair inside transition doesnt feel like a big deal. Besides, reportedly the people that made the series along with the people who made the movie didnt like 1 another very departing from your movie in that visually obvious way probably have been their subtle middle finger.
Why does Dr. Jackson still need glasses after being from the sarcophagus?
Its exactly the same reason Apophis began to age dramatically when he was captured by SG-1. The sarcophagus is significantly from an immortality box; go without one for more than a day and many types of its miracles vanish with devastating effect.
Because he stopped deploying it. The effects you receive from using a sarcophagus while already healthy are simply temporary.
Alternatively, his sight happens to be fixed and hubby continues using them just for looks. Not even every one of the time.
Does the sarcophagus fix defects that somebody was born with, or simply injuries/aging? If Daniel came to be with an eye defect the sarcophagus may possibly not have fixed it permanently.
I have only one main thing which REALLY bugs Why does the complete universe speak English?! Or rather, why should most of it? The first movie, and also the pilot on the series had the alien planets speaking his or her languages, a bastardization from the original language used from the transplanted slaves in each But apart in the odd occasion the location where the alien race turned out to become not quite human or as different since the unas - and never even for those!, it seems just like the writers just forgot concerning this limitation. Now I get who's was done to generate the ease of storytelling better IRL, but why was no explanation given in-universe? Daniel doesnt even comment how handy it is to get someone like himself who is able to speak such as 8 languages come along with all the worlds where everyone natively speaks really the only language the complete team understands. My own canon is definitely that the SGC found the translator switch after the first couple of episodes and flipped it, so that this gate travel pops get you started the other side together with the capability to understand and stay understood from the natives, even so this doesnt explain after they get to some new planet by
This can be an artefact in the movie. If the series had launched without treatment, minus the movie compiled by someone else preceding it, there could be no translators, therefore we could assume some kind of Translator Microbes or Translation Convention was at place. Unfortunately, one on the main characters would be a linguist, so he had for being there, nevertheless the issue of why was glossed over. Eventually, it became a running gag understand the quote for Aliens Speaking English.
Every TV carries a built-in Universal Translator. That could be a smart-ass answer, but a Star Trek producer stated it years ago I use it when folks bring this aspect up.
In-universe, the Starfleet communication badges are supposed to obtain built-in Universal Translators.
I think Word of God was how they gave up for the languages given it was just too time-consuming and tiresome. Also, it genuinely doesnt add anything to your plots after youve seen Daniel come out another dead language with just one etymology to the tenth time.
There really needs for being some almost explanatory trope because of this. It falls in the Mantra, really, but so many people blow that surrounding because they think this means Dont question anything, ever! What it should mean, along with perhaps what we need a fresh trope for, is always that When adherence to accuracy would get within the way for being entertaining, in material created with almost the only intent to entertain, then it truly is both understandable and preferable that accuracy be asked to go have a smoke break.
It helps that 90% with the galaxys humans are former Goauld slaves. Its possible this is usually a case of Translation Convention and theyre actually speaking Goauld.
The books suggest the gates incorporate some built in effect that translates things. Honestly that creates less sense than We do not bring it up. does but it truly is technically a reason.
There was obviously a throw away line to that particular effect in Avalon: Part 2.
They can build intergalactic starships, but why is he or she running around broke but Kevlar vests and P90s? We know they attempted to develop those plates that didnt work wonderfully, nevertheless they have a minimum of one suit of Kull armor to reverse-engineer through the end of season 7. They probably have acquired at the very least one of the Goauld personal shields, in addition to the Ancient ones in Atlantis, plus the Asgard doubtlessly have similar technology. After they got the Asgard Core in Unending, they might probably create some super-armour within minutes. As for weapons, they did begin to use zats, so we know the employees weapons type of suck. The Kull wrist weapon seems to get pretty cool. They seem to own given up for the X-699, though. I guess projectile weapons are nevertheless effective. Maybe miniaturize a railgun?
First: They arent just seen in kevlar vests. The SGC created a series of light and flexible polymer plates that may stop a staff blast easily. They even demonstrate it in Heroes. They dont protect everywhere within the body but they also protect enough while allowing greater freedom of motion. Second: Just simply because they have some Kull warrior armor doesnt mean they've known how for making more of it. It could need a unique ingredient that doesnt exist on Earth or possibly a manufacturing method that Earth science cant duplicate. Third: Goauld personal shields are part from the Goauld hand device, plus the hand device cant provide unless you are or were each host to some Goauld. I cant speak towards the Ancient shields on Atlantis because Im not keen on that show and dont watch it much.
The plates were shown to get just about useless inside same episode and subsequent episodes. Surely they may make something with every one of the knowledge with the Asgard. It would be far too late for SG-1, but would've made the previous few seasons of Atlantis.
What would you mean useless? ONeills life was saved by one of the plates as very episode.
The a great deal more pressing question for you is why they never carry Hand Devices around of their backpacks for emergencies. SG-1 have captured no less than one Seth as well as its Naquadah lockout could simply be circumvented by Carter or Vala. Whilst the Goauld shielding is a lot weaker compared to the Ancient or Ori equivalent, it's been repeatedly shown to become resistent to bullets as well as weapons. There is even an instance of it providing strength to against the Spider Replicators right before Apophis died - realistically its only weakness could be the lack of mobility and its particular inability to block bladed weapons.
The few hand devices and private shields the SGC has captured are usually squirreled away at Area 51 for study.
Also, deficiency of mobility together with the shield isn't a small issue. Suppose that, say, Carter decides to cart around a shield and activates it if the team gets ambushed by enemy Jaffa. Now shes out inside the open, struggle to move OR shoot out on the shield which implies if her team needs ease fire support shes can not give it, as well as the instant she drops the shield shes confronted with enemy fire. An enemy could sit in reference to his weapon pointed at her, essentially pinning her right down to one spot even though the rest of her team is battling another enemies. Remember how the standard modus operandi on the Goauld is always to throw up the shield and stand back while his/her Jaffa body guards take care in the threat. Its not suited for any combat soldier, at the very least not from the configuration the Goauld designed them. Redesign it as a a mobile shield and well talk.
You can just use Hand Devices if youve got a symbiont in your soul. Carter can just barely use one because she had one in her own at some point, and her ability to perform so is exceedingly unreliable. Equipping SG teams together as standard will be completely pointless.
Because you recently cant beat physics. Look with the history of weapons. When you need to be sure you hurt the opposite guy even within his armor, you dont make use of a bladed weapon. You use something blunt and high. Armor is often made thin to be the cause of weight. Metal is bendy. Armor might deflect a sword or maybe a knife without issue towards the person inside. But after you hit all of them a blunt instrument, does promoted make a difference whether he dies in the mace itself, or fact it put a large dent in the close fitting armor? Kinetic energy man, you only cant beat it. Someone is likely to jump in and talk around the staff weapons along with the Zat guns. Yes, they're good weapons. But they can be also common. When ONeill wanted for being sure to get Apopsis, what did he do? He threw a knife at him. Heat might be isolated, energy weapons may be blocked, but kinetic energy is challenging to beat.
They arent even wearing kevlar vests. Theyre wearing Blackhawk tactical vests, that happen to be really just convenient pockets. A couple of episodes might misidentify them as kevlar vests, however they arent. Reverse-engineering better armor and weapons for small-scale deployment is less a problem, since SGC is much more focused on defending Earth from large-scale attacks by Goauld motherships. Automatic weapons are perfectly serviceable against Jaffa, and armor besides Auris Bochs isnt terribly effective against either staff blasts or zat guns. The research, materials, and infrastructure necessary to produce improved personal weapons and armor can be better invested on big honkin space guns.
Just how useless exactly were the Asgard, Furlings as well as the Nox inside the infamous Alliance in the Four Great Races? even as we can see from SG-Atlantis, the Ancients were technologically better than even the present day Asgard - a people separated by millenia. This would show that either Asgard technology entered a dark chronilogical age of zero progress for many millennia, or they'd even less technology compared to the Earth. The other two races couldnt have been far better off either, after we consider the sheer not enough machines that are already discovered abandoned in comparison with vintage Ancient and Goauld tech. To put all of this to a modern perspective is equivalent of America forming the United Nations with Easter island, Somalia and Ethiopia. This all leads for the rather unfortunate implication that faraway from being the Alliance from the Four Great Races it turned out closer towards the Alliance of One Great Race and Three Spongers.
Suppose which the relative development of, say, the Asgard plus the Ancients for the time with the Alliance being formed was comparable to current day Asgard in comparison to us Tauri folk. Now consider offer the Asgard needed us to their asses out from the fire. Theyre big for the benefits of working with folks who dont think how they do with regards to problem solving. Maybe the Ancients taught them that? Its challenging to say anything regarding the Furlings, since we never see single encounter a few their left-over things. Whos to mention how advanced or capable these folks were compared for the other members with the Alliance? As for your do they seem such as the sort for being inventing something totally new? If anything, they seem to own the time for nature thing taking place. Maybe theyve been at their current level from the time they Ancients were around.
The Asgard make some pretty decent technological breakthroughs. Look at their latest beam weapons. Capable of taking out a complete Aurora class Ancient Warship, inside of a few shots. And to get fair, the Asgard have gotten two major distractions. The Replicators in addition to their clone degeneration. By having to focus nearly all of their efforts on these issues, decreasing the amount of focus they are able to give to other projects. As with the Nox, we have no idea much about them. We know they're able to turn invisible and revive the dead, plus they'd a floating city, but thats all. They might have plenty of technology for many we know. Same with all the Furlings.
The Asgard may also be vastly superior when it comes to FTL travel. In Unnatural Selection Thors ship tows the Prometheus every one of the way from who-knows-where in deep space to your planet Earth in mere seconds, then tows them each of the way towards the Asgard galaxy in mere hours, all without the refuelling involving. By contrast, the Ancients was required to rely for the Stargate system which required massive starships much like the Destiny to waste millions of years seeding the galaxy with gates, while periodically dipping in to the corona of your star to recharge the batteries.
The Asgard are vastly superior now, not long ago. Destiny was probably hovering before the Asgard even had FTL. Ancient vessels remain far and away faster than Asgard ships. Atlantis is ten-thousand yrs old and could outpace an Asgard vessel.
The Asgard are vastly superior now, not in the past. Not the actual. The point is they've got advanced from where these folks were before, which counters the point they have made no advancement considering that the time in the Four Races. I dont deny that this Ancients were definitely more technologically advanced as opposed to Asgard. That fact is consistent across all continuities. But just simply because they were less advanced versus the Ancients doesnt mean these folks were useless in contrast. Its possible that this alliance on the Four Great Races took it's origin from something besides mere technological superiority. Also, the fact which the Asgard remained around long as soon as the Ancients were destroyed has to count for something. Recall additionally that Stargate Atlantis appeared quite a while after the Asgards technology level is already established in Stargate SG-1. Its hardly the Asgards fault that Atlantis writers got somewhat lazy using their continuity.
We have no idea how advanced the Nox are. The Furlings that is left behind a transporter doorway and even the Touchstone planet-wide weather control device the size of an very small globe. The were relatively pathetic, if their long-lost bretheren observed in Stargate Atlantis are any indication.
This whole situation has been manufactured ten times worse because of the release of Stargate Universe. We now see which the Ancients had shields competent at giving Daedalus Asgard shields a run with regards to money millenia before the alliance was even conceived! I would like to explain that if it is possible to build Destiny - level ships that happen to be, no less than in part, higher than ONeill class ships many millenia beforehand, these quote the Asgard were basically Ethiopia on the Ancients America suddenly gains a lot more credit.
Likely the minor Goauld have their very own temples too, just smaller ones and presiding over much smaller plus much more obscure territories as opposed to system lords. Also, we observe that some minor Goauld serve system lords in scientific or military positions which may mean they probably have their very own place to live within their respective system lords palace/temple.
We saw symbiotes being eaten within a episode, around season 5. The DVD commentary said the creators realized there was a difficulty with what are the results to every one of the symbiotes that graduate from Jaffa soldiers? making this to partially address it.
In the series finale, when Tealc was send back in history, why did he not encounter the younger version of himself?
Sam described the backwards time travel as being a sort of rewinding of energy. Since Tealcs molecules were excluded through the effect, they didnt reform into his younger self, but stayed as his older self. Never mind that nearly all of his molecules should happen to be cycled out by that
No, no, that covers it perfectly in case you consider the whole lot as a rewind. Tealcs molecules could have cycled out, but been replaced by his current molecules. Since his current molecules are staying, they arent being cycled out backwards in the rewind.
The proper possessive sort of Tealc bugs me. Tealss? Tealcs? Tealcs?
Neither these. Its Tealcs. Well, in Japanese, its Tiruku no, in order that they get off easy.
You know, apart from calling the type
Lies, Tiruku may be the greatest thing ever.
They show Stargate in Japan? Awesome!
For what its worth, you'll find symbols that arent on every gate. This may mean that this glyph accustomed to represent a gate address component is often a localization.
In Stargate, the Earth and Abydos Stargates had different symbols. However, Stargate SG-1 retconned away this aspect, making symbols on all Milky Way Stargates identical except for your point of origin, that's unique for each and every Stargate. But then, the movie placed Abydos in the other side from the known
Since the Stargates are passed all over the galaxy and beyond, with the other side in the known universe, would the marking constellations look totally different from each different point?
A little clarification: with the other side from the known universe is often a phrase in the movie, making reference to Abydos, that's wrong from the series, where Abydos is one from the closest planets to Earth using a Stargate, and is particularly within the Milky Way galaxy. Apart from it, Stargates exist in Pegasus, Ida the Asgard home galaxy, probably inside Ori galaxy wouldn't the Priors travel otherwise?, and whatever galaxy Stargate Universe develops in. But the Ancients had little while to plant Stargates throughout galaxies, and together with the limitations from the address system they can have linked 38 galaxies, essentially.
The one chevron difference makes sense in case you remember that this intersection point could vary given it might not be between your two stars which can be points. Bear when camping a second. If you create a space, the room youre in today. Use 4 symbols to ascertain a point for the wall in your right. Now put a 5th symbol inside bottom left back corner on the room. Now assuming the stargate use some sort of tolerance to snap to your destination gate as well as gates close together. You could place that 6th point any place in room to get an exceptionally precise intersection.
More importantly, perhaps, how will you use 6 constellations to determine a point in space when constellations are teams of stars that only appear to become close to the other when viewed from Earth?
I think that is being over thought. Not taking into account the many retcon of how the gate symbols and also the gates themselves worked, lets discuss it on the pure semantics with the symbols. If we assume how the gates are applying the 6 points in space being a baseline for any possible destination, then why assume those points in space need for being so specific. It is not a great deal looking for that specific points in space as it is usually a general representation with the area. An address as described inside the movie and elaborated up with some retcon inside the series not specific points in space. Adding the 7th and ultimately 8th and 9th symbol gives an impression of origin, and distance or some such. It is all very imprecise once you analyze it, but that could be somewhat Fridge Brilliance when you think with regard to how this tech may have been designed. I would assume a tech this elaborate using this simple of your interface principal purpose is expressly to become used by folks that were not as advanced because Ancients that created it. Like giving a my first space travel device to some toddler. Yes, in this analogy, we humanity would be the toddler. So it most probably uses some massively advanced AI inside the design so who's works even though in theory it shouldnt.
And let's face it, the movie has never been meant to become anything more in addition to potentially a few more movies and once you make a string that is lasting 10 seasons plus two spin-offs there will need to get some serious retcon to hold things somewhat cohesive. They did a similar thing with Star Trek in the past and now there is often a much more cohesive overall universe that does nearly resemble exactly what was inside the beginning.
I still like my hypothesis that I typed up elsewhere that, instead from the simple to explain but impractical 6 points to build 3 lines of position to obtain a fix in space plus a place of origin system, what has actually the identity, azimuth and elevation from two pulsars plus the purpose of origin as being a procedural glyph. The point of origin symbol is different on each gate to suggest what planet youre on. To dial a distant galaxy, you add an 8th symbol ahead of the point of origin to be a sort of area code, almost like to say here between those two pulsars in this particular other galaxy. The Milky way system uses constellations as seen from Earth as letters in the alphanumeric alphabet because Earth is very important towards the Ancients history, but they also dont mean your constellations themselves. Other galaxies use local constellations to ensure no two addresses might be alike.
Does a Stargate really transport you since the same person, or would it kill you and create a replacement elsewhere? The whole matter to energy and back in matter conversion is one in the reasons Star Trek transporters are incredibly controversial using treatment of personal identity, yet this concern seems for being completely unaddressed in Stargate fandom.
It transports anyone through Hyperspace towards the other gate transport isnt instantaneous: it takes several fractions of your seconds to deliver the matter to a new stargate within the same galaxy.
That almost misses the. The question Im asking is, if you step via a Stargate, undergo molecular deconstruction then get reassembled for the other side, is the fact that person about the other side still you, or maybe a copy people, when you're irrevocably gone?
That is undoubtedly an interesting question, but perhaps we must go into about the Teleporters and Transporters page?
In the movie and early instances of SG-1, citizens were half-frozen and slingshotted out in the Stargate. This implies transportation. Im not sure, but ahead of time they probably have even mentioned sensations through the transport.
IIRC, the storyplot had no transporter feature - the gates designed a stable wormhole that you merely walked through. Later on, however, they decided to generate it into some type of teleporter system.
The whole Stargate is usually a kind of transporter thing has a few other problems. Weve been told that wormholes not specifically stargates are one-way for matter, but bidirectional for energy. But if a Stargate works, mainly because it is implied, by converting matter into energy, transmitting it, then reconstructing it for the other end, the reason why for it only going the best way break down. We can needless to say, come on top of other reasons just for this That its a property from the gate mechanism, not the wormhole, or which the bandwidth is asymmetric: if theres too little bandwidth for the radio signal, you receive some static. With matter, you arrive without your kidneys nevertheless they dont jive together with the on-screen explanations.
The bandwidth issue would actually explain it. Comparatively small upload is sufficient for anything wed treat as energy. The quantity of energy inside a physical object is humongous when compared with this, therefore, the wormhole cant send such an enormous amount the opposite way.
From what I gather the Stargate disassembles you and also sends you with the wormhole atom by atom. You are reassemble with everything inside the same position, without the need of possibility of duplication. The Soul/Death issue avoided.
Perhaps its only a safety precaution hardwired in the gate network. Its known you can find dozens of security precautions the gate system has - it to be a plot point at one time which the Earths custom built interface ignores many of them, including not building a wormhole which goes by having a star. It is smart that from a single nasty incident, the Ancients would quickly just help it become impossible at all times to get matter travel in the directions.
In one episode Tealc gets trapped within the buffer of the Stargate, so presumably there's transference instead of copying, otherwise theyd simply have downloaded a duplicate and erased the initial.
It will be impossible to generate a wormhole to handle a person in a single piece more energy then there is inside entire universe. A stargate creates a really small, stable wormhole a feat in and of itself and after that the gate identifies the positioning of every particle inside you, breaks it down, transports it from the wormhole and reconstructs the person around the other side, such as masses momentum. Electromagnetic radiation is immune towards the one way restriction, probably because the gates can just handle deconstruction/construction a single direction but electromagnetic radiation has already been subatomic particles.
That always bugged me. Couldnt they enable eight-chevron addresses by showing up in the big red button first, to inform the DHD Im performing a long-distance dial, then this eight glyphs, then this big red button again?
It was demonstrated a single episode whenever they used it to get a Tokra funeral ceremony that pushing the fundamental red button before pushing some other buttons just activates the wormhole and not using a destination, causing an unsound vortex then immediately closing again. Also, pretty sure it turned out mentioned that your regular DHD hasn't got enough ability to connect to a different galaxy alone.
In nevertheless, the Antarctic DHD, being one on the oldest inside the network, ran from power sometime after it had been found. Why no ones aimed to recharge it can be a different mystery altogether. Theres fashionable security issue- anyone wanting to escape the SGC can slap buttons on the DHD, but youd need no less than a password and familiarity while using system to make use of the dialing computer though most villains dont seem to have a challenge in that regard.
The people that hijacked the Antarctic Stargate in Touchstone repaired the DHD. And Im not proposing to permit someone to press it directly; it may be concealed and controlled with the dialling computer.
The Antarctic Stargates DHD was said to own run beyond power there after. It was obviously an attempt with the writers to hide what would rather be a plot hole, nonetheless it does explain the situation away. Of course seeing that Earth has spaceships theres not any reason we cant acquire a spare one from another planet.
Yes there is certainly: It would leave that planet and not using a DHD. This is only one tropers opinion, nevertheless the Ancients probably designed each DHD just to work with a specific Stargate in order to avoid this from happening. Of course, Stargates is usually manually dialled while using help from the circus strongman or friendly neighbourhood Jaffa,
The SGC probably prefers the control that their setup offers in comparison for the DHD.
Thats a good point. Anyone with the exceptional mother can activate a Stargate thats connected with a DHD so long when they know a minimum of one valid address. But together with the SGCs computerized system the Stargate are only able to be activated from place: the gate control room. With this setup the SGC has much greater treatments for how, when, and why the stargate is usually activated and that can do so. They can install many security measures, like identity scanners or password programs, rendering it next to impossible for one to activate the gate without official permission or at the very least not without someone discovering it. And whenever you have dudes such as the Reetou along with the Stragoth seen, preventing unauthorized gate activations is usually a top priority.
Better yet, why don't you just pick-up several gates and let each nation to run their very own Stargate program? Admittedly, several gates using one planet could present an issue, but as long because they schedule their departures properly, it may work. As for returning teams, they are able to have all teams head to your Alpha site first this might also manage any issue regarding teams the need to return early i really enjoy seeing and arrange coming back to earth schedule.
While theres not any excuse during SG-1s run, at the final of Atlantis, the titular city returns to Earth, and becomes the dominant gate there. It essentially cuts out Russia while using the Giza gate as leverage, since Atlantis is surely an International Earth expedition, even though it might always be under jurisdiction from the military. As Atlantis was taken to territory by personnel, though, it could possibly justifiably be regarded as property then.
Wasnt it landed in international waters by a world team?
At the finish of the episode it is said how theyre about to return Atlantis to Pegasus, so thats moot.
Note the Russians sold their gate on the US to the short-lived Korelev. After that, they have got no real leverage and dont perform like it.
Given the idea of alternate universes, how so are we supposed to believe how the events shown get significance if there is definitely an infinite volume of universes by which said events didnt happen? In fact, given that you will discover infinite universes in which the Goauld conquered Earth, the full series seems pointless at a certain perspective.
You could claim that about any notion of parallel universes, as well as a lot of existential theories too.
It makes each of the difference towards the people who live as dimension/universe.
Exactly. Its like saying Well, if you will find other continents, who cares if the many people for this continent die? Therell nevertheless be people, while using same amount of limbs and heads as being the people here, so there is little change.
Tealc said hello best: Ours is the only real reality of consequence.
To be fair, Michael Shanks didnt opt to just outright quit. It says within the DVD commentary which he left because he'd a baby. I find it not easy to believe that he could well be so specialized in his job not to ever want to take a long time off to get with his newborn child. That being said, its fairly reasonable to believe Corin Nemec may have had only a one year contract, then Michael Shanks was planning to return for the show steady.
According to man himself Shanks left as he didnt like what are the writers were doing along with his character. He left seeking greener pastures finding none, made a comeback. The retrieve Daniel campaign helped too. He still wasnt happy using the writing for Daniel understanding that shows within his acting sometimes.
Did the Goauld influence Earth mythologies, causing gods to become named after them, or did they themselves adopt names of already established Earth gods? And inside the latter how can it make for good business?
Its strongly indicated that Earth mythology is cribbed away from the Goauld, not the opposite way round. Daniels comments about precisely how Ra and Apophis were living the book on the dead and exactly how the rivalries match up help it become pretty clear the mythology with the relevant cultures is actually a bastardised version of At Home together with the System Lords. For some reason, however, they never say it unequivocally.