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Inspired with the apocalyptic Norse myth of Ragnarцk, this sequel to Cultures puts players from the role of Bjarni, a Viking that's faced using the premonition associated with an epic battle between Good and Evil. Hoping to hesitate the end in the world, Bjarni sets on a journey across one half of Europe. Along the way, a brave Franconian, a technologically gifted Byzantine, plus a mystical Saracen join him within his quest, that can ultimately cause them to the evil Midgard Serpent.
A comprehensive tutorial mode includes systematic introductions on the game along with its features, that can help players begin on the right foot. Each from the four heroes incorporates a distinct look and unique ability, useful installing battle but in addition in adventure-puzzle problem solving. The games AI been specifically improved over those of its predecessor, apparent inside behavior on the allied villagers together with members of other tribes. Multiplayer gaming is supported by using a local area network or Internet connection.
Having colonized America inside first Cultures, the sequel sees young Bjarni with the exceptional tribe of Vikings scuttling back over the Atlantic to Europe searching for allies, following a terrifying vision suggests that the finish is quite literally nigh. But in spite of this impending apocalypse, there isnt any real a sense of urgency towards the game. You have no cut-off dates, few real goals to obtain beyond gathering X units of resource Y, and when youve completed one with the vaguely defined missions youre absolve to continue playing provided that you want.
At its heart Cultures 2 is actually a toy box, leaving you liberated to build up a Viking village and advance its inhabitants for your own glacially slow pace. Each time you start you are apt to have a small amount of Vikings in case youre lucky a couple of buildings for your disposal. Your men get started as plain civilians that can be assigned an effective job including scouting, resource gathering, hunting or building, but since they gain example of that job, new options open for them. For example, after the while digging up clay a little daughter Viking can climb the task ladder to turn into a potter, at which you can produce a potters shop for him or her where they could make bricks. Eventually they are going to gain enough experience only at that to progress to building tiles and in the end move on to. crockery.
The resulting technology tree is actually complex of computer initially appears, with all the various branches all intertwined. Constructing one building often requires someone to upgrade another first to make the appropriate materials. Complex components for example tiles and marble is only able to be made by more knowledgeable workers, who subsequently need heightened workshops to create those goods. At first this is somewhat baffling, especially because computer doesnt bother to warn you when you start building something that you lack all the necessary components for. Instead your builders could possibly get part way through erecting it after which down tools, firing off warning messages which they cant continue simply because cant find resource X. Having said that, workers will down tools in the slightest provocation anyway. Every Viking requires food, sleep and entertainment, so when soon as one from the status bars tracking these needs gets too low, they may stop whatever theyre doing and wander off. Even within the happiest and greatest organized of villages how you behave will be thwarted at intervals of step by lazy Vikings going home for any snooze, while people constantly stop work and talk to each other to fulfill their social requirements.
The biggest gossips of most are, naturally, women. Luckily, this being the old, Viking for women who live nothing else to perform except cook dinner making little baby Vikings. While the guys are off working, it is the women who gather food, furniture along with other goods from bakeries, shops and storehouses to have their menfolk entertained if they come home following a hard days work. And in the event you feel you will need a bigger population, married women is usually ordered to generate sons or daughters when needed, although they could only raise one child at the same time, and it also takes some time on their behalf to grow enough to begin with working alongside their parents.
As you can have gathered at this point, Cultures 2 is definitely an incredibly complex and time-consuming game. Even something as simple as creating a house usually takes several minutes to accomplish, and although it is possible to run the overall game at anything as much as three times normal speed, even so its pretty slow. Theres also the additional frustration from the pathfinding AI, which includes an unnerving chance to get lost. Scouts can organize signposts to boost the area which your citizens will find their way around, but people can still stray even when theyre standing a few pixels derived from one of. When obstacles for instance mountains, buildings or defensive fences are added towards the equation things get even more difficult, and it is not unusual to get a little cluster of lost Vikings starving to death in addition to a hill.
The AI doesnt really organize much of your fight when you are competing against other tribes either, and frequently you find the streets of rival villages packed full of people just waiting for chatting to the other person. If you decide to put both of them out of their misery, combat is clumsy and imprecise. You can assign different weapons, armor and equipment to each and every individual soldier, but each fight begins its impossible to realize any treatments for it. Normally this isnt a difficulty, as fights are quite few, but some with the campaign missions include vast adventure sub-sections where several your men vanish in a cave complex to finish some task, therefore you end up spending your next half hour wandering around a maze killing wolves or hostile French soldiers. This really isnt what the sport is good at, which thankfully rare sections undoubtedly are a horrific total waste.
If there is an patience to place up while using plodding pace, convoluted technology tree and AI problems, Cultures 2 gives you a lot to offer. Theres a long single player campaign to relish, besides several free play maps and also a multiplayer mode, although material lucky to seek out anyone to play against. Personally I found everything a bit too sedentary, however your mileage are vastly different.
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Why didnt the TokRa use cloning? Theyre so concerned about their numbers, but both Tauri plus the Asgard have viable cloning technology, and at least inside the case on the Tauri have successfully cloned symbiotes before. They clone the Tokra and rehearse the free Jaffa who dont want to switch the signal from Tretonin since the new incubators. Two birds, one stone.
Cloning 's what ended up giving the Asgard an irreversible genetic degradation. No thanks, Id stick to pretty much anything before cloning.
Yeah, but surely, wonderful their technology, teh TokRa are able to use cloning coupled with genetic tweaking to build genetic diversity. Also, the Asgard cloning degredation happened after many iterations, simply because they werent cloning from original DNA, these were cloning from clones from clones.
The Asgard are very established to get had significantly better technology versus the Goauld for the long, period of time and cloning was something theyd been doing for generations. If they couldnt make it happen, then a Tokra cant.
For that matter, when the SGC found the first homeworld in the Goauld, why didnt the Tokra find another queen there? Sure, she wouldnt develop the Tokra genetic memory, and it is implied the aboriginal Goauld arent that nice, however, if Egeria got in their head that purely parasitic Goauld werent your best option, surely they may teach the identical values with a completely blank-slate snake?
Why was the Stargate program based from Earth? With all of the times they brought back dangerous aliens, technologies, pathogens and who really know what else. It would make more sense for your Stargate program being based away from a less vulnerable and important planet just like the alpha site or ANY other planet? Its not like members in the military arent used to spending extended periods of your time away from their properties and families.
The Doylist answer was that made the sets easier, and expanded the volume of dramatic storylines they might tell. The In-universe fact is that with the first few seasons at the very least they didnt have got secure off-Earth locations to work with, so Earth was all they had. We do obtain them start to make use of off-world locations next though, nevertheless the need for control from the secret project has them continue to utilize the SGC as being the main base.
Why did the director/producer have a new man with super short hair play Ra in Stargate Continuum? Have they never seen the initial movie or did they provide the guy short hair just so they may distance themselves from an original Stargate movie?
Goauld may change hosts, so it is just not much associated with an issue. Maybe Baal killed or gravely injured Ras previous host.
Whats stopping Ra from obtaining a haircut?
Nothing, but I wanted to ask about the outside of universe reason the actual life believe that the director had for giving Ra a quick hair cut.
The guy they utilized to play Ra in Continuum is exactly the same actor who played Ra inside the season 8 episode Mobius. Just like ONiell and Jackson have different actors for your TV series, does Ra.
Yeah, but they may have just in the Ra actor a wig of long hair. My real question is why didnt they?
It might be they just didnt care because doing so just didnt Snake Plissken became MacGyver between your movie and series, a character going from long hair to short hair inside transition doesnt feel like a big deal. Besides, reportedly the individuals who made the series plus the people who made the movie didnt like 1 another very departing through the movie ordinary visually obvious way probably have been their subtle middle finger.
Why does Dr. Jackson still need glasses after being from the sarcophagus?
Its exactly the same reason Apophis begun to age dramatically when he was captured by SG-1. The sarcophagus is much from an immortality box; go without them for more than a day and all of its miracles vanish with devastating effect.
Because he stopped with it. The effects you will get from using a sarcophagus while already healthy are merely temporary.
Alternatively, his sight happens to be fixed anf the husband continues using them just for looks. Not even every one of the time.
Does the sarcophagus fix defects a thief was born with, or simply injuries/aging? If Daniel was created with an eye defect the sarcophagus may possibly not have fixed it permanently.
I have only 1 main thing which REALLY bugs Why does the full universe speak English?! Or rather, each and every most of it? The first movie, and also the pilot from the series had the alien planets speaking their very own languages, a bastardization with the original language used through the transplanted slaves in each But apart on the odd occasion in which the alien race turned out for being not quite human or as different since the unas - and never even for all those!, it seems just like the writers just forgot relating to this limitation. Now I get so it was done to generate the ease of storytelling better IRL, but why was no explanation given in-universe? Daniel doesnt even comment how handy it is to get someone like himself that can speak such as 8 languages come along using the worlds where everyone natively speaks the one language the full team understands. My own canon happens to be that the SGC found the translator switch after the initial episodes and flipped it, so the gate travel pops you out of trouble the other side with all the capability to understand and turn into understood through the natives, even so this doesnt explain once they get with a new planet by
This is undoubtedly an artefact on the movie. If the series had launched alone, minus the movie provided by someone else preceding it, there could be no translators, and that we could assume some type of Translator Microbes or Translation Convention was at place. Unfortunately, one in the main characters would be a linguist, so he had to become there, nevertheless the issue of why was glossed over. Eventually, it became a running gag view the quote for Aliens Speaking English.
Every TV features a built-in Universal Translator. That could be a smart-ass answer, but a Star Trek producer said hello years ago I use it when individuals bring here up.
In-universe, the Starfleet communication badges are supposed to get built-in Universal Translators.
I think Word of God was that they can gave up within the languages because doing so was just too frustrating and tiresome. Also, it doesnt add anything towards the plots after youve seen Daniel kick off another dead language concentrating on the same etymology with the tenth time.
There really needs to become some sort of explanatory trope with this. It falls underneath the Mantra, really, but many folks blow that surrounding because they think this means Dont question anything, ever! What it should mean, and possibly what we need a different trope for, is always that When adherence to accuracy would get from the way for being entertaining, in material created with almost the one intent to entertain, then it truly is both understandable and preferable that accuracy be asked to go have a smoke break.
It helps that 90% on the galaxys humans are former Goauld slaves. Its possible this is really a case of Translation Convention and theyre actually speaking Goauld.
The books suggest that this gates involve some built in effect that translates things. Honestly which enables less sense than We do not bring up. does but it truly is technically a clarification.
There would have been a throw away line fot it effect in Avalon: Part 2.
They can build intergalactic starships, but why could they be running around broke and alone but Kevlar vests and P90s? We know they experimented with develop those plates that didnt work well, nonetheless they have a minimum of one suit of Kull armor to reverse-engineer through the end of season 7. They probably have acquired no less than one of these Goauld personal shields, along with the Ancient ones in Atlantis, and also the Asgard doubtlessly have similar technology. After they got the Asgard Core in Unending, they are able to probably make some super-armour within minutes. As for weapons, they did adapt zats, and now we know employees weapons type of suck. The Kull wrist weapon seems being pretty cool. They seem to obtain given up within the X-699, though. I guess projectile weapons will still be effective. Maybe miniaturize a railgun?
First: They arent just walking around in kevlar vests. The SGC launched a series of light and flexible polymer plates which could stop a staff blast easily. They even demonstrate it in Heroes. They dont protect everywhere for the body nevertheless they protect enough while allowing greater freedom of motion. Second: Just simply because have some Kull warrior armor doesnt mean they've known how to create more of it. It could need a unique ingredient that doesnt exist on Earth or maybe a manufacturing procedure that Earth science cant duplicate. Third: Goauld personal shields are part from the Goauld hand device, as well as the hand device cant be utilized unless you are or were when a host to some Goauld. I cant speak towards the Ancient shields on Atlantis because Im not keen on that show and dont watch it much.
The plates were shown being just about useless inside same episode and subsequent episodes. Surely they are able to make something with the many knowledge with the Asgard. It would be past too far for SG-1, but would've made recent seasons of Atlantis.
What can you mean useless? ONeills life was saved by one of these plates as very episode.
The a lot more pressing question for you is why they never carry Hand Devices around of their backpacks for emergencies. SG-1 have captured a minimum of one Seth and it is Naquadah lockout could simply be circumvented by Carter or Vala. Whilst the Goauld shielding is much weaker compared to Ancient or Ori equivalent, many experts have repeatedly shown for being resistent to bullets and weapons. There is even an instance of it supporting against the Spider Replicators prior to Apophis died - realistically its only weakness would be the lack of mobility as well as its inability to block bladed weapons.
The few hand devices and private shields the SGC has captured are usually squirreled away at Area 51 for study.
Also, not enough mobility while using shield isn't any small issue. Suppose that, say, Carter decides to hold around a shield and activates it if the team gets ambushed by enemy Jaffa. Now shes out inside open, struggling to move OR shoot out from the shield meaning if her team needs ease fire support shes struggling to give it, along with the instant she drops the shield shes come across enemy fire. An enemy could sit along with his weapon pointed at her, essentially pinning her into one spot whilst the rest of her team is battling one other enemies. Remember that this standard modus operandi from the Goauld is usually to throw up the shield and stand back while his/her Jaffa body guards take care on the threat. Its not suited to get a combat soldier, a minimum of not inside configuration the Goauld designed them. Redesign it as being a mobile shield and well talk.
You is only able to use Hand Devices if youve got a symbiont inside you. Carter can just barely use one because she had one in her own at some time, and her ability to accomplish so is very unreliable. Equipping SG teams with these as standard could well be completely pointless.
Because you simply cant beat physics. Look on the history of weapons. When you desire to be sure you hurt another guy even in their armor, you dont make use of a bladed weapon. You use something blunt and. Armor is generally made thin to are the reason for weight. Metal is bendy. Armor might deflect a sword or maybe a knife without issue to your person inside. But when you hit all of them a blunt instrument, does it genuinely make a difference whether he dies on the mace itself, or perhaps the fact who's put a massive dent within his close fitting armor? Kinetic energy man, you merely cant beat it. Someone will almost certainly jump in and talk in regards to the staff weapons along with the Zat guns. Yes, they're good weapons. But they may be also common. When ONeill wanted being sure to get Apopsis, what did he do? He threw a knife at him. Heat is usually isolated, energy weapons is usually blocked, but kinetic energy is difficult to beat.
They arent even wearing kevlar vests. Theyre wearing Blackhawk tactical vests, which can be really just convenient pockets. A couple of episodes might misidentify them as kevlar vests, but they also arent. Reverse-engineering better armor and weapons for small-scale deployment is less significant, because the SGC might be more focused on defending Earth from large-scale attacks by Goauld motherships. Automatic weapons are perfectly serviceable against Jaffa, and armor in addition to Auris Bochs isnt terribly effective against either staff blasts or zat guns. The research, materials, and infrastructure necessary for making improved personal weapons and armor could be better allocated to big honkin space guns.
Just how useless exactly were the Asgard, Furlings along with the Nox inside infamous Alliance with the Four Great Races? once we can see from SG-Atlantis, the Ancients were technologically finer quality than even the present day Asgard - a people separated by millenia. This would imply that either Asgard technology entered a dark day of zero progress for a lot of millennia, or that they even less technology compared to Earth. The other two races couldnt have been greater off either, whenever we consider the sheer not enough machines that are already discovered abandoned when compared to vintage Ancient and Goauld tech. To put all of this in to a modern perspective it will be the equivalent of America forming the United Nations with Easter island, Somalia and Ethiopia. This all leads towards the rather unfortunate implication that not even close to being the Alliance in the Four Great Races that it was closer for the Alliance of One Great Race and Three Spongers.
Suppose which the relative development of, say, the Asgard and also the Ancients in the time in the Alliance being formed was comparable to present day Asgard as compared to us Tauri folk. Now consider how often the Asgard needed us to drag their asses out in the fire. Theyre big within the benefits of working with those who dont think how they do in terms of problem solving. Maybe the Ancients taught them that? Its not easy to say anything in regards to the Furlings, since we never see solitary encounter several their left-over things. Whos to mention how advanced or capable these were compared towards the other members on the Alliance? As with the do they seem much like the sort being inventing new stuff? If anything, they seem to obtain the to nature thing taking place. Maybe theyve been at their current level from the time that they Ancients were around.
The Asgard have elected some pretty decent technological breakthroughs. Look at their latest beam weapons. Capable of taking out a total Aurora class Ancient Warship, inside of a few shots. And to become fair, the Asgard experienced two major distractions. The Replicators and clone degeneration. By requiring you to focus nearly all of their efforts on these complaints, lowering the amount of focus they will give to other projects. As to the Nox, we have no idea much about them. We know they will turn invisible and revive the dead, plus they'd a floating city, but thats all. They might have plenty of technology for many we know. Same while using Furlings.
The Asgard can also be vastly superior when it comes to FTL travel. In Unnatural Selection Thors ship tows the Prometheus each of the way from who-knows-where in deep space to your planet Earth in mere seconds, then tows them the many way on the Asgard galaxy in mere hours, all with no refuelling between. By contrast, the Ancients were forced to rely about the Stargate system which required massive starships much like the Destiny to waste millions of years seeding the galaxy with gates, while periodically dipping in to the corona of an star to recharge the batteries.
The Asgard are vastly superior now, not previously. Destiny was probably floating before the Asgard even had FTL. Ancient vessels will still be far and away faster than Asgard ships. Atlantis is ten-thousand years of age and can certainly still outpace an Asgard vessel.
The Asgard are vastly superior now, not long ago. Not the purpose. The point is they've advanced from where we were holding before, which counters the point they have made no advancement ever since the time with the Four Races. I dont deny how the Ancients were definitely more technologically advanced as opposed to Asgard. That fact is consistent across all continuities. But just simply because were less advanced compared to Ancients doesnt mean we were holding useless compared. Its possible how the alliance with the Four Great Races scaled like something besides mere technological superiority. Also, the fact how the Asgard continued to be around long following the Ancients were destroyed has to count for something. Recall additionally that Stargate Atlantis was developed quite a long time after the Asgards technology level is established in Stargate SG-1. Its hardly the Asgards fault that Atlantis writers got slightly lazy using continuity.
We have no idea how advanced the Nox are. The Furlings left out a transporter doorway and even the Touchstone planet-wide weather control device the size of an very small globe. The were relatively pathetic, if their long-lost bretheren observed in Stargate Atlantis are any indication.
This whole situation has been produced ten times worse with the release of Stargate Universe. We now see how the Ancients had shields competent at giving Daedalus Asgard shields a run for money millenia before the alliance was even conceived! I would like to indicate that if you are able to build Destiny - level ships which can be, no less than in part, heightened than ONeill class ships many 1000's of years beforehand, the above mentined quote that this Asgard were basically Ethiopia for the Ancients America suddenly gains a lot more credit.
When has it been stated that Destinys shields are preferable over Asgard modern shields? We havent seen the Destiny in battle yet. So far all of the shield did is keep your air in, and still, a fair quantity of air still slips out can rival an Atlantis episode the spot that the Daedalus shields made it possible to keep an exposed hangar completely pressurised to have an extended period of their time. The only hint of advanced tech about the ship is which it is able to consider for itself, a method which I assume was executed more since it was intended for being an unmanned ship.
Did you miss the part the spot that the ship flew by using a freaking sun? Nothing within the Milky Way galaxy is proven capable of something similar to that.
And whose to mention an Asgard ship couldnt fly by using a sun that has a strong enough power source? True, every time a Wraith virus took above the Daedalus and experimented with fly into right into a sun, these were in trouble, but compare that into a later episode in the event the Daedalus, powered with a ZPM, might use its shields to deflect a sun burst. The Destiny has got the advantage what has specifically design to get power from suns. The longer it spends within the sun, a lot more powerful its shields are. Give an Asgard ship unlimited power and it also could probably fly by way of a sun too.
1. We have no idea the energy output of something such as an Ori Beam weapon is. None whatsoever. We can estimate a reduced limit based around the energy forced to tear via a Hataks mass, but its a cheaper limit. The actual energy released could simply be far higher versus the energy absorbed during this short visit into a stars corona. 2. We do know of no less than one thing effective at surviving inside a star. Naquadah, as found in Exodus that's apparently able to surviving even core temperatures, that are much higher.
Not having the upper limit doesnt necessarily show that its very high, either. Its exactly like those facetious arguments that May Parker may be the strongest being within the Marvel Universe because weve not witnessed an upper limit to her abilities.
I object for the adjective easily. Stars energetic. And hot. Having said that, I apparently recall an SG-1 episode where Jacob hid a Hatak inside the outer layer of your star to cover up from a System Lords sensors and in addition they lasted for just a while, besides thirty sweaty seconds. If Im remembering that episode correctly, then skimming by having a star is probably not the most impressive feat ever, in-universe.
A Season 3 episode of Atlantis shows the Daedalus getting a Coronal Mass Ejection straight to their shields and holding for the while. Its powered with a ZPM, and takes the hit virtually. Assuming theres some degradation on the technology between Asgard ships, and being attached with inferior Human ships, it is not entirely unreasonable to consider the Asgard ships could well be very able to performing similar manoeuvres on the Destiny.
The difference could possibly be attributed towards the different sorts of technology. Asgard shields eventually degrade as time passes regardless on the amount of power you pump into them. Ancient shields always stop at 100% before the required power expires so an Asgard shield has 100 power and 100 resiliency, while an Ancient shield just has 200 power and stays at 200 before the power expires. Rush is the term for it when hes wanting to channel more power into Destiny s shields at some time the problem with all the attacks the ship was taking is theyre depleting the energy that Destiny is funnelling in the shields, not which the shields can be degrading. Based on that, if Destiny had enough power stored up and now we know who's does, it could actually survive inside a sun with an extended period of your energy to recharge while an Asgard-based shield would degrade even that has a ZPM installed.
Put me down as thoroughly unimpressed together with the Ancients to be a civilization in addition to being a people. Were they technologically advanced? Sure. Maybe even heightened than any on the other Great Races. Were they particularly smart? Hell no. As John Sheppard once said, they made huge mistakes but refused to repair them. They designed a defective time machine and abandoned it over a planet for just about any shmoe to stumble across and mess around with. They built terminals all within the galaxy that download their knowledge into human brains but kill you from a few days. They designed a DNA resequencer that kills you in case you dont are able to reach circumstances of pure spiritual and mental enlightenment. They designed a personal shield that prevents you against eating or drinking and as a consequence kills you should you arent mentally skilled enough to show it off. They came up with Wraith and refused to perform anything about them until it had been far in its final stages. They made the Asurans to battle the Wraith however, not only refused to mend the defect inside their design gets hotter became apparent, additionally they wiped all experience of them from other database except the gate address for the planet they left the Asurans on, thus making it possible for another individual to stumble across a planet of killer robots without even knowing it. Way to go, jerkwads.
This may be pointed out in numerous instances by ONeill, Jackson, and since pointed out, Shepard, from Atlantis. This troper suspects that this would be the point the writers were wanting to establish, the Ancients, for all those of their technology, were as flawed anybody, understanding that technological superiority isn't a guarantee of moral superiority as well as cleverness. The Ancients, introduced as god-like in capacity, are eventually revealed to become as foolish as mortals, no one is protected from hubris.
Or, the writers simply planned to show how heroic the Earth humans Tauri are. This could be difficult for those who have an established race of actually benevolent people how the Ancients were originally portrayed as.
And the Nox, obviously, are justified since they will turn entire cities invisible and dont like upsetting others. For all we all know, they werent doing anything once the Ori invaded his or her super-tech told them which the Earth humans had everything well at hand. Oh, better still, heres a reason for most things that doesnt make sense from the series: An invisible Nox made it happen without revealing himself.
We have no clue at what point with time the alliance BEGAN. It may basically be that once the alliance began, some races were equal, even so the ancients advanced more quickly versus the others. And as you move the ancients were more advanced with regards to technology, te asgard did allow it to be possible to clone yourself right into a new body for ostensibly all eternity.
What if your Alliance wasnt technological though? The Ancients apparently far exceed any technological race, but as mentioned above they may be idiots in terms of responsible using that. Now, which races have we seen which is very responsible which consists of tech and was part on the Alliance? Perhaps it turned out formed so how the Ancients had a certain amount of moral compass inside Asgard and maybe the Nox. The Nox, we come across, dont appear to like disturbing anyone whatsoever and keep everything they actually in their particular hands therefore it cant be misused, the Asgard slowly help other races get with a point where they're able to safely use their tech without killing themselves; the Ancients just get out all already there where it may kill you together with do far worse. My personal theory is the Ancients were smart although not wise, the Nox were wise along with the Asgard somewhere between plus the Alliance was to maintain Ancients in line etc.
Lets back up a bit bit. Everyone generally seems to forget that even though the Asgard shields are all around for Tauri ships, it really is relatively easy for very intelligent scientists make use of the technology and be aware of it, human technological evolution is vastly accelerated through the stargate and also the Asgard alliance. It can have taken many many hundreds of years for humans to come on top of equivalent technology on his or her. Now, we have in mind the Ancients started life inside Milky Way galaxy, coming coming from a different galaxy altogether at already an incredibly high state of development, whilst the Asgard about the other hand, seem to obtain evolved from within their very own galaxy and were awed enough through the Altarens how they called them an old race. So already we can easily safely assume how the Ancients are far older versus the Asgard. The Altarens were refugees who found this galaxy and experimented with keep a low profile. Their alliance using the Asgard, the Nox along with the Ferlings concerned knowledge and understanding. We know this in the meeting place where Earnest was trapped for any good quite some years. Considering what we should know through the characters from the Nox, Asgard as well as the limited benevolence in the Altarens, we could probably conclude which the Alliance was obviously a communal sharing and show off for enlightenment. Although a particular technological level was almost certainly required being treated on equal footing, technology was possibly not the target. And with the peaceful nature from the Nox, they might not be involved in a Alliance where weapons technology was being shared. But so much in perspective, consider this: the Ancient and Ori ships were the product of your race have been so old that they can had biologically evolved on the point where they can Ascend. And the Asgard beam weapons - as seen at the final of season 10 - could erase an Ori ship with 1 barrage. Id say thats a great indication of how technologically evolved the Asgard were.
On the main topics relative shield strengths, a Goauld Hatak base, no advanced modifications or anything hid within the coronosphere of the sun with an hour without shields, plus the one hour mark was less worry which the ship will be destroyed and much more about lethal radiation increasing. With the shields, they might stay in there for ten hours before radiation became problems. Destiny could have dipped a bit deeper in a sun, nevertheless its pretty remove the Ancients and so the Goauld developed hull materials efficient at withstanding intense heat and radiation for prolonged periods. By comparison, Asgard ships seem pretty tough, though the vast majority of that is on account of arguably-superior shield technology a minimum of, superior to exactly what the Goauld were using most from the time.
Dialling computers may also input all 39 glyphs and also have macros set-up for internal gate operations, while everybody DHD just has 38 glyphs including point of origin glyph and must be manually taken apart to override most automatic gate features.
This has always bugged me - should your DHD has 37 glyphs plus some point of origin glyph, but addresses can possess combination of six outside of 38 glyphs, how would you dial a planet which utilizes the one missing glyph?
You dont, simple as that. Probably for a simple reason, like going by having a sun as well. Probably should bounce by using a midpoint.
When the Antarctic Stargate was destroyed, why couldnt the SGC simply bring a Stargate from an uninhabited planet that they FTL starships at that time instead of needing to bargain with Russia in regards to the use of their Stargate?
All right, why didnt they normally use the Prometheus soon after Unnatural Selection to pick out an unused Stargate, then return the Russian one?
The Prometheus didnt receive a reliable hyperdrive until season 8: the many homegrown or Goauld ones they gave it before that either blew up or were too underpowered for it to accomplish anything but patrol around earth.
Okay, but go even later to season 9 or 10 and theyre still acting like they desire the Russian Stargate: the Russians use it leverage to get yourself a spaceship. Arguably, with this point the threat is more the Russian Stargate program would obstruct theirs, since network treats gates around the same planet as identical.
Except the Russians managed to locate a way for this a third from the way into season 4 Watergate, and they also only picked it up for the beginning from the season.
Better yet, why not merely pick up several gates and let each nation to run his or her Stargate program? Admittedly, several gates on a single planet could present problems, but as long while they schedule their departures properly, it might work. As for returning teams, they are able to have all teams head for the Alpha site first this may also take care of any issue regarding teams being forced to return early for reasons unknown and arrange coming back to earth schedule.
While there isnt any excuse during SG-1s run, at the final of Atlantis, the titular city returns to Earth, and becomes the dominant gate there. It essentially cuts out Russia while using the Giza gate as leverage, since Atlantis is definitely an International Earth expedition, eventhough it might be under jurisdiction in the military. As Atlantis was taken to territory by personnel, though, it may justifiably be regarded property then.
Wasnt it landed in international waters by a major international team?
At the end on the episode people say how theyre gonna return Atlantis to Pegasus, so thats moot.
Note the Russians sold their gate for the US for your short-lived Korelev. After that, they've got no real leverage and dont perform like it.
Given the very idea of alternate universes, how shall we be held supposed to believe which the events shown get significance if there is undoubtedly an infinite amount of universes during which said events didnt happen? In fact, considering the fact that there are infinite universes the spot that the Goauld conquered Earth, your entire series seems pointless at a certain perspective.
You could state that about any reasoning behind parallel universes, plus a lot of existential theories too.
It makes every one of the difference towards the people who live in this dimension/universe.
Exactly. Its like saying Well, if you can find other continents, who cares if every one of the people about this continent die? Therell certainly be people, with all the same variety of limbs and heads since the people here, so transformation change.
Tealc stated it best: Ours is the sole reality of consequence.
Think with the items youre doing: youre berating a work of fiction you cherish enough to observe - that's, an imagined alternate version of possible or impossible events which doesn't exist, for not having any value because you will find many possible universes sticking with the same events. How does this not count for any work of fiction around, furthermore, as there isn't a reason to trust parallel world cant exist, for ourselves? With proper extrapolation, even your personal life needs to be irrelevant by that criterion, since you can find many others living similar lives. The existence of alternate realities then doesnt void madness of ours, it merely affords the necessity with the formulation of any - 1st law of
universal ethics: You may not damage a universe, or through negligence allow a universe to get damaged.
It just bugs me that Corin Nemic was apparently summararilly fired when Michael Shanks decided Oops, maybe I didnt desire to leave all things considered.
Speaking of Corin Nemec, it bugs me that his name sounds more alien than that with the alien he played.
That is simply because you are possibly American.
Dont be aware of that guy, but Im british and it is been bugging me too.
Nemec might be derived from Czech N mec meaning German, just without diacritics.
I kinda missed Jonas. Why didnt they've created him a recurring character? It seems really strange that Jonas was aware with the immense threat the Goauld posed on the galaxy, but didnt ever help within the fight against them after leaving SG-1.
They mentioned his planet being conquered through the Ori fleet. Not Jonass planets, just Kelowna. No mention of I hope Jonas is okay.:
Nemec only were built with a one year contract when they all accomplished it he was let go for that more popular character/actor when Shanks delivered. There was talk of keeping him, but they also had a rule of 4 to some team. Which they forgot when Vala arrived For whatever reason he wasnt considered to get a reoccurring character like Janet.
To be fair, Michael Shanks didnt opt to just outright quit. It says inside the DVD commentary that they left because he'd a baby. I find it difficult to believe that he could well be so specialized in his job to not need to take time off to get with his newborn child. That being said, its fairly reasonable to think that Corin Nemec could have had just a 1 year contract, and Michael Shanks was planning to return towards the show regular.
According to man himself Shanks left while he didnt like the writers were doing together with his character. He left seeking greener pastures finding none, went back. The recreate Daniel campaign helped too. He still wasnt happy together with the writing for Daniel understanding that shows within his acting sometimes.
Did the Goauld influence Earth mythologies, causing gods being named after them, or did they themselves adopt what they are called of old Earth gods? And inside latter how would it make for good business?
Its strongly indicated that Earth mythology is cribbed away from the Goauld, not additional way round. Daniels comments about precisely how Ra and Apophis were living the book from the dead and ways in which the rivalries go with make it pretty clear that this mythology with the relevant cultures is defined as a bastardised version of At Home while using System Lords. For some reason, however, they never say it unequivocally.
If thats the way it is, why is it that the!Egyptian Goauld use Graecophone nameforms? If these people were the Egyptian gods, Osiris could well be Asar, Hathor could have called herself Het-Heru, and Apophis would've been Apep instead. And yet, they werent. Why?
They sometimes use alternate names. Notably, in The Curse Osiris asks Daniel where his her? brother Setesh Seth was.
Its because none on the characters know unequivocally. The only sources of information are distorted ancient myth, plus the Goauld, who have already been bullsing way too long they believe their particular press at this point.
Another problem: If ancient Earth mythology will be based upon for deficiency of a better term Goauld politics, precisely why are there different mythologies for any Earth culture? Weve seen again that a single Goauld is competent at dominating entire planets probably several planets exactly why is there a separate Goauld-based mythology for each individual Earth culture?
The RPG explains that as Earth was would be a valuable resource towards the Goauld basically an origin of human slaves and breeding stocks because of their personal worlds, it turned out divided bewteen barefoot and shoes, so that as such, each in the major Earth cultures took its own pantheon of local gods. And theyre called what theyre called because those are conventional English names for your gods, so this could be the result in the Translation Convention behind Aliens Speaking English at the job. For all we realize, the names on the System Lords may really sound distinct from both English and localized names.
Its worth noting that you can find historical parallels here. For example, in Edo-period Japan one on the policies with the shogunate was the sankin k tai system. It required every daimyo to periodically move relating to the capital city of Edo with the exceptional han domain, typically spending alternate years in each place. The whole purpose with the system ended up being control the daimyos and make them loyal for the shogun. The idea was that constant go and from your capital would put financial strain about the daimyos since they might have to spend ridiculous degrees of money maintaining two different lavish residences in order that they wouldnt head over to war, together with to encourage trade and economic activity through frequent travel. The shogun also required the wife and heir of each one daimyo to remain inside the capital year-round as hostages just in case any with the daimyos got any funny ideas about independence. King Louis XIV of France also stood a similar policy. French nobility were required to spend six months from every year for the Palace at Versailles to help you the King as part of his duties of state and private functions parties, banquets, etc. We be aware that Ra ruled above the System Lords for several years. Its possible he instituted a comparable system during that time using Earth as being the capital of his empire.
Just to expand with this, how come all of the Goauld can speak English? I mena, call me daft people like, but I cant begin to see the Goa-uld passing for medieval European gentry and in many cases that wouldnt be close enough, 19th-centry European gentry?.
Its probably a clear case of Translation Convention in the event the Goauld are among themselves or among their Jaffa/Lotars. Otherwise is merely pure, shameless Aliens Speaking English.
It could perfectly be a mixture of both. Remember that you will discover lots of Goauld, many different human cultures, as well as the Goauld ruled Earth - areas of it, at the very least - for hundreds of years. Some Goauld could possibly have inspired myths while others could possibly have appropriated existing ones. Its stated that some Goauld specifically inspired myths about ancient gods, but a young Goauld just setting up a place for himself from the world might have found it better to impersonate ones that local humans already advocated.
Why cant Stargates be observed through? Light is usually a kind of electromagnetic radiation, which often can pass via a Stargate in the directions.
Maybe they may be. The event horizon in the Gate behaves being a moving fluid, so light striking it could well be refracted and reflected in the effectively random pattern. Its not transparent for precisely the same reason that snow is white but not clear.
For that matter, the big event horizon looks a bit within the blue side. Blue light scatters more through media like air and water.
Also, the big event horizon has getting some sort of surface tension-like property I believe we're also told this outright, and that is probably a design feature to permit things like space gates to operate safely. Non-coherent light could bounce away from the surface.
Yes, in Watergate it can be outright stated that surface tension prevents items that arent seeking to get from the gate from all through. Thus, dialling out from the stargate submerged in water doesnt flood one other end.
What would happen in the event you establish a wormhole between two stargates, then stick one gate halfway into another?
Since the wormholes will be more like dematerialization fields generated from the gates, presumably the gate which can be stuck in would cease to operate once component of its circuitry crossed the big event horizon, collapsing the sector, ending the bond, and amputating whatever part on the gate case horizon covered.
Assuming you might establish this type of connection. Its been established anytime Stargate dials its address, it turns into a busy signal- you cant dial your planet.
Yes. It isnt possible to attach two Stargates which can be located anywhere near 1 another. By extension, this too avoids the infinite fall scenario that's possible in Portal.
However, with Stargate Universe revealing the ninth chevron is utilized to lock a gate address with a specific gate in lieu of its location, its possible they might explore this scenario inside the upcoming series.
Why made it happen take the SGC 15 years and three supercomputers to MacGyver the dialing system? Isnt it as being simple as connecting the Stargate to a energy source, rotating the ring and locking chevrons? And for that matter, how did they determine the chevron order when they never successfully dialled it prior on the movie the unregistered incidents in The Torment of Tantalus and 1969 notwithstanding?
Its receiving the chevrons to truly lock inside the first place that had been the problem. They had the initial six chevrons already through the discovery on the gate.
They had the order with the glyphs, wait, how did they deduce that chevrons about the Stargate itself were ordered 7-1-2-3-9-8-4-5-6? And for that matter, how did they decide which chevron was the very best one whether or not this retroactively looks the same as being the other eight?
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