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2015 CBS Interactive Inc.
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Free to test 15-day trial; 149.95 to buy
From Reallusion: CrazyTalk7 will be the worlds most in-demand facial animation tool that utilizes voices and text to vividly animate facial images. Discover the magic of developing dynamic, talking characters from static images that whisper, shout, talk and sing with hilarious motions that emulate your personal voice energy. With this groundbreaking Auto Motion technology, you need to simply import images, specify the facial feature points and record your voice, mainly because it automatically generates lip-syncs to make 3D life-like, talking a huge selection of auto motion templates located in the content-rich asset library, or use powerful facial puppeteering tools to make professional animations without having prior experience.
Version 7.32 occasionally includes unspecified updates, enhancements, or bug fixes.
Not what I wanted. I want instant output
Just not some tips i wanted. If you want insatn output to love to pc voice calls keep looking.
Its challenging to learn, but considering its power, that it was a lot EASIER to understand than you would expect. What I like best is that you could make a change and immediately check it out to see the effects. It produced EXCELLENT latest results for me. Its expensive, but worth it if you are interested in animating your pictures.
cant use mic on computer, needs to be external mic
This program looks great at first, its the best idea. Probably it's advisable for the professional as well as the person who would like to spend considerable time with person can probably execute a lot from it. except for me it truly is way too much connected with an investment.
I employ a gif animation that I made on another program. It is a header for my website. The person inside drawing/photo is looking slightly sideways, and that he blinks and grins concurrently. it can be life-like for that most part, but I thought this method could make him talk instead. That would happen to be even better. So I set to creating the facial mask because they calling it. Basically you fit the many points towards the models face. Then I added up your eyes and mouth, etc. It looked very good except that enamel were somewhat sideways ever since the model was looking to your left a bit plus the program doesnt let you compensate for that. Anyway, which was all the easy part. it took some tweaking but looked very good. By the way they employ a lot of tutorials and stuff on the internet to show you tips on how to do things, but it truly is a lot to navigate and I could never find my long ago to one spot that I had planned to go on reading.
The second part involves actually adding the speech and fitting your model for it. That would be a problem since program requires another mic. I have a very laptop using a built in webcam and mic that works well for skype and also the rest yet not for the offer. That is a pain. So I defaulted to typing - text to your program doesnt nclude voices so I survived with the only voice on my small computer, I guess it truly is a portion of windows, but it truly is a womans voice. My model would have been a man furthermore, making sure that didnt fit well obviously. But I proceeded anyway at that time just wanting to discover my work yield something. But the mouth didnt fit the speech in any respect. The youtube video that this company made because of this product shows a person fitting the facial movement for the speech, but he helps it be look been so cool than it actually tabs can just be showed on the screen when certain features are the types tabs are merely grayed out and inactive. But the tutorials doesnt specify in which the deomonstrater has clicked as a way to select certain tabs at peak times. It became a very complicated and frustrating process at that time, and I eventually lost the battle. By then it had taken on enough of my own time to come up with a man with sideways teeth flap his lips that has a womans voice.
If you happen to be curious, go play from it but don;t expect a life-like result fantastic plan on spending considerable time with it. If you're a professional though, an animator something like that, this is probably this system for you Essentially this will be the art of puppetry that has a computer. And that is considerably more detailed a skill than I knew until trying this website causes it to be clear by selling lots of puppetry program add-ons for facial responses and stuff.
I have CrazyTalk4 and this also new version comes with a large amount of new features for animation. Very cool!
This is usually a cool product for anyone who really wants to do more creates their photos. the creative result can be simply placed in this little own blog and present to my family and friends. each of them love it a great deal.
Crazy Talk 5 PRO is a nice solid software program engineering that literally takes still facial photos and converts up your eyes, mouth, as well as other facial features into fluid motion. You can be an actual puppeteer and rehearse your creations in videos.
The movement with the head is limiited. You cannot change it sideways, plus it takes time and effort and a sophisticated video editor to set two talking interacting characters into one frame. The new 6.0 version statements to do this integratively.
A well engineered software product with good responsive online help. Crazy Talk 5 PRO is enjoyable to use for that most part, along few bugs within it. However, besides any facial photo of any human, animal, etc., works well, considering that the lips ought to be closed fully to provide teeth, if the angle in the head isnt full frontal, it might be difficult, in any other case impossible, to have eyes and mouth features to work well. It does force its user being very selective in selecting the right photo. Despite these limitations, still it provides a wide latitude of creativeness that will make it fun and worthwhile into a user who doesnt want long learning curves and sophisticated animation programs to tackle. Youll apt to be happy with make payment on rather steep price, and I suspect its a lttle bit high because theres really no other quite like it in the marketplace. Ive worn the extender frequently on You Tube to animate parts of my videos, and have absolutely actually done entire animated short stories. Inanimate objects being a toilet, pumpkin, or some ready-made cartoon character can be made to talk, by hilarious effect.
All to all, its thrilling, with relative ease to master, but I wish theyd lower the value on the PRO edition. If you ever thought about being a puppeteer, or are or were one, youll especially enjoy its features. Sound files allowed integrates automatically wonderfully, or it is possible to manually manipulate the mouth, or use both features combined. There is a good variety of ready-made facial expression, eyes, teeth, mouth colors, motions, etc. Static backgrounds from photos can be created and animated characters can move left to right and the other way round, around, or perhaps spin. Zoom feature allows dramatic or comic emphasis. A really nice section of reliable creative software that integrated well into Vista and doesnt suck a great deal of RAM.
i prefer that i can please take a four person photo and allow it to become look like each personson is talking.
they offer freebies monthly for their other software, but hardly ever offer freebies for crazytalk.
i feel this is extremely good software, but to be able to make projects the thing is that on reallusion website, you need to keep buying more add-on packs.
So new, so exciting and So far better and SO EASY!
I appreciate the function about multi-character where I could literally compose a tale using CrazyTak 6. In the past, I need to utilize extra video editing software and it can be not friendly. With CrazyTalk6, I can make different characters taling to one another. With the new timeline stage design, I can even do considerably more. You never worry about the animation as much with the dirty/tough efforts are done by CrazyTalk. Thanks to Reallusions smart engineers and design team. I would definitely keep using this.
As a Manga lover, I also want to draw. Now, I can use my pen to draw in some of my favourite characters, color it, and make use of CrazyTalks new EYE technology. The Eyes nt be any than this version. Use it and you'll know what I mean.!
ENjoy this device and share your video with everyone! whole world of image-talking!!
Its amazingly convenient to use. I just spent a couple of hours playing this tool inside afternoon, and discovered I should manage to join any animation competition since result is indeed quality.
It can be better if some video/transition effects are believed inside the product.
The puppeteering facial animation function, as well as the Multi-character Editing function.
It doesnt contain TTS engine. If I want better TTS voice, I need to buy it separately.
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Version 7.32 can sometimes include unspecified updates, enhancements, or bug fixes.
Play video and audio files in real-serious amounts of streaming modes.
Play videos of multiple video formats.
Play various types of car stereo files in Media Player.
Add 3D text animations in your photos and videos.
Create 3D graphics for presentations and Web sites.
Create movies with easy-to-animate 2D actors scenes.
Convert video and YouTube to AVI, WMV, MP4, FLV, MP3, burn
Watch fireworks explode on the city background.
Play video and audio files within the go.
Create a lip-synched talking character.
Produce animated pictures from images, 3D buttons, and
Have text, HTML pages, as well as the Clipboard read aloud.
Import and animate your files.
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CrazyTalk could be the worlds most in-demand facial animation software using voice and text to vividly animate facial images. The brand new CrazyTalk 8 contains every one of the powerful features people like about CrazyTalk including a highly anticipated 3D Head Creation tool, new Auto Motion engine, and smooth lip-syncing most current listings for any talking animation projects.
Mac edition is arriving soon!
Transform any image in a starring animated talking character for just about any video project.
Make fun talking family video photo albums, or create uniquely animated e-cards, e-mails, and on the internet greetings.
Let virtual representatives vividly deliver your company, branding, or training e-learning services.
Turn your drawings and static images into life-like characters for virtually any comic story.
Export 3D heads and talking scripts from CrazyTalk 8 Pipeline to iClone 6, Character Creator, or other 3D tools to utilize full-body character animations.
Get the free Pipeline edition trial to discover the full popular features of CrazyTalk.
Not sure tips on how to get started? Then come and learn straight with all the pros! Free video clips and manuals are available online.
Reallusion can be used to help you! Contact us now and well respond as soon as we can easily.
Crazy Talk is quite user friendly the way it does not require an extended learning period nor a certain set of skills. Using CrazyTalk is an excellent way to include value to some game inside a cost effective way. Plus its really fun to do business with!
Daniel Miszkiel, Founder and Producer, Tap It Games
Integrating CrazyTalk videos into my PowerPoint presentations means me to awe student audiences and help motivate these to not only desire to read more, but inspire these to embrace software like CrazyTalk.
Walter Rouzer, Graphic Artist
It always amazes me to view the avatars stand out and thats what my audience finds stunning too. With CrazyTalk the avatars look so real. I will keep heaping praises for Reallusion along with their superlative software.
Blue Gene, Journalist, Synapse Circuit
2015 CBS Interactive Inc.
The Installer securely delivers software from s servers for your computer. During this process, the Installer may offer other free applications furnished by our partners. All offers are optional: You are not necessary to install any extra applications to get the software you selected. Learn more
From Reallusion: CrazyTalk Animator has an exciting new way of traditional 2D animation with modern tools that permit users to make use of 3D motions to 2D characters. New powerful tools have opened new possibilities for freely editing 2D motions and viewing them from any angle using a single click. Combined with functional features like facial puppet and auto lip-sync, it has become essentially the most creative tool for 2D character animation.
Version 2.14 occasionally includes unspecified updates, enhancements, or bug fixes.
need more smoother touch. maybe the next ver. could well be cr3Dzy.tOUCHalk
so craztalk u DEfiNNitlYgot double !!!
Its really intuitive once you understand how it operates. Im a new comer to this type of program and do not know of any other want it. I find that it really is like building earlier South Park like format however with less work.
I didnt have plenty of time to work by using it like I needed to and its particular to pricy for me personally right now but I do expect to obtain it once theres more cash available.
Again Im impressed and Im to lazy to create the animations over completely from scratch.
Super easy to know and really functional!
The body puppeteering is really easy and fun to make use of, the kids like it! There are also advanced features to get more serious animators, it is possible to do almost all of what the other advanced 2D animation programs available do, as well as its incredibly user-friendly.
Would like to discover more embedded or 3rd-party content readily available for download or sale. Also morphing transitions for facial sprites on vector characters gives you more detail.
Overall it is really an impressive product for version 1.0, as well as the unique approach business traditional 2D animation applications are really interesting. I also own CrazyTalk 6 and that is an awesome program for facial animation, and this also version is often a step up with great support for vector characters flash format, not to mention you'll be able to now perform the body animations.
The embedded characters are typical customizable, however it could be nice to employ a larger library of default content limited clothing facial options on the market.
You could make simple and fun animations actually the main thing I was thankful for is how the children were wildly entertained because of the body facial puppeteering. Putting my sons directly an embedded body and making him perform chicken dance having an angry face in minutes would have been a blast. I can see how the offer could really interest kids, just about all surprisingly has the many tools needed to create great quality animation to keep things interesting or business. Highly recommended!
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Version 2.14 can sometimes include unspecified updates, enhancements, or bug fixes.
Import and animate your own personal files.
Make your individual animations within 15 minutes.
Create eye-catching animations on your own personal.
Create, open, view, sign, and print PDF documents.
Create animated 3D models and form 3D movie scenes.
View AutoCAD DWG, DXF, and DWF drawings, save views to
Convert any printable document to PDF format.
Get started quickly and remain on track, whether you re
Open, view, and convert Adobe PDF files.
Create advanced 3D graphics, animations, and dynamic
Create, print, edit, sign, and share PDFs with batch
Convert PCL, PXL, PX3 to PDF.
Convert PDF file to Word, Excel, TXT, PowerPoint, HTML,
Create 3D models and upload the crooks to Google Earth.
Convert HTML pages to PDF or image formats.
Create 2D and 3D designs in virtually any form imaginable.
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HTTP/1.1 301 Moved Permanently Date: Mon, 21 Dec 2015 08:47:26 GMT Server: gwiseguy/2.0 Location: /watch?v4T2BgqPTUYA Content-Length: 0 Content-Type: text/html X-XSS-Protection: 1; modeblock X-Frame-Options: SAMEORIGIN HTTP/1.1 301 Moved Permanently Date: Mon, 21 Dec 2015 08:47:26 GMT Server: gwiseguy/2.0 X-XSS-Protection: 1; modeblock; /appserve/security-bugs/log/youtube Content-Type: text/html; charsetutf-8 Cache-Control: no-cache Location: /watch?v4T2BgqPTUYA Expires: Tue, 27 Apr 1971 19:44:06 EST X-Content-Type-Options: nosniff Content-Length: 0 X-Frame-Options: SAMEORIGIN
iClone 6 is real-time 3D animation for digital actors, virtual environments, visual effects with drag drop editing, powerful physics and straightforward plug-in compatibility, suitable for creativity in storytelling and broadcast production, education previzualization. Professionals and beginners may take advantage of a great deal of pre-made content and smart interactivity between actors and environment that produce animation fun and intuitive. Easily create customize, direct actors, props, scenes, vehicles, lighting, cameras and dynamic material channel settings, by using stunning ultra-realistic rendering.
Different business 3D tools, iClone is suitable for instant visualization and digital storytelling. Its unique real-time animation engine will give you 10 x faster production speed by giving-what-you-see and never have to wait. Its content-driven director layout is logically defined with Stage, Set, Actor, Animation, Media and Export tabs in order that you may easily allocate resources during creation. iClone is not simply the ideal tool for studios, live TV productions, and previzualizations just about all allows that you be their particular director by animating with no hassles of producing content completely from scratch!
This time, iClone 6 might be more than an animation production tool, as weve incorporated leading technologies for example Nvidias PhysX, SpeedTree and Allegorithmics Substance to generate stunning visual quality, as well as superb render quality with Indigo RT. Throw in tessellation capabilities and also a brand spankin new PhysX physics engine, and youve got your sweet iClone stew brewing. On top of that, an adaptable new UI design enables you more freedom in customizing your workflow, and improves usability so its easier to suit your needs to access those latest one-piece G6 characters, apply Substance materials, and make a forest with SpeedTree!
v6.2 6.2.2102.1 released 3rd September-15
Added: Free copy of Character Creator for iClone Pro users, a full-featured standalone program for character creation. Know More
Added: Allow iCloth application for CC characters, iCloth may be adapted to several body shapes. Know More
Added: Conform panel for iCloth, iHair and iShoes conforming on CC characters. Know More
Added: Indigo render preset for CC characters. Know More
Added: Breast spring ready for CC female Character. Know More
Added: New Phoneme-pairing based lipsync mechanism mainly for CC characters. Know More
Added: Brand new Viseme settings for highly accurate lip shapes. Know More
Added: Lip-sync Options - Smooth and Strength levels could be modified in just a selected range. Know More
Added: Apply different Smooth or Strength settings with the idea to Jaw, Lips or Tongue, creating more sophisticated talking behaviors corresponding to moods and personalities. Know More
Added: Reduce lip keyframes and auto-generate them for easier and much more efficient editing. Know More
Added: 2 new CC characters Christian and Natalie detailed with full teams of clothing, under Actor - 00CCCharacter. Know More
Fixed: Some projects including a picture error cannot load into iClone 6.
Fixed: Open project crashes whenever a project including a substance object exists in DX9 graphics mode.
Fixed: Super sampling not affected when pressing F10 to preview.
Fixed: In the Contnet Manager, while using the replace function to update a saved file won't update the timestamp. Forum Report
Fixed: Camera linking and unlinking from the character won't work properly.
Fixed: Preview camera adding keys under certain conditions.
Fixed: Lips snap homeless after recording expressions while using Avatar Controller on Toon Maker 2 characters.
Fixed: Using the Motion Puppet tool to animate a character which is linked to something will cause the smoothness to fly away.
Fixed: Editable interface shown for external textures which can not be edited.
Fixed: Duplicating objects with physics constraints will result in the duplicate mind be constrained to world axis instead.
Fixed: Cannot preview motion whenever using Motino Modifier as soon as the motion clip continues to be recorded via Device Mocap.
Fixed: When changing the render state and shadow settings, sub-objects are certainly not changed from the Scene Manager.
Fixed: Cannot pick bones directly inside Edit Motion Layer and Reach Target panels.
Fixed: Bump/Displacement map option not showing upon right-click and drag into viewport.
Fixed: Character moves back in original position whenever using Direct Puppet to record a motion over a preexisting clip.
Fixed: Using Ctrl-click and drag to duplicate something will position the object within the wrong location.
Fixed: Change the parameter value within the Motion Modifier causes iClone to preview unexpectedly.
Fixed: Wind is just not cleared once all trees are removed.
Fixed: Certain trees is not felled.
Fixed: Cannot select a character in 3D view once Facial Features or Detailed Settings are open.
Fixed: Failed to change Render State to Bounding for Terrain.
Fixed: Saving a costumed iFace and re-loading results in a possible crash.
Fixed: Transparent popVideo renders incorrectly in Indigo.
v6.11 6.11.1809.1 released 15th June-15
Several critical bugs fixed.
v6.1 6.1.1728.1 released 29th May-15
Important stability enhancements and also over 130 bugs fixed. Added compatibility with the newly released 3DXchange 6, for better and faster content conversion.
Enhanced: Object transform unit for move, scale and rotate spin button now changed to 0.1 unit.
Enhanced: UV offset spin button inside the material, adjusting unit now became 0.001.
Enhanced: Enhanced loading a serious amounts of undo/redo performance for scenes with DRM trial content.
Enhanced: One-click content verification is actually 10x faster.
Enhanced: Material picking now supports sub-props.
Enhanced: Enlarged non-human character Edit Motion Layer window size and enabled scroll bar when information is too large.
Added: Direct launch 3DXchange 6 to edit Character/Props from iClone 6. Manual
Added: Direct add Motion/MotionPlus to 3DXchange 6. Manual
iClone now props up the file from Substance Designer v5.
Fixed: Adjusting chin in Face Key, and Press Reset All to undo. Adjusting chin key, the attention, head orientation and head tilting key being moved unexpectedly.
Fixed: Undo/Redo commands didnt work properly with the Sky Tool prop.
Fixed: The Sky Tool Light Tool control panels put their hands up when initiating the Undo command. Forum Report
Fixed: Extra undo commands had to undo Avatar Proportion adjustment.
Fixed: Character with soft cloth, using Motion Puppet and Undo/Redo caused crash.
Fixed: In the timeline Effect track, using Cut Paste and undo/Redo frequently caused crash.
Fixed: file into Diffuse Channel in Material section, Clicking Undo and Redo, caused Opacity thumbnail icon to get incorrect.
Fixed: file to examine and Resetting Whole Scene from menuAnimation, caused program crash.
Fixed: Adjusting Collision Shape transform, using Reset and Undo/Redo caused crash.
Fixed: Physics collision data not updated when terrain smoothness level was adjusted.
Fixed: file into character, and clicking Undo, made character disappear.
Fixed: Adjusting the wave strength on water, and pressing Undo, caused the the strength value never to be restored.
Fixed: Loading props with Substance, check and uncheck Activate checkbox in Substance section, and ultizing Undo/Redo caused crash.
Fixed: Program crashed when utilizing prop puppet to record animations, and then utilizing the Undo command.
Fixed: Program crashed when an outside texture editor was adopted to save textures and after that the undo was applied.
Fixed: When while using the CtrlQ command to show/hide gizmo, it may not immediately update. Forum Report
Fixed: CtrlQ gizmo toggled with AltMouse Roll caused objects to advance up/down.
Fixed: Cursor wouldn't appear when previewing or recording with Face Puppet in dual monitor mode.
Fixed: The strength value for that wind settings wouldn't update when playing or moving to your different frame. Forum Report
Fixed: Thumbnails wouldn't update correctly when dragging a texture towards the thumbnail icon with the texture material channel section.
Fixed: Using launch external texture to edit texture, when saving texture iClone may not immediately update.
Fixed: When clicking Link button, the World/Local setting for Move/Rotate can be disabled.
Fixed: Mocap Panel won't automatically close when deciding on a prop.
Fixed: Grid spacing value failed to change in Preferences, but not change when different value was entered. Forum Report
Fixed: Changing layer order when two image layers were present would cause a supplementary image layer to unexpectedly appear.
Fixed: The Move/Rotate menu item in EditRotate was disabled when closing the Edit Motion Layer dialog, and once the Bone Settings dialog opened.
Fixed: Characters with spring effects had effects disabled after utilizing the Avatar Proportion tool. Forum Report
Fixed: Two props while using same name attached to character nodes appeared incorrectly and caused program crash. Forum Report
Fixed: G6 character moved after recording Direct Puppet motion a couple of times.
Fixed: Some G5 character teeth may not show while talking providing which the Facial Features panel was open.
Fixed: Character would move after recording motion with all the Motion Puppet tool if your transform keyframe existed in another frame.
Fixed: In the Collision Shape panel, checking Show Active Shapes would display an inefficient bound shape and caused this brief when used while using Mr. Pose character.
Fixed: Moving G5 Jimmy Toon character while doing so with camera movement would cause crash.
Fixed: Character mouth opened unexpectedly when checking the Open Mouth in material after which picking another object all night back on the character.
Fixed: Character pose reverted once Proportion was adjusted and character was replaced.
Fixed: The proportion result along with the scale importance of proportion has not been matched.
Fixed: SPX files from 3DXchange 5 loaded incorrectly. Forum ReportManual
Fixed: Loading file then clicking Hair inside Scene Manager caused crash.
Fixed: Some spotlight angles would show incorrect shadows.
Fixed: Small object shadows appeared incorrectly within a large scene, when utilizing the spotlight. Forum Report
Fixed: 3 extra shadows appeared when an objects scale value was over 5000. Forum Report
Fixed: Underwater or reflective rendering of semi-transparent textures was incorrect.
Fixed: WMV export produced silent audio when audio quality was set to three, 4, five to six. Forum Report
Fixed: Clicking export button while playing, once export finished, made this program lock, not allowing anymore edits.
Fixed: Program crashed when plus the codec list ffdshow video encoder was selected.
Fixed: Exporting 3D Stereo with Dual Stream format, pressing Cancel and Discard caused program crash.
Fixed: While rendering, pressing Cancel and Save caused program crash for 3D Stereo output.
Fixed: When exporting 3D stereo video, the potential in/out range markers wouldn't work.
Fixed: After using undo and redo, how big Indigo exports has not been restored.
Fixed: 3D Block with substance could hardly use Coating - Car Paint preset to render image in Indigo.
Fixed: Device Mocap not able to do second recording once timeline track was clicked to force-stop recording.
Fixed: Device Mocap press Space key Preview, while program was playing, how shows correct preview.
Fixed: Device Mocap panel didnt remember previous settings upon relaunch.
Fixed: Link and audio data connection in older projects caused errors.
Fixed: Could not input negative values for Texture UV Offset.
Fixed: Using the Start Gardening command to plant trees triggered uniform height rather than conforming to terrain.
Fixed: Some height map terrains Ex. Dichos Terrain Pack 4 with special image formats Mono can not be loaded in iClone 6. Forum Report
Fixed: Toggling physics on/off for terrains within the Scene Manager caused program crash upon playback.
Fixed: Using Face Puppet from the second Monitor of any Dual Monitor system wouldn't work correctly.
Fixed: In any frame even so the first, pressing reset prevented the Preview camera still.
Fixed: Object rotated unexpectedly when object had rotate transform key and choose a path.
Fixed: Unable to edit hair spring keys from the timeline due towards the lack of spring track.
Fixed: Camera didn't focus on face when J hotkey face camera was pressed after buying a head accessory.
Fixed: Spring effect has not been applied on first auto-play following a motion was applied.
Fixed: Pressing Delete while previewing animation in Face Puppet caused program crash.
Fixed: In Collision Shape dialog, rename with following character space, ; saving the ini and loading it back caused crash.
Also around 50 other minor defects were fixed.
v6.02 6.02.1409.1 released 10th February-15
Added iClone DirectX 9 Version for earlier graphic cards.
Added Graphic Mode Selection for DirectX 9/DirectX 11 switching.
Added Installation Performance Guide while first launch iClone.
Fixed: Non-standard character with spring settings, exporting reloading Motionplus causes possible crash.
Fixed: Remove Motion in Timeline sometimes changes the initial motion.
Fixed: Value change not updated in Physics Particle Settings unless Enter is pressed.
Fixed: Export Range not updated correctly when Total Frame value from Project Settings is changed.
Fixed: Cursor not updated correctly while buying a Target in Physics Constraints.
Fixed: The Finger Mirror function is disabled in Avatar Proportion while loading a non-standard character after loading a typical one.
Fixed: The Hide camera shows while pressing undo and project playing.
Fixed: Copy function failed while holding Ctrl key and dragging a motion clip within the Timeline.
Fixed: Replacing a regular character results in a possible crash once an item is linked with a non-standard character.
Fixed: Possible crash while G6 character has replaced a G5 character and user double-clicks about the Timeline.
Fixed: Timeline Switcher track doesnt update once cameras are renamed.
Fixed: Delete Frame in Timeline might be disabled.
Fixed: Breaking clips while they're overlapped caused this brief.
Fixed: The Right/Left Arrow key for moving the playhead doesnt work when Timeline is open.
Fixed: Character motion removed unexpectedly whenever using Create Face, Facial Features, and Collision Shape tools.
Fixed: The Look at function sometimes doesn't Set Free.
Fixed: Drag a cloth from the library to Speedtree creates a possible crash.
Fixed: Slider Constraint rotate value set to - X causes possible crash.
Fixed: Recurrent crash while utilizing the Undo/Redo behavior with a Soft Cloth object.
Fixed: Glare Type of HDR, Vertical Flare and Horizontal Flare was converse.
Fixed: The Spring and Physics effect exhibit shaking when exporting to Indigo in most conditions.
Fixed: Exporting IGQ through the Indigo plug-in creates a crash in a few Windows 8.1 environments.
Fixed: Frame size not synced between Indigo and Current Project Settings, as the export format switches from video to Image Sequence.
Fixed: Hard to select lower eyelid in facial features under Large Font size mode.
Fixed: In iClone traditional transform gizmo mode, mouse scroll behavior is incorrectly.
Fixed: Holding the CTRL key while rotating/scaling something didnt duplicate correctly.
Fixed: Anisotropic Filtering inside the Preference settings not remembered.
Fixed: Tone Mapping for Indigo Render Settings, default value changed to unchecked.
Fixed: Resizing the Infinite Plane caused program to crash.
Fixed: Some on the content downloads showed Network error error code 202.
Fixed: Frame rate disabled unexpectedly while rendering AVI.
G6 Character: Enhanced your skin quality for Indigo rendering.
Default Project: enhanced shape smoothing on some objects for Indigo rendering.
3D Blocks Substance: Enhanced the texture quality.
v6.01 6.01.1312.1 released 12th January-15
Non-DRM Content folder under Not Installed folder for early content pack in Pack Template of Content Manager.
Accurate function for transforming by holding around the shift key when using traditional iClone gizmo CtrlQ.
iClone 6 Standard official released.
Reset function for Edit Motion Layer in non-human character.
Ctrl K hotkey for Duplicate function.
Added Global settings for Facial Expression Viseme Strength.
Added world/local switch for physics initial force.
Insert Frame performance in timeline editing.
Update the default Grid color in preference settings.
Fixed some visual defects for small font interface.
Reduced color saturation in toolbar divider for gray color theme.
Fixed: Some early content can't be loaded into iClone 6.
Fixed: Content pack view miss displaced due to pack name using special character Machines of War using/.
Fixed: Content Manager input string in Search box plus the items tips displayed Content ID in Pack Template.
Fixed: Pack View file extension name on content components of Content Manager.
Fixed: Warning message for removing animation when opening the Proportion edit tool even for characters without animation.
Fixed: Break viseme clip caused possible crash.
Fixed: Modifier button not disabled when motion clip will not be selected.
Fixed: Input incorrect value in textbox, doesnt auto-convert to correct
Fixed: Values now max out at 360 value 360, press up spin button became 1
Fixed: Constraint button not disabled when parent constraint is cancelled.
Fixed: Dragging file from Explorer to 3D view isn't going to successfully add Substance material.
Fixed: Cutting and pasting videos clip adds key for the timeline.
Fixed: Frame rate disabled in most condition when exporting image sequences.
Fixed: When changing voice clip speed, wave view hasn't been updating correctly.
Fixed: Switching from world to local in transform movement didnt be employed in Edit Path mode.
Fixed: When exiting planting mode for tree or grasses, mouse cursor didnt update properly.
Fixed: Creating a Script in the Menu picking format caused crashes in most environments.
Fixed: Mirror function didnt work effectively in Facial Feature Detail Settings.
Fixed: Voice and lips not synced when you use 50% speed recording in Face Puppet.
Fixed: Switching the Bound Axis caused possible crash when adjusting character collision shape.
Fixed: Value back in default when adjusting Diagonal parameter for just a particle object once play preventing.
Fixed: Possible crash while selecting outer control point for Right/Left Face in Facial Feature Detail Settings, with Mirror option checked.
Fixed: Substance texture size stays at 1024x1024 after being baked.
Fixed: Indigo rendering for many basic shapes Cylinder causes visual defects.
Fixed: Substance objects would occasionally disappear when rendering with Indigo.
Fixed: Indigo rendering failed when rendering file for your first time.
v6.0 6.0.1218.1 released 18th December-14
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подскажите пожалуйста, а когда будет Создание Характера?
This program gets better everytime, thank you!
Is indigo render within the one likewise?
but I wonder why cmhdream released his copy much prior to yours, anf the husband already has iclone indigo renderer job in addition
Saludos desde Sevilla-Espana.
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