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Deep Sjeng 3.x would be the third incarnation from the Deep Sjeng engine. It significantly improves upon the strengths on the Deep Sjeng 2.x engine, bringing faster, deeper search, longer-range planning plus an enhanced perception of active piece play, along with more endgame knowledge. The result can be a cut-throat chess opponent and analysis partner using a great perception of dynamic compensation. Deep Sjeng 3.0 is approximately 100 ELO stronger than Deep Sjeng 2.7.
Deep Sjeng WC2008 is surely an enhanced version of Deep Sjeng 3.0 that could be the World Computer Speed Chess Champion 2008. It is often a free upgrade for Deep Sjeng 3.x which is included together with the package for brand new customers.
Multiprocessor support SMP, dual core, quad
Engine supports UCI 1.0 and a pair of.0 protocols
Deep Sjeng 3.x has stopped being for sale.
Deep Sjeng uses an optimized hash table implementation that may make full by using any memory you provide it. So the fact is always: whenever possible! Of course you must not allocate a great deal memory your machine starts swapping to disk. A good guideline is usually to allocate half how much RAM you've, or one third when you play engine-engine matches. Deep Sjeng itself doesn't have a problems to learn 1 minute games with 2Gb of hash.
No opening book is roofed for now. In general Deep Sjeng plays all openings well and works fine while using free books you could find on the internet. However we are going to probably create a book available at a later date which emphasises the active style on the engine. Please check back your website regularly.
During testing of Deep Sjeng 3.x we discovered that the advantage of endgame databases is normally grossly overstated and there's in reality essentially no benefit. Particularly with a loaded machine or with a laptop some may even make chessprograms play worse! So we determined to remove EGTB support from Deep Sjeng 3.x and instead implement as often endgame knowledge as you possibly can directly into the engine. The result is the engine is currently much stronger inside late middlegame where EGTB cannot help much, on the expense of very seldomly allowing a won game being drawn or perhaps a drawn game being lost from the deep endings. In Deep Sjeng WC2008 tablebase support was re-added for customers which require it for deep endgame analysis.
All chessprograms are incredibly strong nowadays that even free programs are fantastic enough to get rid of all chessplayers. However, for analyzing games it is important to have strong engines provided with different playing styles. They can assist you by suggesting alternate plans possible capable. Deep Sjeng is unquestionably a strong engine using a very particular style of. Additionally, you may configure Deep Sjeng to try out at your ELO level, therefore you get a perfectly matched opponent.
In the 8th International CSVN Tournament Deep Sjeng thrashed a robust field of engines to look at second place, just half a spot behind Rybka running on much quicker hardware. You can find the games here: ICT8 Tournament PGN
Yes! The Dasher interface supports Deep Sjeng in UCI mode directly for analysis and playing. Consult the Dasher help for instructions. To play within the server, it is possible to use WinBoard with Polyglot. An example Polyglot configuration file is here and also a book.
chess, go, audio and misc. software
Deep Sjeng 3.x will be the third incarnation on the Deep Sjeng engine. It significantly improves upon the strengths from the Deep Sjeng 2.x engine, bringing faster, deeper search, longer-range planning with an enhanced knowledge of active piece play, along with more endgame knowledge. The result is often a cut-throat chess opponent and analysis partner using a great knowledge of dynamic compensation. Deep Sjeng 3.0 is concerning 100 ELO stronger than Deep Sjeng 2.7.
Deep Sjeng WC2008 can be an enhanced version of Deep Sjeng 3.0 that could be the World Computer Speed Chess Champion 2008. It is often a free upgrade for Deep Sjeng 3.x and it is included together with the package for first time customers.
Multiprocessor support SMP, dual core, quad
Engine supports UCI 1.0 and a couple of.0 protocols
Download Deep Sjeng WC2008 update exclusively for previous customers.
Deep Sjeng uses an optimized hash table implementation that will make full utilization of any memory you allow it. So the solution is always: whenever possible! Of course you ought not allocate a lot memory that a machine starts swapping to disk. A good guideline is usually to allocate half the number of RAM you could have, or one third should you play engine-engine matches. Deep Sjeng itself doesn't have any problems to experience 1 minute games with 2Gb of hash.
No opening book is protected for now. In general Deep Sjeng plays all openings well and works fine with all the free books you will discover on the internet. However we shall probably produce a book available down the road which emphasises the active style on the engine. Please check back the web site regularly.
During testing of Deep Sjeng 3.x we discovered that the advantage of endgame databases is usually grossly overstated as there are in reality essentially no benefit. Particularly with a loaded machine or over a laptop they could even make chessprograms play worse! So we chose to remove EGTB support from Deep Sjeng 3.x and instead implement all the endgame knowledge as is possible directly into the engine. The result is the fact that the engine is actually much stronger from the late middlegame where EGTB cannot help much, with the expense of very seldomly allowing a won game to become drawn or even a drawn game being lost from the deep endings. In Deep Sjeng WC2008 tablebase support was re-added for customers that want it for deep endgame analysis.
All chessprograms are really strong nowadays that even free programs are fantastic enough to overpower all chessplayers. However, for analyzing games you must have strong engines provided by different playing styles. They can assist you to by suggesting alternate plans possible ready. Deep Sjeng is unquestionably a strong engine which has a very particular style of. Additionally, you'll be able to configure Deep Sjeng to experiment with at your ELO level, which means you get a perfectly matched opponent.
In the 8th International CSVN Tournament Deep Sjeng thrashed a powerful field of engines to consider second place, just half a spot behind Rybka running on much quicker hardware. You can find the games here: ICT8 Tournament PGN
Yes! The Dasher interface supports Deep Sjeng in UCI mode directly for analysis and playing. Consult the Dasher help for instructions. To play around the server, it is possible to use WinBoard with Polyglot. An example Polyglot configuration file is here along with a book.
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Last week I got update version of Deep Sjeng and set it over the good to GSP the modifications were fairly, which was the we've here can be a little monster that may demolish his opponents like results I am planning to were player on Q9550 XPx64 just as one engine matches with 60 minutes per engine per game.
The fist victim was Deep Junior 4 games the score was 3.5-0.5.
Than came surprise when playing Zappa Mexico II x64. After 6 games Deep Sjeng would have been a winner 3.5-2.5 with 3 draws.
The overnight came real demolition of Deep Shredder 8 games the score was solid engine like Shredder didn't have a chance.
Fritz 11 was next 8 games and score 5.5-2.5 with 3 draws.I was really getting impressed.
Now planned to see how Deep Hiarcs 12 shall do against just took second invest Beijing within the WCC.
Well, another triumph for 8 games the score was4.5-3.5 with 5 far no lack of matches.
Since I was running away from latest CB programs I decided to try out Naum 3.1 against was the toughest match for DS thus far.
Had to learn 10 games to find the started with two consecutive DS got going and equalized with two wins inside 7th and 8th game with 2 additional 2 games DS has effectively won and also the final score was 6-4 with 2 draws.
And needless to say, DS was required to meet our my surprise Rybka lost the very first game and drew the the Queen proved to become number one and following the 10 games the score was 6.5-3.5 with 3 draws.
I must say that I have enjoyed greatly how this engine that is definitely aggressive and incredibly solid and not feature is using I have realized that it can play fast and most with the time it might use a shorter time than the opponents.
After playing each one of these games and seeing DS for doing things on my number of engines DS WC 2008 is on the second place after Rybka 3.
I would choose to see other comments about it engine.
And for the end to supply also credit to Sedat Canbaz because I have used his Perfect 15 ctg book using this program and I could see so it gave some advantage with the beginning with the games.
Is this engine commercially accessible?
Ok, I ve added it back in my possible list, however it s either that or DF11, or neither.
Then there needs to be a big improvement in this inside previous version results against R3 were super poor. I think something similar to 95% for R3. Ofcourse that had been using neutral 8 move book. I think it can be not a wise decision to choose Sedat s P15 book since it is extra highly optimized from Playchess using some very deep lines which are gleaned of several thousands of Rybka 3 games. A neutral book provides for a better thought of how the engine is performing.
Since it had been obvious that DS isn't as strong as Rybka 3 I wished to see how it will do against Rybka 2.3.2a programs was such as a gold standard for several comparing the engines before Rybka 3 there is also another post asking just when was any other engine gonna catch up with with Rybka 2.3.2a but there DS had not been mentioned.
Another engine match with 8 games to experiment with and the score was draws.
So maybe we've reached the second when one engine has reached the quality of Rybka 2.3.2a.
It was the match relating to the engine was in a position to reach any big like two sumo wrestlers pushing the other but not competent to score.
I hope until this is not the future from the chess when engines are incredibly equal that majority from the games are likely to end up like a draws.
Since I like DS up to now I will have few more engine matches and attempt to put simple opening so engines can teach what they are able to, maybe a few weeks I will post more maybe some with the forum participants can test that engine and show their results.
I ve had Rybka 2.3.2a losing some matches inside the past within my computer against much weaker opposition, it occurs, it s luck. Let s wait for a rating list or play numerous games.
Also, the acronym DS is ambiguous, as it may mean Deep Shredder.
I will offer another try against Rybka 2.3.2a and Rybka 3 using neutral books. It is always good to obtain another engine to discover weaknesses in however even Zappa II isn't match anymore for Rybka 3. The only engines that may regularly get games off Rybka 3 are definitely the Rybka derivatives Dynamic and Human.
I have near to one hundred of opening books so there's enough to chose but would appreciate suggestion which on the neutral books to chose for future engine matches.
Harry posseses an 7 move neutral book and that is very good. All moves away from book are incredibly even with virtually no serious advantage for starters side or other. You can download it here
Thank you a lot M. book is already on my own list but at the least I have learned that book is great to use in engine matches to try the strength in the engines.
The then all you have to do would be to obtain few more engine matches with Deep Sjeng WC 2008x64 and discover what happens.
The only engines that will regularly get games off Rybka 3 would be the Rybka derivatives Dynamic and Human.
What about Rybka 3 360? It s been reported that they plays differently in positions with castling designed for either side, making her a distinct chess entity.
That s merely another one of those illegal clones.:-p Bobby 960 rolls in the grave whenever you use it.
Hehe, I was speaking about the port to the Xbox:-D
I have tested DSWC also and I must claim that I am very impressed.I staged a match against DSWC and Naum3.1 at 2min per game/bullet 10 games using R3 won 6-4 on Phenom now we hear DS can be about add up to 2.3.2ax64 and that is remarkable.I wonder what are the programmer did for this sort of huge improvement.
Just completed additional 10 games between Deep Sjeng WC 2008 and Zappa Mexico II.
This time Zappa won 5.5-4.5 though the total score is actually we have equal strength between the above programs although I should say that Zappa was lucky and wouldn't loose 1 or 2 games.
So far I could state that even with relatively small number of games 10 and 16 Deep Sjeng WC 2008 x64 is equal from the strength to Rybka 2.3.2ax64 and Zappa Mexico IIx64.
As I said ahead of the games were played while using time limit of 1 hour per game because which gives more time for your programs to accomplish the calculations.
If somebody has played Deep Sjeng against other programs like FWCC does, it might be interesting to view those results also.
Last week I got update version of Deep Sjeng and place it from the good to GSP the alterations were fairly, that had been the we've here is usually a little monster that could demolish his opponents like results I am about to were player on Q9550 XPx64 for an engine matches with 1 hour per engine per game.
The fist victim was Deep Junior 4 games the score was 3.5-0.5.
Than came surprise when playing Zappa Mexico II x64. After 6 games Deep Sjeng became a winner 3.5-2.5 with 3 draws.
The overnight came real demolition of Deep Shredder 8 games the score was solid engine like Shredder was without a chance.
Fritz 11 was next 8 games and score 5.5-2.5 with 3 draws.I was really getting impressed.
Now planned to see how Deep Hiarcs 12 will work against just took second invest Beijing inside the WCC.
Well, another triumph for 8 games the score was4.5-3.5 with 5 far no decrease in matches.
Since I was running beyond latest CB programs I decided to learn Naum 3.1 against was the toughest match for DS to date.
Had to learn 10 games to discover the started with two consecutive DS got going and equalized with two wins from the 7th and 8th game with 2 additional 2 games DS has effectively won along with the final score was 6-4 with 2 draws.
And obviously, DS was required to meet our my surprise Rybka lost the initial game and drew the the Queen proved for being number one and following the 10 games the score was 6.5-3.5 with 3 draws.
I need to say that I have enjoyed a lot how this engine it is usually aggressive and also solid however, not feature is by using I have seen that it can play fast and most on the time it might use much less time than the opponents.
After playing every one of these games and seeing DS for action on my listing of engines DS WC 2008 has become on the second place after Rybka 3.
I want to see other comments relating to this engine.
And in the end to supply also credit to Sedat Canbaz because I have used his Perfect 15 ctg book with this particular program and I could see it gave some advantage for the beginning in the games.
Is this engine commercially accessible?
Ok, I ve added it time for my possible list, nonetheless it s either that or DF11, or neither.
Then there needs to be a big improvement in this inside the previous version results against R3 were super poor. I think something such as 95% for R3. Ofcourse that has been using neutral 8 move book. I think it really is not a good option to choose Sedat s P15 book the way it is extra highly optimized from Playchess using some very deep lines which are gleaned of several thousands of Rybka 3 games. A neutral book provides a better notion of how the engine is performing.
Since it absolutely was obvious that DS just isn't as strong as Rybka 3 I wished to see how it could do against Rybka 2.3.2a programs was such as a gold standard for several comparing the engines before Rybka 3 there is also another post asking just when was any other engine gonna catch up with with Rybka 2.3.2a but there DS has not been mentioned.
Another engine match with 8 games to experiment with and the score was draws.
So maybe we've got reached as soon as when one engine has reached how much Rybka 2.3.2a.
It was the match between your engine was competent to reach any big like two sumo wrestlers pushing the other person but not capable to score.
I hope that is not the future from the chess when engines are really equal that majority in the games are planning to end up to be a draws.
Since I like DS thus far I will have few more engine matches trying to put simple opening so engines can instruct what they are able to, maybe a few weeks I will post more maybe some in the forum participants can test that engine and show their results.
I ve had Rybka 2.3.2a losing some matches within the past inside my computer against much weaker opposition, it occurs, it s luck. Let s wait for rating list or play numerous games.
Also, the acronym DS is ambiguous, as it might mean Deep Shredder.
I will deliver another try against Rybka 2.3.2a and Rybka 3 using neutral books. It is always good to get another engine to get weaknesses in yet , even Zappa II is not any match anymore for Rybka 3. The only engines that will regularly get games off Rybka 3 would be the Rybka derivatives Dynamic and Human.
I have all-around one hundred of opening books so there is certainly enough to chose but would appreciate suggestion which on the neutral books to chose for future engine matches.
Harry comes with an 7 move neutral book that's very good. All moves from book are extremely even with no serious advantage for starters side or even the other. You can download it here
Thank you greatly M. book is already on my small list but at the least I have learned this book is a useful one to use in engine matches to find out the strength from the engines.
The the next thing to do would be to possess few more engine matches with Deep Sjeng WC 2008x64 and pay attention to what happens.
The only engines which could regularly get games off Rybka 3 include the Rybka derivatives Dynamic and Human.
What about Rybka 3 360? It s been reported that they plays differently in positions with castling intended for either side, making her a distinct chess entity.
That s merely another one of those illegal clones.:-p Bobby 960 rolls in the grave whenever you use it.
Hehe, I was referring to the port for that Xbox:-D
I have tested DSWC also and I must declare that I am very impressed.I staged a match against DSWC and Naum3.1 at 2min per game/bullet 10 games using R3 won 6-4 on Phenom now we hear DS can be about corresponding to 2.3.2ax64 and that is remarkable.I wonder what are the programmer did for this sort of huge improvement.
Just finished additional 10 games between Deep Sjeng WC 2008 and Zappa Mexico II.
This time Zappa won 5.5-4.5 even so the total score is we have equal strength between the above programs although I should say that Zappa was lucky and didn't loose a few games.
So far I could point out that even with relatively small number of games 10 and 16 Deep Sjeng WC 2008 x64 is equal inside strength to Rybka 2.3.2ax64 and Zappa Mexico IIx64.
As I said prior to a games were played with all the time limit of 1 hour per game because that offers more time for that programs to perform the calculations.
If somebody has played Deep Sjeng against other programs like FWCC is doing, it could be interesting to find out those results also.
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Except I don t understand what they have to mean within the faq section under bugs, if they Junior is simply accessible thru connection to the internet?? I need to make sure that
Sounds such as s/w needs to become activated ala Windows, plus they only support this activation process online not via phone code entry.
Too bad there s no info at all around the most interesting piece - the engine itself. At least people say it s UCI compatible.
You are correct around the activation! I went ahead and purchased it because I always wanted a junior engine but always had troubles with Chessbase. It is UCI compatible as I added it to my Shredder GUI. I haven t messed while using Bobby Junior GUI yet nonetheless it looks fairly nice! As they assert on the site the GUI isn t fully functional yet but Hey I got it for much less and will obtain the updates once they happen inside beginning on the year. I ran a quickie G/3 min match using the new Deep Junior against Deep Sjeng WC 2008 and it would be a dead draw. Junior seemed to possess time troubles so I am going run it against other people at a extended period control. Since there isn't a Rybka 4 yet a minimum of I can mess around while using new Junior Engine.
Cool. Congrats with your new engine!:
Looking toward hearing from you the way it fares vs. other engines and what it really s type of play is.
Did you could have to activate the UCI engine also, or chess the modern Bobby GUI?
The gui just activated itself. It may be the engine you could have to active through an internet connection throughout the GUI. It was no hassle or anything. I will give an update around the GUI once I explore it a tad bit more.
So these results are incredibly preliminary with only some games. And I didn t really tweak anyone s parameters apart from ponder off but:
Obviously I need to check it more BUT it looks good, perhaps a little loose inside the endgame. But it can be a fun engine to try out against particularly it s own GUI Bobby Junior. I am looking to the GUI being updated so as being more fully functional.
Is Deep Junior 2010 included inside the preview edition, or would it require a supplementary upgrade price? How much? Also, anything about 64-bit versions?
You pay an additional 20 bucks for Deep Junior 2010 inside preview edition. Which continues to be cheaper then it might cost afterwards I assume.
If you acquire Bobby Junior while using Deep MP engine additionally, it comes that has a 64 bit engine also.
The gui could possibly be cool when it really is completed. Not as fancy as anything Chessbase or Convekta created but an excellent playing quick analysis GUI. I think. I bought mostly because I have always wanted a version of Junior for analysis and to learn against. :
From reading the website it sounded just like a extra fee, Discounted ;
If I am not using EG Tablebases should I then turn that off within the engine options??
I utilize Shredderbases with my Shredder GUI and be aware that works with Shredder engines. The rest is usually a bit fuzzy for me.
Where does it declare that this can be a new Junior engine? I don t begin to see the term Junior 11 anywhere, and if it turned out new, shouldn t there be some text over it? This seems being just a new GUI using the old Junior given it.
In the Faq section it states that would be the new Junior engine. They are just calling it Junior 2010, rather then Junior 11.
Thanks-somehow I had missed that. It seems strange they are selling this so cheaply, doesn t it? And with so little fanfare. I thought Junior was one with the Chessbase engines, so I wonder why they may be selling it within a new GUI instead of within the new Fritz.
It s been UCI years now, I think. ICC sellsused to promote Junior 10.
It s been UCI years now, I think. ICC sellsused to promote Junior 10.
Yeah it's. I think this is just the newest release of it.
In Junior 10 UCI, MPV multi-variation didn't work in Junior 10 ChessBase, it lets you do OK
How will it be with Junior 2010 UCI?
In Junior 10 UCI, MPV multi-variation wouldn't work in Junior 10 ChessBase, it can do OK
How will it be with Junior 2010 UCI?
To be truthful I have not checked this out yet. I will offer a go and help you know.
In Junior 10 UCI, MPV multi-variation wouldn't work in Junior 10 ChessBase, it can OK
How would it be with Junior 2010 UCI?
I don t think the MPV for Deep Junior 2010 worked around my Shredder GUI. BUT the MPV did worked from the for as soon as watered down GUI Bobby Junior.
I spoke too soon! Deep Junior 2010 is indeed capable to do MPV analysis from the Shredder 12 GUI. It just required a minute to find it out! :
Thanks-somehow I had missed that. It seems strange they are selling this so cheaply, doesn t it? And with so little fanfare. I thought Junior was one from the Chessbase engines, so I wonder why they may be selling it in a very new GUI instead of inside new Fritz.
I think likely going for just two things on this new GUI.
1 It permits them to market it towards Chessmaster types as someone else in this particular thread stated too. I think this is a good option! Heck that is certainly one in the reasons I bought it! I have always wanted a Junior Engine to experiment with against at different levels but Chessbase stuff is indeed buggy and Proprietary that's not that attractive in my opinion. Which brings me to suggest 2:
2 By not selecting Chessbase they are capable of release it as a a UCI in addition to with the modern user friendly interface.
I mean it makes sense if you ask me. I wouldn t spend Chessbase money to be nor did I want it really as a free of charge floating UCI just like the 10.1 version was from ICC.
I guess you happen to be right with regards to marketing strategy, nevertheless it also appears as if they desired to get this out by Christmas and, if they realized the GUI wouldn t prepare yourself, they resorted to the help us out using the bugs strategy. Well, to you and me it worked, as I bought the mp 64 bit version, but haven t done excessive yet by using it. It will be interesting to discover how this version tests out at CCRL and CEGT. What is missing to put me is a few sort of description on the engine improvements. The lack with this again suggests in my experience that this became a rush job, carried out to catch X-mas sales.
Vas should be aware the world is anticipating a NEW breakout Vas would release R4 now although do really this DJ 2010 is becoming sales and I like their notion of a free upgrade after they are all should go back in marketing 101.
Site/Country: SCHAKEN, Nederland
Hardware: IntelR CoreTM2 Quad CPU Q9450 2.66GHz4x 3400 MHz with 4.096 MB Memory
Rating after 200 games: 2960.
That causes it to be about 130 elo stronger compared to the previous version, and approximately with the same strength as Bright 04.a, Deep Sjeng WC2008, or Stockfish 1.01 and simply a trifle weaker than Deep Shredder 12 while you wouldn t think so, through the results on this test.
I think it s a significant nice engine, it supports MPV, and tablebases, therefore you could even put it on for analysis.
I asked this question earlier but perhaps you could help me. If I am utilizing the Junior 2010 engine or every other engine even and I don t have tablebases but instead utilize the Shredderbases with all the Shredder GUI should I disable tablebase usage within the Junior engine? I guess I am wondering if it really is wise to obtain it try to find something that isn t there?
In case of doubt, compare analysis speed in many endgame positions with, or minus the tablebase setting enabled. Close and restart the chess program involving the tests. I don t expect a positive change but I m uncertain.
Note that 3- and 4-piece Nalimov tablebases are 30 MB only and provides mate distances. I think these, at the very least, will almost always be a useful supplement. A download file can be acquired at
Note that 3- and 4-piece Nalimov tablebases are 30 MB only and provides mate distances. I think these, at the very least, are invariably a useful supplement. A download file is obtainable at
I think it shouldn t possess influence, but should you want to ensure that, to utilize TB s or not can be an UCI option, and that means you could simply uncheck it inside the UCI option dialog.
Your results show DJ 2010 finished before all engines in 11? Even in advance of Rybka?
No, Junior might have appeared with the top on the list regardless of what, I suppose, such as gauntlets.
It became a gauntlet, so indeed, no matter just what the score, DJ 2010 would will have appeared on the top.
When I m inside the mood for humiliation, Junior 9 remains to be my engine of. It s one among my all-time favorite engines, second just to the ancient and legendary CS Tal, really the only program I ve seen that actively sought complications and showed utter disregard for playing correct chess.
Have you tried Thinker? It s a train locomotive that punishes passive play and doesn t care much about material.
I appear to recall having issues getting Thinker to work with Aquarium. I didn t put much effort into identifying what was wrong but maybe I ll provide another go given it sounds like a motor room fire I d enjoy playing against.
I often recall having difficulty getting Thinker to be employed in Aquarium.
I lost the battle.: If you do manage to obtain it working, please inform us!;
Using Thinker is often a real hassle it doesn t support infinite analysis nonetheless it s still one of the best engine in type of play though, over a strength style ratio Rybka 3 would be the best.
I downloaded Thinker once however the interface was depressing and it's just too difficult to obtain it plugged into a GUI. I wish they will just make it UCI, heck I might even buy it then!
Is CS Tal still available??
I think the company that had been distributing it went belly up. I ve seen it on Ebay twice and in packages such as this one:
There was some discussion at about writing a UCI version but nobody knows online resources the source code so I doubt it is going to ever happen. Here are various links which could or most likely are not of interest:
All-time favorite description lifted from the post at : Totally fearless, CSTal played as an overconfident drunken master which has a sadistic streak plus a gift for sacrifice.
Well amazon had 1 copy so I bought I hope the engine is a great deal of fun to learn against.:
Well amazon had 1 copy so I bought I hope the engine is many fun to experiment with against.
You won t be sorry! Let me know the way it goes.
Does Bobby Junior have epd analysis support?
I ll probably purchase it just for that engine anyway.
is that with the GUI only or are we able to hope for more elo concerning the engine?
is that for your GUI only or will any of us hope for more elo in connection with engine?
The way I read it truly is just to the GUI until it really is completed. But I could possibly be
Is it secure? I heard on talkchess that they are wondering when the https was real or
I experienced no problems since purchasing it.
Anyone test junior 2010 with negative contempt setting say - 15?
Anyone test junior 2010 with negative contempt setting say - 15?
I haven t done this. The default is defined at 15 I think.
Negative contempt would cause Junior to experience more cautiously correct?
Yes whether it is a drawn position 15 would still hunt for a win. contempt - 15 wont take much risk i reckon that.
Big challenge with Junior 2010 is time management when you might have non fischer time controls like 40moves for 4minutes 2010 takes a lot of time in the start in the time control and leads into time trouble. So that needs fixing.
Also abit weaker from the endgame.
Except I don t understand whatever they mean within the faq section under bugs, after they Junior is merely accessible thru connection to the web?? I need to make certain
Sounds such as s/w needs for being activated ala Windows, and in addition they only support this activation process online not via phone code entry.
Too bad there s no info at all around the most interesting piece - the engine itself. At least it is said it s UCI compatible.
You are correct regarding the activation! I went ahead and purchased it because I always wanted a junior engine but always had troubles with Chessbase. It is UCI compatible as I added it to my Shredder GUI. I haven t messed while using Bobby Junior GUI yet nevertheless it looks fairly nice! As people say on the web site the GUI isn t fully functional yet but Hey I got it for way less than and will obtain the updates once they happen from the beginning on the year. I ran a quickie G/3 min match together with the new Deep Junior against Deep Sjeng WC 2008 and it was obviously a dead draw. Junior seemed to obtain time troubles so I am going run it against somebody else at a greater timespan control. Since there isn't any Rybka 4 yet no less than I can mess around while using new Junior Engine.
Cool. Congrats on your own new engine!:
Looking to hearing from you operate fares vs. other engines and exactly what it s gameplay is.
Did you might have to activate the UCI engine also, or chess the modern Bobby GUI?
The gui just activated itself. It may be the engine you might have to active by having an internet connection with the GUI. It was no hassle or anything. I will give an update about the GUI once I explore it a tad bit more.
So these results are certainly preliminary with not many games. And I didn t really tweak anyone s parameters with the exception of ponder off but:
Obviously I need to check it more BUT it looks good, why not a little loose inside the endgame. But it truly is a fun engine to learn against particularly in it s own GUI Bobby Junior. I am looking toward the GUI being updated so as to become more fully functional.
Is Deep Junior 2010 included from the preview edition, or would it require another upgrade price? How much? Also, anything about 64-bit versions?
You pay an added 20 bucks for Deep Junior 2010 inside the preview edition. Which continues to be cheaper then it might cost afterwards I assume.
If you acquire Bobby Junior with all the Deep MP engine in addition, it comes which has a 64 bit engine also.
The gui may be cool when it's completed. Not as fancy as anything Chessbase or Convekta release but an excellent playing quick analysis GUI. I think. I bought mostly because I have always wanted a version of Junior for analysis and to try out against. :
From reading their site it sounded being a extra fee, Discounted ;
If I am not using EG Tablebases should I then turn that off from the engine options??
I utilize Shredderbases with my Shredder GUI and are aware that works with Shredder engines. The rest is often a bit fuzzy if you ask me.
Where does it declare that this is usually a new Junior engine? I don t start to see the term Junior 11 anywhere, and if that it was new, shouldn t there be some text regarding it? This seems to become just a new GUI with all the old Junior given it.
In the Faq section it states that would be the new Junior engine. They are just calling it Junior 2010, as an alternative to Junior 11.
Thanks-somehow I had missed that. It seems strange actually selling this so cheaply, doesn t it? And with so little fanfare. I thought Junior was one with the Chessbase engines, so I wonder why these are selling it inside a new GUI instead of within the new Fritz.
It s been UCI years now, I think. ICC sellsused to trade Junior 10.
It s been UCI years now, I think. ICC sellsused to promote Junior 10.
Yeah they have. I think this is just the revolutionary release of it.
In Junior 10 UCI, MPV multi-variation wouldn't work in Junior 10 ChessBase, it can OK
How can it be with Junior 2010 UCI?
In Junior 10 UCI, MPV multi-variation didn't work in Junior 10 ChessBase, it can OK
How would it be with Junior 2010 UCI?
To boost the comfort I have not checked this out yet. I can offer a go and permit you to know.
In Junior 10 UCI, MPV multi-variation wouldn't work in Junior 10 ChessBase, it will OK
How can it be with Junior 2010 UCI?
I don t think the MPV for Deep Junior 2010 worked within my Shredder GUI. BUT the MPV did worked inside for the minute watered down GUI Bobby Junior.
I spoke prematurely! Deep Junior 2010 is indeed in a position to do MPV analysis from the Shredder 12 GUI. It just required a minute to find it out! :
Thanks-somehow I had missed that. It seems strange they are selling this so cheaply, doesn t it? And with so little fanfare. I thought Junior was one from the Chessbase engines, so I wonder why they may be selling it in a very new GUI instead of inside new Fritz.
I think actually going for two main things on this new GUI.
1 It lets them market it towards Chessmaster types as someone else on this thread stated likewise. I think this is a wise decision! Heck that's one in the reasons I bought it! I have always wanted a Junior Engine to experiment with against at different levels but Chessbase stuff is really buggy and Proprietary which is not that attractive for me. Which brings me to point out 2:
2 By not using Chessbase they are competent to release it as being a UCI together with with the newest user friendly interface.
I mean it makes sense in my opinion. I wouldn t spend Chessbase money to be nor did I want it simply as a no cost floating UCI such as the 10.1 version was off ICC.
I guess you're right intended for marketing strategy, nonetheless it also looks like they planned to get this out by Christmas and, if they realized the GUI wouldn t prepare yourself, they resorted to the present help us out while using bugs strategy. Well, to you and me it worked, as I bought the mp 64 bit version, but haven t done an excessive amount yet along with it. It will be interesting to observe this version tests out at CCRL and CEGT. What remains missing to put me is a few sort of description from the engine improvements. The lack in this again suggests for me that this was obviously a rush job, completed to catch X-mas sales.
Vas should be aware the world is longing for a NEW breakout Vas would release R4 now he'd do really this DJ 2010 becomes sales and I like their concept of a free upgrade after are all should go back in marketing 101.
Site/Country: SCHAKEN, Nederland
Hardware: IntelR CoreTM2 Quad CPU Q9450 2.66GHz4x 3400 MHz with 4.096 MB Memory
Rating after 200 games: 2960.
That causes it to be about 130 elo stronger compared to the previous version, and approximately with the same strength as Bright 04.a, Deep Sjeng WC2008, or Stockfish 1.01 and simply a trifle weaker than Deep Shredder 12 while you wouldn t think so, through the results within this test.
I think it s a significant nice engine, it supports MPV, and tablebases, so that you could even utilize it for analysis.
I asked this question earlier but you could help me. If I am while using Junior 2010 engine or every other engine as an example and I don t have tablebases but instead utilize the Shredderbases using the Shredder GUI should I disable tablebase usage inside the Junior engine? I guess I am wondering if it truly is wise to get it try to find something that isn t there?
In case of doubt, compare analysis speed in most endgame positions with, or minus the tablebase setting enabled. Close and restart the chess program between your tests. I don t expect a positive change but I m undecided.
Note that 3- and 4-piece Nalimov tablebases are 30 MB only and offer mate distances. I think these, at the very least, are usually a useful supplement. A download file is obtainable at
Note that 3- and 4-piece Nalimov tablebases are 30 MB only and provides mate distances. I think these, at the least, are invariably a useful supplement. A download file is accessible at
I think it shouldn t have influence, but in case you want to make certain, to utilize TB s or not is undoubtedly an UCI option, so that you could simply uncheck it within the UCI option dialog.
Your results show DJ 2010 finished in front of all engines in 11? Even in advance of Rybka?
No, Junior would've appeared with the top from the list regardless of, I suppose, as with gauntlets.
It was obviously a gauntlet, so indeed, no matter the score, DJ 2010 would have always appeared with the top.
When I m inside mood for humiliation, Junior 9 is my engine usually chosen. It s certainly one of my all-time favorite engines, second merely to the ancient and legendary CS Tal, the sole program I ve seen that actively sought complications and showed utter disregard for playing correct chess.
Have you tried Thinker? It s an electric train engine that punishes passive play and doesn t care much about material.
I apparently recall having difficulty getting Thinker to are employed in Aquarium. I didn t put much effort into finding out what was wrong but maybe I ll perform another go mainly because it sounds like a train locomotive I d enjoy playing against.
I apparently recall having difficulty getting Thinker to operate in Aquarium.
I threw in the towel.: If you do manage to obtain it working, please tell us!;
Using Thinker is often a real hassle it doesn t support infinite analysis however it s still my personal favorite engine in game play though, with a strength style ratio Rybka 3 will be the best.
I downloaded Thinker once however the interface was depressing and it truly is just too difficult to make it plugged into a GUI. I wish they might just make it UCI, heck I might even buy it then!
Is CS Tal still available??
I think the company that had been distributing it went belly up. I ve seen it on Ebay once or twice and in packages just like it:
There was some discussion at about writing a UCI version but no person knows web-sites the source code so I doubt it can ever happen. Here are various links which will or most likely are not of interest:
All-time favorite description lifted from the post at : Totally fearless, CSTal played to be an overconfident drunken master which has a sadistic streak plus a gift for sacrifice.
Well amazon had 1 copy so I bought I hope the engine is many fun to try out against.:
Well amazon had 1 copy so I bought I hope the engine is many fun to experience against.
You won t be sorry! Let me know the way goes.
Does Bobby Junior have epd analysis support?
I ll probably purchase it just for that engine anyway.
is that for that GUI only or will we hope for more elo with regards to the engine?
is that with the GUI only or will we hope for more elo with regards to the engine?
The way I read it truly is just to the GUI until it really is completed. But I might be
Is it secure? I heard on talkchess they were wondering should the https was real or
I have experienced no problems since purchasing it.
Anyone test junior 2010 with negative contempt setting say - 15?
Anyone test junior 2010 with negative contempt setting say - 15?
I haven t done this. The default is defined at 15 I think.
Negative contempt would cause Junior to try out more cautiously correct?
Yes if it is a drawn position 15 would still search for a win. contempt - 15 wont take much risk i suppose.
Big issue with Junior 2010 is time management when you could have non fischer time controls like 40moves for 4minutes 2010 takes an excessive amount of time in the start from the time control and leads into time trouble. So that needs fixing.
Also abit weaker inside endgame.
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