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Galactic forces clash on this reboot of Star Wars Battlefront, the blockbuster shooter franchise from the Star Wars saga. Fight in epic Star Wars battles on iconic planets and rise over the ranks playing as being the heroic Rebellion or perhaps the evil galactic Empire. Whether fighting through blaster-wielding troops, or piloting your selected Star Wars combat vehicles like Snowspeeders, Speeder Bikes, and AT STs Star Wars Battlefront puts you in the center in the galactic conflict! Star Wars Battlefront is definitely an action/shooter game giving fans and gamers theopportunity to re-live and engage in all with the classic Star Wars battles in greater comfort. Players can choose one of a variety of soldier types jump into any vehicle man any turret for the battlefront and conquer the
The Mediterranean republic of Medici is suffering beneath the brutal management of General Di Ravello, a dictator with the insatiable appetite for power. Enter Rico Rodriguez, men on a pursuit for destroy the General s hold on tight power the slightest bit necessary. With over 400 square miles of complete freedom from sky to seabed as well as a huge arsenal of weaponry, gadgets and vehicles, prepare to unleash chaos in by far the most creative and explosive methods for you to imagine. Set from the sun-drenched Mediterranean island republic of Medici, a land crumbling within the ruthless rule of General Di Ravello, you take control over series hero Rico Rodriguez, a guy on a pursuit for liberate his homeland as well as the people of Medici at all necessary. With over 400 square miles of complete freedom from sky to
Assassins Creed Syndicate could be the latest title within the Assassins Creed series. London, 1868. The Industrial Revolution unleashes a terrific age of invention, transforming the lives of millions with technology once thought impossible. Opportunities created during this time period have people rushing to London to engage in this particular new world, a global no longer controlled by kings, emperors, politicians, or religion, but by the new common denominator: money. Not everyone is competent to enjoy the important things about this boom, however. Introducing Jacob Frye, who with the aid of his twin sister Evie, can change the fate of millions in Assassin s Creed Syndicate. Rise to rally and lead the underworld to destroy the corrupt stranglehold on London in the visceral adventure stuffed with action, intrigue, and brutal combat.
Bethesda Game Studios, the award-winning creators of Fallout 3 and The Elder Scrolls V: Skyrim, greet you to the industry of Fallout 4 their most ambitious game ever, along with the next generation of open-world gaming. As the sole survivor of Vault 111, you enter a global destroyed by nuclear war. Every second is really a fight for survival, and each choice is yours. Only you may rebuild and see the fate from the Wasteland. Welcome home. An all-new next generation graphics and lighting engine gives life the industry of Fallout in greater comfort. From the blasted forests with the Commonwealth to your ruins of Boston, every place is packed with dynamic detail. Intense first or third person combat may also be slowed down together with the new dynamic Vault-Tec Assisted Targeting System that allows you to choose your
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Anno 2205 could be the sixth-installment with the strategy city-building game which takes place in a very future world scenario. The hit city builder series will take off into space! In Anno 2205, you join humankind s next thing into the future using the promise to make a better tomorrow. Anno s masterful economic gameplay is back and taking strategic city-building simulation to new heights, launching into space! You conquer Earth, establishing rich, bustling cities and grand industrial complexes, but to secure the achievements of your people, you will need to travel into space. A scientific breakthrough in fusion energy intentions to revolutionise all facets of society. The necessary isotope, helium-3, could only be present in harvestable quantities around the Moon. Venture into space and settle about the Moon inside the thrilling race for resource and power.
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A Cheat-Code Tracker with Hints for a few popular PC Action and Adventure Games. 353 PC Games, 14 Walkthroughs and 68 Console Cheats are represented with this new version from Strategy Games, Adventure Games to Action Games. If you need help together with the latest and greatest Games, the monthly Issue
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National Review produces special trouble with over 20 essays from conservative thinkers seeking to stop Trumps campaign National Review aims to adopt down Trump The influential magazine turns to conservative leaders to generate the anti-Trump case. For months, Republican leaders
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Gawker founder Nick Denton cedes some control to VC firm The most radical change accompanying Gawker founder and CEO Nick Dentons decision to take outside investment will be the amount of control ceded on the investor, Gawkers newly-revised corporate charter reveals.
Postmedia Job Cuts Hint At A Growing Media Monopoly In Canada TORONTO Postmedias layoffs and newsroom mergers hint in a growing media monopoly in Canada, critics say, with many calling for government intervention to identify a solution to your newspaper industrys money woes.
Former NoW editor Andy Coulson arranges PR firm David Camerons ex-communications director, who had previously been jailed over phone hacking, launches firm offering corporate strategy and communications advice Andy Coulson, David Camerons former communications director who had previously been sentenced to 1 . 5 years
I fundamentally experienced childhood with World of Warcraft. Originating from a household where mom and dad worked a Considerable measure, it had been simple for me to try out on their blame and talk them for getting the amusement and blowing some peoples minds while I lived inside diversion. It kept me involved on long weekends whenever they both necessary to work bosoms.
One year when I was 15 I chose I needed a uber represent my birthday. There was one open to be purchased on location that touted itself being sheltered type of like Ebay except for virtual merchandise. I talked my mother into purchasing it, after she investigated the web page. It is smooth, turning it into seem, by all accounts, to become honest to goodness organization. It even has central station within the US and is also recorded within the Better Business Department. It must be genuine right? Off-base. Offering WOW records is against TOS. On the off chance that you just, or perhaps the purchaser gets got, you BOTH get banned. Period.
The deal went easily, I was given an easy new record with extraordinary toons. I played it for years, inside end utilizing my own, personal particular cash from low maintenance employments to pay for that record. The main thing my guardians asked is the fact I keep my evaluations up and would not disregard family and companions. The principal thing I did as guaranteed, the 2nd two well type of.
Right a couple of years passed and I am inspiring happy to graduate secondary school. I sign into tell some companions I will likely be gone 2-3 weeks out of graduation stuff and I cant logon. I continue getting incorrectly secret key email message. I was cracking, supposing I got hacked. I attempt the record recuperation thing, then check out my email to stay tight with the secret key change email. What I within my email box taught me to be about quit of my seat. It was from the Snow squall GM, declaring happily that they recuperated the record and was cheerful to state the issue was determined. Issue was, I never had any issues to discover.
The first proprietor, who cheerfully took our cash 2 yrs prior, had get back to assert the record. All of you realize that inside the amusement world, couple of years is quite some time. Particularly to players as i am who play a Considerable measure. I invested this sort of great number of energy inside the one level 85 that was about the record, made a real large volume of companions, had this kind of variety of awesome times, I cant even show you how this affected me.
Restricted I I am 2-3 years well-versed now, and I have scholarly something I figure was justified regardless from the cash, and time contributed. I discovered that useless thing arises from conning, or taking alternate ways. I see daily children taking alternate routes, deceiving in education and so forth, and I figured yea that wasnt right, this is just an amusement right? is really as awful. It cost my people cash, and price me couple of years of something I truly adored. A hard lesson.
I am be ready to number of for college 1 year from now and since of at this time am contemplating whether my MMO days are over with the present. I ll have to consider it.
One increasingly thing, I ought to express gratitude toward Snow squall CS for not being asses to my mother when she reported this. She was irritated together with the way that somebody stole this record back from the wake of taking her cash. She simply needed the face banned. They made it happen, and were truly pleasant to her regarding the entire thing. She is simply thankful which the vender perhaps taken within a lesson too. Everybody lost about this. All in light on the fact that I was duping, along with the vender thought they can make a quick eject property that failed to even have a place with him or her to offer.
Simply dont undertake it. Try not to purchase gold, level your own personal toons, make your own personal gold. Not justified, despite any potential benefits.
Karma is bitch. Try not to get moronic, and sluggish as was I, within the grounds that it COULD cause issues as time goes on for you.
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I fundamentally experienced childhood with World of Warcraft. Originating from a household where dad and mom worked a Considerable
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The Internet of Things IoT may be used for an easy set of tasks, including examining new business models. A recent Forrester report explores how businesses are embracing IoT.
This week brought a different Windows 10 build to Insiders, Office updates to iOS and Mac users, and also a 1B donation to nonprofits worldwide.
ERP software giant SAP reported revenue growth because of its Q4 and full fiscal year, in addition to strong increase of its cloud business. But the strength with the cloud business weighed on profits, which declined for both the quarter as well as the year.
Google is trying to seal court transcripts in the Java patent and copyright infringement case with Oracle after an Oracle attorney disclosed Android generated 31 billion in revenue. Also disclosed, Google paid a great deal to Apple to hold the Google search bar within the iPhone.
Microsofts Garage Project team has cooked up a different alarm clock app for Android smartphones that forces users for making faces or play games to convert it off. Whats most fascinating about Mimicker Alarm just isn't what it makes people do, but exactly how it uses artificial intelligence to ascertain the actions.
The tech giant further expands its reach into virtual and augmented reality technology by hiring leading Virginia Tech researcher Doug Bowman, as outlined by reports.
Traditional IT spending is decline when compared with enterprise investment in public and private cloud services, says research group.
Compuware adjusted back to its mainframe roots, and contains made the trip agile, CEO Chris OMalley tells InformationWeek in a interview.
Data can be a companys most useful asset, but not every person is maximizing its economic benefit. Here eight strategies organizations are deriving real, bottom-line value using their company data.
The debate over efforts to safeguard users privacy and encryption versus governments efforts to battle terrorism became a major focus with the World Economic Forum in Davos recently. Meanwhile, battles within the same issue are emerging inside the US from New York to California within the legislative level.
Skype is becoming synonymous with voice and video chat for many consumers, but there are various other services that the same things.
Creator with the JavaScript programming language and former CEO of Firefox maker Mozilla Brendan Eich introduced the Brave browser, that he sees to be a way to broker peace between advertisers and ad blockers.
IBM intends to expand its cloud-based services through an acquisition of Ustream, provider of live-stream videos, and together with the creation of a brand new cloud video unit.
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Call it app development - - Italian style. Apple says its iOS Development Center in Naples is the first of an European expansion to encourage app developers and job creation.
Docker again expands its developer platform, adding unikernels to produce more alternatives for packaging code and moving it around.
The Computer Communications Industry Association and Electronic Frontier Foundation are those types of filing friends-of-the-court briefs supporting Samsung in the appeal to your US Supreme Court. This latest wrinkle inside the long-running Apple v. Samsung case raises important queries about how our patent strategy is being used.
IBM completed better-than-expected fourth-quarter results immediately. However, the numbers still show what lengths Big Blue must go to go back to profit and growth. When does the Street run away from patience?
Tech companies perks and benefits have always been the envy of any number of industries, but what concerning the actual work itself? It turns out that tech jobs landed nearly one half of Glassdoors 25 Best Jobs in America report. You may be surprised at the tech jobs that made a list.
This years list is surely an indication that this sooner we are rid of password-based authentication, the greater.
Apple released figures about the diversity of the workforce. While the organization has upped its resources and efforts to raise diversity, figures reflect minuscule gains.
Lots of great goods are available at CES. It can be a wonder this doesnt happen often.
While the smartphone market is growing, mobile device sales wont replace with an overall decline in consumer spending in 2010, according to some new report from Gartner.
New York City initiated a policy of rolling out free high-speed public WiFi to change some 7, 500 outdated pay phones across all five boroughs.
Microsofts new Philanthropies organization has revealed intentions to donate 1 billion in cloud computing resources to provide the public good worldwide. CEO Satya Nadella made the announcement at Davos.
Intels sales pitch due to the 6th-generation Core vPro processors revolved around business transformation, collaboration, and baked-in multi-factor authentication.
Todays cloud storage is a lot more than simply a low-cost option to on-premises options. In many ways, the cloud delivers business value that cant be matched with comparable in-house solutions. Heres how.
Mobile World Congress 2016 in Barcelona is really a mere five weeks away. Heres a have a look at what were expecting with the event, amidst local, national, and global politics.
Weve identified 13 noteworthy Internet of Things trends that will generate a difference in your business - - and also your life - - this season and beyond.
In a move that could strengthen its data center presence and customer offerings in Europe and world wide, Equinix is acquiring rival TelecityGroup for 3.8 billion.
Amazon unveils its Dash Replenishment Service, where devices and appliances will automatically order more supplies. The company aims to capture a slice with the Internet of Things industry, that's expected to rise to 453 billion by 2020, according into a newly released study.
Microsoft announced Jan. 18 what has buying MinecraftEdu from Teacher Gaming. With the acquisition, fans from the sandbox game will be glad to see the open world platform headed on an expanded presence in classrooms.
Samsung updated the Galaxy Note 5s hardware to avoid the S Pen stylus from getting stuck, but info is few.
In a different report, Gartner finds that worldwide IT spending will best three.5 trillion in 2016. However, shelling out for devices and telecom services are still anticipated to decline as major players within the world economy have trouible with growth headwinds.
How do CIOs view their role into their organizations? Are they the principle innovation officers that they needs to be? A new study by IDC investigates how these executives see themselves and exactly how others inside their organizations view them.
Privacy, security, and data ownership issues surrounding Internet of Things tools are creating a host of the latest legal questions and problems. Heres whats happening now, and what you must know.
AI and machine learning are graduating from science fiction to reality. Its estimated that about half large enterprises are experimenting with AI projects. Several vendors, including Facebook, Google, IBM, and Microsoft, have donated machine learning development projects to open up source.
Technical interviews may be grueling and loaded with potential pitfalls. But you can your chances of nailing them and landing that dream IT job while using right preparation. Here are 8 sites that provide sneak peeks at technical appointment questions at companies including Microsoft, Facebook, and Amazon.
Enterprises and consumers who purchase hardware with new CPUs will will no longer have the option of running Windows 7 and 8.1 on his or her new systems. But one pair of buyers will get a temporary reprieve.
Patents filed by Apple suggest this company is working on the bevy of latest features for your iPhone 7s camera, like dual-shooting modes.
Apple is reportedly about to release the newest version on the iPad Air - - the iPad Air 3 - - in March. However, exactly the same reports find how the company is offering some new features featuring its Apple Watch refresh.
Amazon Web Services has created exactly what calls Scheduled Reserved Instances, a variation to its cheap Reserved Instances, that is scheduled to perform at particular times.
The words change control may seem like an oxymoron, but that's exactly what IT is faced with doing everytime the business asks for a whole new application, service, or device. But IT change control processes in many cases are mired in a outdated culture it is not in line with todays business technology reality. Heres you skill to bring your IT change control processes approximately date.
Ford is building an autonomous car as well as the technology with the test vehicle is a bit more familiar than you may think.
Mobile devices including tablets and smartphones are designed to the current main system they ship with, either iOS or Android, along with perhaps the next update. If you or perhaps your employees provide an aging device, the most recent OS update might wreak chaos on its performance. How can we steer clear of the over-the-air update trap?
Any infrastructure projects that will either reduce costs or improve data protection needs to be tops with your list. Here, we take a look at five infrastructure trends that may help CIOs determine the most effective places to get their budget dollars wisely inside next twelve months.
CIOs are faced with both support and business functions, which implies juggling a selection of priorities. However, those priorities dont always complement with where IT leaders would necessarily focus their energies if given an option. Recent survey results illustrate the disconnect.
Whether youre a prosumer, a hobbyist, or even a professional filmmaker searching for polished aerial cinematography, a brand new crop of drones invading the marketplace in 2016 offers something for all. Drones designed a big splash at CES latest research by, and in some cases new FAA regulations cant dampen the enthusiasm. With that in mind, InformationWeek picked eight offerings which you should monitor.
Now you are able to rest easy while still staying tied in your iPhone. Night Shift, a different feature in iOS 9.3, warms your screens color temperature to lessen eye strain before going to sleep.
In our big data roundup with the past week, weve got news from Microsoft by what its been doing with statistical modeling language R, IBMs buying a real-time fraud analytics company, Baidus donation of some machine learning efforts to spread out source, and also a management shakeup at Apache Spark company Databricks.
As InformationWeek Government readers were busy firming up their fiscal year 2015 budgets, we asked these to rate a lot more than 30 IT initiatives with regards to importance and current leadership focus. No surprise, among greater than 30 options, security is No. 1. After that, things get less predictable.
Risk management today is often a hodgepodge of systems, siloed approaches, and poor data collection practices. That isnt how it really should be.
Join us for any roundup in the top stories on with the week of January 17, 2016.
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Hundreds of fixes and improvements!
Arlington, VT, February 8th, 2012 Matrix Games, Slitherine and Henderson Field Designs are proud release a a major new update for award winning WWII Pacific Theatre mega game, War within the Pacific Admirals Edition ! The new comprehensive v1.01.08r9 update contains numerous fixes, tweaks and improvements, including a large number of interface improvements! Please note that while it truly is possible to go on existing games, players will must start a brand new game to understand the full effect of the data fixes and improvements.
Erik Rutins, Director of Product Development at Matrix Games, said Unparalleled rolling around in its realism and scope, War from the Pacific Admirals Edition is often a must-have for almost any Pacific Theatre buff. This would be the sixth official update considering that the release of Admirals Edition as well as its a big one! If you are contemplating starting a game title of War within the Pacific, you should definitely apply this update first! War inside the Pacific: Admirals Edition just keeps getting better, and thanks on the dedicated development team plus the active involvement in the community, it appears guaranteed to provide numerous future enjoyment.
War within the Pacific: Admirals Edition could be the result of many additional man-numerous development at a dedicated and experienced team including intended theme experts and experienced programmers. This has resulted in a improved War inside Pacific experience in general. This may be the entire War from the Pacific into individual aircraft, vehicles, ships, guns and squads - over just a game title, its an encyclopedia on the war compiled from many sources to a unmatched volume of detail. Add inside a much improved AI plus more secure PBEM play plus you've got the makings of a fresh classic!
War inside Pacific: Admirals Edition is really a stand-alone release which doesn't need ownership of War inside Pacific. The Admirals Edition installation process won't overwrite original War inside the Pacific files, instead the expansion installs together with the original installation of the experience and runs as being a separate game.
The individual features and improvements to Admirals Edition are simply too numerous to note in total in this particular announcement, however the product page link below adopts enough detail to impress any War from the Pacific fan.
As our first Collectors Edition, the boxed version also comes using a Full Color Printed 330 page manual!
War from the Pacific Admirals Edition can be a standalone release and doesn't need War from the Pacific to fit and play.
This update is comprehensive and definately will bring all previous versions of War within the Pacific Admirals Edition to version 1.01.08r9. The download link for that update could be found here. Matrix Games recommends that most owners of War inside the Pacific Admirals Edition update to this particular version. Get more facts about War inside the Pacific Admirals Edition from the official product page.
From: Santa Cruz, California
Thanks to the dedication.
V1.01. 08r9 January 21, 2012
1. Sixth Official Update This release is really a comprehensive release updating all previous
1. Possible LCU or Task Force being lost in any other case set-up properly at scenario start.
2. Travel delay for East Coast and off-map movement for group leaders.
3. Fragment disbanding when loaded on ship.
4. Refuelling of barges from carried fuel cargo.
5. Changing TF mission not checking TF size
6. Changing of group arrival base at scenario start on account of initial base ownership, instead of
who owns base in the event the group is as a result of arrive.
7. Ships in lists were refuelled when viewing this list on screen.
8. Empty group showing after group transfer from ship.
9. Event on the non-base hex appeared as being a base.
10. Over - flow trouble with fuel required in a base.
11. Background screen of the larger underlying screen survived behind any time a smaller screen was
shown and map was moved.base screen on industry management screen
12. Showing enemy unit count in a very non-detected hex.
13. Soviet activation due to being on at beginning of scenario has not been allowing Japanese air attacks against
14. Error in TF list screen for guns ammo.
15. Aerial mine-laying mission being left out in the bomber interception check.
16. Error in unescorted bomber withdraw alert.
17. Ship-based groups in port or on docked TF being competent to be transferred from damaged
18. Attack bomber not being set to strafe correctly sometimes.
19. Extended the save game load checks to add checking the fuel/oil/resource/supply load
does not exceed ship capacity.
20. Recon/search flights were being shown with escort/sweeps in same hex.
21. Supply/fuel/oil/resource totals didnt always agree across various screens.
22. Secondary Chinese home base incorrect - was CHENGTING ought to have been
23. Zone to zone movement whenever a direct connection is just not available off-map boxes to
24. Added protection to avoid connecting invalid destination zones leading to above.
25. ARD repair bust correctly
26. Auto dock being allowed at port 0-2; mustn't be.
27. Error that might stop Heavy bombers from deciding on a base to fight
28. ASW experience sometimes incorrectly modified in sub combat.
29. Defensive subs broken properly
30. Subs probably won't upgrade because of patrols.
31. Fixed a follow TF error.
32. Ship repair estimate error.
33. Radar detection for land units being overridden by visual spotting.
34. Weather setting for non-base LCUs not being correctly set for those units inside the same hex.
35. Suppress restoration on the Combat Event report in PBEM games caused by Japanese info
36. Airborne radar affect Air Search lost.
37. Search arcs being generated in the opposite direction sequence.
38. Wrong pilot losing skill points for flying wrong kind of plane when used Pilot
Reserve around the Request Veteran screen.
39. Change to guard AI from generating errors from bad data in scenario file.
40. Top Pilot list treated TRACOM as though a Japanese group.
41. Underflow problem with large naval support numbers.
42. Amphibious HQ not at all times loading on AGC. If no Amphibious HQ, a land or naval
43. Loading groups not showing up from the load lists on Load Troops screen.
44. Swapping of fragment and parent has not been transferring some items.
45. Transport of devices by non-float planes to dot base no AF not being allowed.
46. Plane fatigue not being restored by standing down CV groups.
47. CTD when withdrawing ship for a non-base off-map location.
48. Sub mine numbers not absolutely being cleared when tube/mines are removed when not within a
49. Units in wrong mode for Amphibious TF. Ensure only correct mode units loaded
50. Group fragments on ships not combining.
51. Escorts changing to bombing mission if it is secondary was obviously a bombing one.
52. CTD brought on by search plane being killed.
53. Fix not to ever allow component LCU for being rebuilt if parent already reformed.
54. Fix to flak from ships in port being utilized as if in a very TF.
55. Fix to suppress groups which have been lost due into a ship class change.
56. Fix never to auto-disband TF with routing parameters.
57. TFs getting stuck in off-map mode.
58. Industry Management screen showing incorrect N/MSY build points.
59. Withdraw ship button missing on ship screen.
60. Rebuilt LCUs changing PP on subsequent displays.
61. Buy with supply ships remaining at a day delay.
62. Error in Kamikaze determination in Flak Attack.
63. Kamikaze training not affecting low naval bombing.
64. Transfer of pilot to band of different type lost lots of skill points.
65. Fix to eliminate ships under repair/conversion from AV support total.
66. No ground attack against enemy land units in friendly base hex.
67. Fix to allow for float planes to cart troops to coastal bases.
68. Arriving LCU units were building a lot more than needed devices otherwise enough in device pool.
69. Wrong Allied device being returned to pool on device upgrade.
70. Altitude not correct on some dive bomber attacks in AAA.
71. Auto convoy returning resource/oil to home base when they are not required to.
72. CTD when checking groups on withdrawing ships.
73. Packing a serious amounts of operational mode transferred to editor elements of parent LCU.
74. Leader of delayed group being continually re-assigned.
75. First HQ of either sides not being selected.
76. Fix to quit return cargo for CS or AC when home base and current base are precisely the same.
77. Set TF to work with off-map if destination is off-map and TF not moving off-map.
78. Fix to make ships to get to national base if original location just isn't valid to build TF; stop
ships coming to land-locked base.
79. Fix for non-mine device finding myself special mine slot 9 for sub mine-laying.
80. Fix to group leader-pilot losing connection with a being a pilot.
81. Fix to Occupying empty bases gets incorrect HQ. New HQ may be the theatre HQ of base
doing capture, or first LCU in hex.
82. Japanese production was over - producing upgraded devices for LCUs.
83. Sub-unit LCUs without having the withdrawal delay decremented.
84. Updated off-map checks for home base.
85. Fixed data corruption caused by code overflow.
86. Not all TRACOM pilots showed in lists.
87. Retreat from TF surface combat on condition that actual combat occurred.
88. AI code changing human-controlled LCU weapon devices.
89. Empty fragments stop editor sub-units from recombining.
90. Some leaders that moved between units retained their move lock-out so didnt show in free
91. Groups upgrade path lost on splitting group.
92. Fix to recombining devices of editor component subunit to address mismatched devices.
93. Add production resources to pool if scenario players production on, else complement normal
94. Preserve highest leader when recombining subunits.
95. In loading scenario, pilots not included with General Reserve group 0. Pilots cant be placed
directly into TRACOM by editor, as group 30000 cant be assigned there. It can set by
96. Using off-map movement, it had been possible to route TFs with large ships to river ports.
97. On-map TF hex list behaves like other TF hex lists
98. TOE upgrades happening too early due for the upgrade delay being set to 9999 which ended
up as no delay.Existing games not affected but new games will never have these TOE
99. Detached groups wouldnt re-attach to parent group.
100. Loop in upgrade of LCU devices.
101. Error in limiting CD fire.
102. Occasional give up of base selection, disappearance of mouse over.
103. Building VM units corrupted TOE of GHQ and Kwantung HQ.
104. Old convoy units could make an appearance in Destroyed LCU list.
105. Fix to LCU withdraw date not being cleared when unit killed; fixed to ensure destroyed LCUs
cant be reformed if originally caused by withdraw.
106. Build rate of supply-generated ships was 0; must have been 1.
107. Disbanded LCUs dont count for rebuild check.
108. Auto-upgrade of squad/engineer devices when LCU takes upgrades; incorrectly changed
109. Error in initial settings of manpower at start scenario
110. Seaplane support from minor damaged disbanded ship.
111. Administration stacking information about group screen not correct.
112. Return CS cargo of fuel or supply didnt always get returned. Expected only oil or resources
being returned. TF could stay loading/waiting.
113. Naval retreat after combat which often can force TF to retreat off-map
114. TFs not opting hex at the mercy of minefields; did actually have been broken by a youthful fix.
115. Wrong screen show when returning BACK from Group screen to groups-in-base list
116. Error in MP and ARM points for a few squad-type devices.
117. Not all devices being shown from the device/industry/resource pool.
118. Air group detachments and not on map dropped from parent group.
119. Trainee replacement pool not being reduced.
120. Missing devices from Japan pool when device is upgraded plus more are required to be built.
121. Moonlight and Turn were mixed together number one line of some screens.
122. Mines weren't being taken off sub properly if TF wasnt docked.
123. Wrong altitude being utilized sometimes, impacting raid, co-ordination and low level
124. Lock-up during air/land combat because of overflow.
125. Carry over replacement delay on LCU recombining.
126. Error in movement of fuel and determination of excess resources.
127. Auto-upgrade of squad devices when LCU taking replacements causes an upgrade.
128. Fragments were taking settings on the parent group, instead of group being created
129. AA rockets not listed in some from the class/ship weapon lists.
130. Unable to get plane replacement on smaller groups.
131. Some reported altitudes are 100 over correct value.
132. Large LCU killed off because of overflow issue.
133. Display trouble with ship reinforce screen
134. Escorts not being marked as used in many cases causing multiple sweeps.
135. Strategic move set while packing caused move of only one hex.
136. Dedicated training group lost capability to add trainee pilots.
137. A LCU movement flag hasn't been always being cleared that could cause a move to
138. Additional place list sort when loading a save to alter map errors.
139. Reordered the map place display list to recover possible missing LCUs.
140. Converted a great number of old devices from pool.
141. TOE upgrades could lose devices as counts were sometimes replaced, in lieu of added.
142. On turn 1, a mid-turn Allied save is usually read by Japan by skipping the password. Only
applicable on any particular one save.
143. Carrier trained status not transferred when recombining split groups.
144. Ship due upgrade count might have a number but nothing in due lists. Upgrade ship was
under repair. Combination of Ships under repair and Ships due upgrade shows those which
145. Wrong pilot reserve being accessed when no pilots in replacement pool.
146. For TOE upgrade include some non-device items like Torpedo Ordnance, HQ
147. Missing weapons on in-game ship database.
148. CTD a result of TF endurance going below 0.
149. Low skill pilots could focus on high individual skill
150. CTD due to overflow of refuelling arrays if many ships in TFs in same hex.
151. Possible TF unloading issue when no squads can be found.
152. Mine-laying mission didnt return by same path if way-points set.
153. Refuelling ship from port didnt search for available ops points
154. Incorrect calculation for amount of planes durable; earlier patch bug.
155. Error in calculation of engines for airfield stacking; revealed by previous tweak.
156. Manage repair error for minimum conversions incorrect from 1108p2; not allowing change
157. Overflow of pilot array corrupting map locations.
158. Radar range on air detection was overstated with a factor of 2 or 3. Wrong combination of ft,
159. Bug in repair estimates could add random cargo chance to ships.
160. Dont allow moving LCUs for being loaded on ships
161. Groups at off-map locations base or TF not performing Training missions
162. City attack industry not set when flights were split faraway from main attack.
163. Access to random variable causing combat replay issues
164. Manage ship repairs not showing weapon damage repair capability properly.
165. Active filter not showing green initially for group and reserve pilot lists.
166. Planes with torpedo as primary weapon unable to become selected for port mining.
167. Force a delay on LCU groups due as reinforcements but arrive early at enemy base
168. Adjust search arcs range for drop tanks if applicable
169. Bug in off-map TF calculation
170. Set All opMode to MOVE changed static units
171. CTD caused by too many groups in base
172. Non-transport TF looking to un/load
173. Added special case of base/shipyard size to weapon repair estimate as in keeping with actual
174. Fragment that lost its parent could vanish, instead of stay on map
175. Industry totals on Industry menu
176. Missing search patrol level on night mission
177. Bug not letting land based groups see all plane upgrades
178. Industry Management not expanding 1x0 size industry
179. Carry over withdraw type to editor subunits
180. Fast Transport not updating cargo/troop capacity in introduction of TF screen
181. Auto Convoy TF should retain their Home Base to be a supply hub base
182. Auto Convoy TF home base is just not supply hub base
183. Error with groups not showing on ships in TF transfer screen
184. Group re-size to take into account total planes in group instead of maximum group size when
185. Force map focus on false sightings to benefit map sequencing
186. Restored fully repaired factory needed before RD starts
187. Removed incorrect DL addition for TF launched air patrols
188. Not all dead group fragments being removed is stopping upgrade, rebuilding, etc.
189. Correct from zone for TF starting at off-map base for way-points
190. Aux overstated on enemy TF mouse over
191. LCU mouse over being cut short for great number of enemy units
192. No planes, no torpedo ordnance available
193. Players ACS TFs could possibly be re-directed by AI
194. Suppress AR from being operational if AR has any repair delays
195. Mouse over on Pilot List sometimes gave wrong info
196. Retained original delay on LCU if enemy still holds base at scenario start; random delay
197. Restored LCU image on small land unit screen like reinforcements
198. Allow more ships to exhibit in TF transfer screen
199. Soviet release failed to always free Japanese to address
200. TOE device upgrade not necessarily occurring
201. AI could reassign human TK task force for pickup oil/fuel purposes
202. Base movement of off-map groups overriding restricted HQ check
203. Fixed Industry Management screen not checking if base is active before adding RES and
OIL pools; affect small map scenarios
204. Suppress selection for Withdraw on Intel Screen in any other case enabled
205. Some level bomber switches in user upgrades not costing PPs
206. Revamped the ability to maintain pilot from being release around the group screen. Corrects rank
207. Army list screen had some overlapping text
208. Expanding of AF showed strange %
209. Player upgrade aircraft showing wrong PPs
210. Repair of Air HQ devices with Replacements denied
211. LCU replacements could potentially cause free upgrade sometimes
212. Low level altitude penalty using wrong altitude
213. Defender pilot not invariably getting fatigue from high altitude penalty
214. Fatigue on groups at range 0 - error exposed in 1108q9
215. Railway move of groups at heavily damaged AFs not necessarily working
216. LCU not showing on map
217. Expanding 0 factories
218. Possible negative max limit for pilots
219. Sync bug on account of AUTOUPGRADE option test for subs
220. Possible anchored ships screen shows up on group list
221. Off-loading parent LCU sometimes disappeared leaving orphaned fragment
222. Removed limit of non-zero port for repairs - remaining from WITP and stops using repair
223. Arrival ship list sort broken if ship caused by arrive within a TF
224. Error in industry menu for yard points - reporting HI need instead
225. Air-borne radar not checked in night raid detection; include moon and radar in check
226. Air-borne radar not being passed to split-off flights, affects night combat
227. Search direction not passed to Set all groups
228. Lock scroll box on sunk ship list when showing a vessel
229. Wrong nationality test on group arrival if no base set producing delayed arrival
230. NFs dont usually have AIR SEARCH radar; assume NF with air radar is SEARCH.
Problem lies with incorrect data for radar device. If NF can offer both air and ground radar,
then air ought to be listed after ground radar.
231. HQ not swapping with fragment sometimes
232. Error at school of re-spawned midget sub
233. Auto upgrade of TOE device when LCU upgrade off.
234. Misplaced TF icon not matching map location
235. Group arriving for a ship still had delay of a single stopping getting of pilots
236. Large variety of groups might lead to CTD in air attack
237. Missing troop level in non-base hex
238. Patrol air missions from ships took incorrect endurance from TF - relief CAP increased
239. Retain Escort mission if way too many ships in new TF mission - causes issues with a code if
240. Incorrect TF used after surface combat caused sync but wrong ships used endurance
241. Cargo convenience of resources not fully used
242. Naval groups on delayed ships shown on lists
243. No pilot replacement selection from trainee
244. Releasing one veteran pilot causes needed pilot count to check out zero as opposed to be reduced
245. CS won't necessarily return for the correct destination when way-points used
246. CS not being docked in your own home base causes confusion for return trip
247. LCU leader being lost on landing fragment swap
248. Multiple LCU sub-units in same TF being merged on landing
249. Ships building at captured enemy base may very well be cancelled incorrectly
250. Invasion LCU auto-bombardment exhausting supply. Auto-bombarding dependant on available
supply so LCUs lacking supply wont.
1. Added plane type filter to Pilot List screens.
2. Added a destroyed LCU screen and capability to reform LCU at 1% TOE for non-Chinese or
5% for Chinese using Political Points.
3. Added a Nationality filter to ground reinforcement/withdrawal screens.
4. Added display on the path of the groups upgrades around the user selected upgrade screen;
against upgrade indicates the existing original group path upgrade.
5. Added a possibility to keep the user over - ridden group upgrade when manually upgrading
6. Added future group size changes to your mouse- over box on group screen.
7. Added replacement for refuel all ships in port from Anchored Ships list.
8. Added to base name if supplied in the western Allied supply base on Auto Convoy
9. Added column for fuel instructed to Auto Convoy screen; close to value indicates ships in
10. Added ship class filter to ship list on Auto Convoy screen.
11. Added Endurance and AA to ship on Auto Convoy screen.
12. Added switch showing Supply/Fuel required or Days Left on Auto Convoy screen.
13. Added quick capacity to change repair/production state in the actual base-in-hex Industry
14. Added quick capacity to change repair/production state from your Industry Management
15. Added direction switches around the search arcs.
16. Added to TF mouse- over showing off-map destination details.
17. Added to base mouse- over garrison info if applicable.
18. Added the mark prepared for to your Load/Adjust Troops screen to relieve LCU selection for
19. Added new button on base screen to demonstrate TFs home-based with the base.
20. Added the actual victory level or even a draw for the Intelligence screen.
21. Added filter to exhibit enemy bases around the List Base screen.
22. Added on Army screen: show a near to under-strength devices which can be in pool, a next
to device if upgrade possible from pool.
23. Added filter for active/inactive ship upgrades on lists.
24. Added mission being trained for on group screen if primary isn't TRAINING.
25. Added the group admin stack data within the hex list screen if applicable, as an alternative to just
when overloaded. Overloaded shows in RED.
26. Added amount of building supply-generated ships shown on ship reinforcement screen in
27. Added replacement for stockpile some devices from the Device Pool. LCUs wont be capable to use
them for upgrades or replacements.
28. Added to LCU view for weapon not allowing split units to blend.
29. Added option on Save for PBEM to improve the players password. It is merely shown when
30. Added on load associated with an email save whether it's from in-turn or even the end-of-turn.
31. Added to army lists, experience, morale, fatigue, disruption, TOE upgrade delay.
32. Added to ship with mine device, an printed in Ammo column if you'll find devices from the
pool; acts being a quick determine if mines could possibly be loaded.
33. Added Total distinct LCU details in mouse- over for multi-unit hex.
34. Added chance to stockpile supply, fuel, resource and oil strong. By stockpiling, no other
35. Added capacity to cancel loading of an CS task-force.
36. Added filter to Industry Menu to indicate all base industry not meeting minimum
requirements - potential failure to generate.
37. Added to LCU Withdraw List: at end of name means withdrawn unit loses devices; on
LCU screen beyond theater means loses devices.
38. Added Hot-key 5 can have the supply path from your selected base the spot that the number
shows the lessening effect of supply. Changed to exhibit the supply path as yellow dots inside a
PBEM as an alternative to actual supply numbers.
39. Added Auto-conversion option on the in-game preferences. PBEM assumes on for both
players - Japanese player can turn rid of it/on in order that it applies for synchronization.
40. After half a year, an expired pooled device squad or engineer type will slowly convert to
the upgraded version; if Japan, obsolete devices will revert on the raw materials.
41. Added message on base screen if Burma Road is open on Rangoon and Tsuyung
42. Added: Right-click adds/subtracts 5000 supply from base additional needs.
43. Added: Allied groups could see air upgrades from related nationalities if PDU is on: CW
group sees Australian, NZ, Can, Brit; IND group sees Brit; USMC USN can trade planes.
44. Added Mine depend on TF list.
45. Added: Get xx pilots will appear to allow for over - fill once group has pilot operational level.
46. Added group or pilot statistics on the group list screen.
47. Added option to produce or retire low/high experienced named pilots 1, 5, 10 in a time
48. New solution to load tenders in port from your ship list screen
49. Show speed mode in TF list.
50. Added a large quanity tender button to ship screen to complement utilization of seaplane supply.
51. On Army list screen, soft worth of %TOE strength and unit fortification level with p to
show unit is building them LCUs in hex only.
52. Added to Base List screen a stockpiling switch.
53. Added to Base list additional information for enemy base - AF, port, estimated ships and also a/c.
54. Added mouse- over on device pool upgrade date with shows upgrade detail.
55. Added mouse- over on bases/TF/LCUs will demonstrate range on the current hex one with all
56. Added Upgrade delay to TOE on View TOE mouse over on LCU screen
57. Added Coding of static/restricted group headquarters like for LCU
58. Added TF screen shows endurance to, and back in base
59. Added Additional info to groups in hex mouse- over
60. Added Indicator to LCU type on ground lists for air drop capable units p
61. Added Ship due upgrade time filters for the Ship List screens
62. Added Restriction filter to army lists - filter by S, R, R or None
63. Added Industry filter to Intels Resource/Industry screen
64. Added Stacking limit check to army lists - RED position for over - stacked
65. Added Show current stacking level if maximum stack value relates to player on mouse-
66. Added Political Cost to withdraw group screen
67. Added Option to quit upgrades in LCU
68. Added Stacking limit on the top line of game screen if present
69. Added Day/night filter to air group list
70. Added Mouse- over on keep/upgrade factory will show the following air/device then when it it really is
71. Added nationality and air type to Destroyed Group screen; revised rebuild costs
72. Added codes to HQs on unit lists c Corps, y Army, m Amph, n Naval, a Air
73. Added ability to create combat mode about the Army list screens
74. Added kind of HQ, op and combat modes to LCU mouse- over in base panel
75. Added device type filter on the Resource/Industry/Device Pool screen
76. Highlighted the HI Required numbers for Engine and Aircraft Factories because these are shown
1. Removed supply requirement from returning reserve planes for the pool.
2. Removed devices from LCU which don't belong to same side because LCU over the land
3. Changed base fuel requirement to protect fuel required to totally refuel disbanded ships.
4. Changed to allow for HQ units below the beds base slots to upgrade their devices; only LCUs
above the beds base slots were upgraded.
5. Changed to demonstrate any static device in LCU for the army screen, even though none currently
6. Changed to your army reinforcement screen to demonstrate the LCU arrival base in RED if enemy-
7. Changed Auto Convoy to find out supply path dependant on supplying base location on Auto
8. Changed Auto Convoy to skip enemy-held main supply base on Auto Convoy screen.
9. Changed base screen make use of appropriate main supply base on Auto Convoy screen.
10. Changed to suppress Soviet bases until activated on Auto Convoy screen.
11. Changed Group patrol levels increase/decrease more consistent across all kinds with left-
click by 10% and right-click by 30%.
12. Changes to group screen: updated group mouse- over, retain target if appropriate when
swapping between Port/AF/Ground missions, find out if within range before changing all in
13. Changed night missions around the group lists will demonstrate in BLACK to produce them simpler to find
14. Changed display of search arcs - sectors sharing AM/PM search show as Black Naval or
15. Changed switching groups between night/day to try and retain mission if you can for ease of
16. Change to clear out Cold Zone from off-map bases.
17. Change to add destroyed by flak count towards the combat report.
18. Change to offset an original nation hex from hot-key 4 so it may be read whenever a base is
19. Change to allowed Allies to master their industry as it might be stop/start via Industry
Management screen but doesnt turn up on base industry screen.
20. Change to suggest failed to provide on base industry screen.
21. Removed power to send pilot home for 180 days as not desired or useful.
22. Change to minimize size some text on Industry Management fields.
being destroyed by data updates.
24. Change to verify ship and class devices match before determining damaged weapons. Force
unmatched ship/class devices to evolve when ship in friendly base.
25. Show combat load method on LCU when viewing ship screen.
26. Change to never allow off-map TF to get back to home base recommendations already destination; mucks
27. Change to utilize millions format for big totals on Industry Management screen.
28. Change to regenerate of report files from save.
29. Change to preserve the withdrawal date on split sub-groups.
30. Change to pilot experience hit depending on category rather specific air type.
31. Change to off-map checks to raised handle the TFs Return buttons.
32. Changed Re-enabled limited on-map routing for off-map TFs.
33. Removed TF disbanding limit on loaded resource/oil.
34. Changed Night missions on lists using BLUE as an alternative to BLACK.
35. Change to adjusted off-map entry way for way-points.
36. Restored image files for centre windows.
37. Change to vary DL for base created TFs; use same DL for TF split.
38. Changed TOE update to correct land replacements.
39. Change allowing independent commands to vary without cost to another
40. Changed Ship display of ARD shows lift capacity.
41. Changed Deferred device upgrade of LCUs with fragments existing; causes errors in
42. Changed No TF unloads if tend not to unload set irrespective of status of ship cargo handling.
43. Change for the maximum air rank for group leader.
44. Change to improve ship list from 1000 to 1300 per port/tf.
45. Removed endurance limit on PTs that limited attacks.
46. Change to off-map TF refuelling make use of only TFs in same hex with same time and energy to base.
47. Change towards the land device upgrade and replacement phases to higher control devices.
48. Change to suppress LCU devices which have no TOE number and are also not present ready or
disabled, and wont take any replacements in LCU
49. Changed TF mission change for Amphibious and Transport limited dependant on transport
capacity used, and not on troops only.
50. Standardize ship-based group upgrade/replacement when in a very base.
51. Change to LCU replacement/upgrade to manage duplicate/beyond order devices in LCU.
52. Change to LCU rebuilds requiring same Op Mode and March parameters for those subunits.
53. Removed same march direction restriction from rebuilding LCUs.
54. Change to alignment of some fields for the Aircraft Engine pool screen.
55. Change on the Save game screen to reflect the best background about WHO is saving it.
56. Changed Ships that will still be outfitting for in excess of one day cant be placed into TF; eventually
delay may be put into Escort TF.
57. Group stacking on base with AF 6 gains a 1/3 lowering on the Aircraft Stack Level for
58. Stopping industry lowers bases resource requirement. Several screens showing
supply/fuel/oil/resource will likely be color-coded if being stockpiled.
59. Changed Replaced best three skills on group pilot screen with distinct skill averages.
60. Change for the location column value on TF list.
61. Tweaked TF list to standardize locations.
62. Allow CW nationality aircraft being swapped between CW nations Australia, NZ, Can, and
63. Changed the turret hit from animation to indicate what weapon mount it truly is.
64. Tweak to suppress some get pilot buttons otherwise applicable.
65. Change to create current TOE upgrade delay show as - 1 on LCU list so that it can sort.
66. Changed Show upgrade screen defaults allowing upgrade ships.
67. Removed Right-click from group PILOT keyword as PLANES is now on-screen.
68. Tweak to message delays - space bar will toggle on/off of the general message delay
69. Tweak to mouse over on land units; unit number was in, and if a lot of to list, plus xx
more LCUs will likely be added to display. Leave room for Total line.
70. Change to add more information about mouse over on groups in hex and land/naval list.
71. Change to add ammo levels towards the mouse over for the TF-ship transfer screen.
72. Restricted HQ indicator changed from R to R for temp and R for perm attached.
73. Change to add Tonnage to map task force mouse over.
74. Default cloud setting to OFF during orders. Can be toggled ON/OFF in this. Last
75. Tweak to mouse finished lists; shows withdraw, upgrade dates for ships, LCUs in addition
76. Made Attached to name GREY when unit is STATIC ATTACHED to it; no visible
indicator once was shown.
77. Change to include a nationality filter to device pool screen.
78. Try to preserve target on group transfer between bases
79. Change to group reinforcement/withdraw lists for ship-based groups in queue
80. Change to color-coded RD devices about the Industry screen
81. Allow RD factory change prior to starting production if RD option ON
82. Production is usually turned off but RD will still happen
83. Show island stacking limit on mouse over
84. On Army screen for HQs show ship/air/ground assigned buttons
85. Suppress Japanese industry icons for Allied player as not relevant
86. Suppressed port icon in lower base panel in any other case applicable
87. Some screen changes to Manage Repair and Ship List screens
88. On Destroyed LCU screen, show the wide ranging TOE AV if unit will never be rebuilt yet; add
89. Changed S to S for HQ attachment to show permanent to align with R
90. TF list pop-up shows more in depth info for load controls when inside a base
91. The Restriction filter for R should include units mounted on Restricted HQ
92. Show next re-size for groups in lists
93. Allow more pilots if group is scheduled to re-size within few months
94. Change Group display on ship to indicate 77 88 x AIRTYPE 99 where 77 is ready
planes, 88 will not be ready, 99 is group maximum size
95. Tweak Global list button for setting build rates Japan only
96. Show naval/merchant yard points on ship availability screen, and invite filter by yard type
97. Changed Night ops on group screen to BLUE to fit group lists
98. Change to add pool totals on mouse over for any/c and engines on IM
99. Change to add RD % on mouse over for RD a/c and engines on IM
100. Change to add unit stacking cost on-screen
101. Allow restricted groups to get loaded on ships from off-map bases
102. Limit off-map movement of restricted groups by ship to sea-locked base only
103. Skip ACS loading in any other case at destination base
104. Allow skills for pilot release as well as Exp
105. Allow replacement for retain pilot in group list before releasing pilots
106. Allow Army list filters to get passed to Draw Army screen for next/prev army
107. Allow rail move between connected off-map bases CANADA and EC
108. Allow off-map movement for 0 ready groups
109. Allow upgrade exchange between FB/LLB/DB with a PP cost - CAS type intermix
110. Added grounds for inability to recombine units on OOB org screen
111. Changed Location of Show TOE button on LCU screen
112. Enabled LCU on ship being seen on prev/next from army list
113. Allow prev/next buttons on LCUs on ships inside a TF hex
114. Show group returning info even when withdrawal OFF
115. List base fire damage in players Ops report
116. Use Manchuko hex ownership to find out garrison as an alternative to computer zone
1. Tweaked Auto Convoy supply.
3. Tweaked air attacks on small craft barge, PT, landing craft to avoid large bombers from
attacking at high altitude.
4. Tweaked distribution of supplies to units unloading from ships.
5. Tweaked turn cycle from 3 to 4; art contains 1-4 images
6. Standardized skill selection and mission profile for skill improvement; experience
7. Limit the On Map Routing button about the TF screen to your on-map entry hex to minimize
8. Tweaked several pilot screens to retain current menu position when performing pilot
9. Changed to forming of the latest TF to pre-set destination. Current base/hex is definitely the default
destination, unless it's formed from another TF when that TFs will probably be used.
10. Tweaked to permit port mining for AI.
11. Tweaked small map AI supply base to make use of closest main base with sufficient supply rather
than only the first one. Stops AI from creating supply TF going in one end of map for the
12. Tweak to fuel requirements of bases with HI to make more fuel being routed there.
13. Tweak for making the attack bomber strafe/bomb more obvious in animation.
14. Tweak to cap the count with the number of landing phases a TF are able to do.
15. Changed to resource requirement/stockpile from 5-day to 2-day. Added earlier in patch to
ease resource distribution.
16. Change to align weapon and TOE for units before replacements.
17. Change to exclude TBs from high dive bombing accuracy.
18. Change setting the base of reformed LCUs that cant arrive as usual location
19. Changed Play news of naval combat provided that major combat ships involved
20. Change to adjusted base air stacks during turn because of missions, movement, etc.
21. Tweaked recombine of editor units into parent unit with mismatched weapons.
22. Tweaked to the amount excess resource/supply/etc is transferred to/from base each turn
23. Change to Naval bombardment to utilize minimum range setting of TF when determining
best target. If unit cant hit back at range, then less probability of being target.
24. Tweaked to AI Auto TF Build to exclude big ships according to destination.
25. Tweaked Lowered excess resource/oil threshold from 10 days to five days.
26. Tweak to delete more killed/captured pilots when at pilot maximum limit.
27. Tweaked Moved the combat and ops reports within the screen on the left permitting for longer
28. Tweaked TOE upgrade for it to retain any exactly the same weapons even whenever they have
29. Tweak to enhance required oil/resource with a fraction on the load capacity from a TFs in hex
30. Tweak so stockpiling resource/oil makes a small requirement for such.
31. Change to halt ability to overfill fragments.
32. Tweak to LCU rebuilt so that you can retain current TOE weapons.
33. Tweak to get rid of more pilots when at pilot limits
34. Tweaked Air attacks at 10K weren't being adjusted for misses when checking each bomb
dropped. A miss following a hit should end the stick or raise the odds of a typical further bombs
35. Tweak to rebuilding of LCU from editor sub-components that could attempt to upgrade
devices in order to complement common device.
36. Tweak to disable ability to make off Light Industry as it can be a permanent industry, like
resources per Andrew Brown.
37. Tweaked Computer player TOE upgrades are slightly randomized.
38. Removed Torpedo Ordnance from land units TOE/list in order that device isn't treated to be a
device; tallies are stored elsewhere so that it is redundant once scenario is loaded.was causing
39. Tweak to exclude spoilage on excess supply/fuel at SPS level for bases in first week of
40. Tweak to randomize unit detection affecting base DL
41. Change to make on normal message delay at end of turn cycle aside from continuous play.
42. Tweak to maneuver flak attack on air transports to AFTER any CAP intercepts.
43. Change to TF refuelling every time a ship in TF is below 70% fuel; just limit refuel to your ships
44. Tweak: Added more detail to refitting messages on ships and limited repair changes following a
45. Change to seaplane support/supply for search and strike to behave similarly.
46. When ship without the need of air ordnance left, CAP is fixed and no search/ASW might be performed.
47. Tweaked: Inactive pilots delay 1 ought to be treated as though active for fatigue recovery.
48. Dont allow ships without free ops points at oncoming of cycle from replenishing sailing.
49. Changed Cloud drawing during order phase enabled.
50. Removed DB diving attack on ships only; was introduced at start these patches
51. Changed Made sure group secondary mission gets reset when primary mission changed
52. Tweaked Added depth check up on DC in ASW combat
53. Tweak to Land combat: Made support devices not as likely targets basically every 10 counts
support base, like CHI LCUs
54. Tweak to Land combat: Infantry/Armour/CD LCUs without current AV are treated like Art
for stacking purposes not given to bear brunt of attack if other AV units present.Many
CHI units end up having much ranged devices but not defend with. But took no loss
55. Changed Enabled combat reporting of non-air attack aircraft losses.
56. Tweaked Port repairs to take into consideration port damage
57. Changed Arrival base of rebuilt restricted groups may change HQ
58. Tweaked Rebuilding destroyed units: non-Chinese LCU will release/change restriction for a
cost, and will change HQ with a higher HQ
59. Tweaked Suppress need for any Convoy army leader
60. Tweaked River crossing for total hex control
61. Tweaked Allow ships to refuel touch from port without excessive Ops expenditure
62. Tweak Limit Ops expenditure for docked TFs to people ships actually doing something
63. Change Account for port damage on adjacent hex supply/resource transfer
64. Changed Updated RD totals to reflect actual RD available for any/c and engines
65. Tweak Added some burning fires on land bombing screen for affect
66. Tweak Allow CS TF to go away base if not enough fuel if destination has fuel
67. Tweak Disbanding/withdrawing groups without having national home base will release static
attachment. Higher PP cost to reform some static/restricted destroyed groups; some cant be
68. Tweak LCU arrival base when no national base. Some restricted LCU can change to
temporary restriction when rebuilt from destroyed list.
69. Tweak Lowered upper altitude limit for AI DBs
70. Tweak Made new stacking levels from pwhex override the default island stack size if
71. Tweak Added monsoon effect to aircraft support affecting AF 0-4 service level
72. Tweak Restore original over - fill % when limited pilot condition removed
73. Tweak Bomber co-ordination during the night depends on skill, moon and air radar; complements
74. Tweak Independent group co-ordination failing
75. Tweak Lower DL on base industry FOW
All changes, even one of the most longed for, their very own melancholy; for which we forget us is an element of ourselves; we need to die to 1 life before you can enter another.
From: Newport, Washington
Here may be the link for that download, I had a tough time finding it.
please note unless I ticked tell all users i acquired an error message however, if tick shortcut for those users that it was ok.
Is this official update different from your latest beta and the same?
From: Neuching, Bavaria, Germany
After installing the patch I could continue my current game while using last save carried out with beta 1108r9 if your versions differ a communication pops approximately confirm to load the save in the new version.
Also, both exe files are indifferent in size and creation date.
Thus it seems being likely the identical version.
However, Im not much of a representative of Matrix, so
PS: If one really needs to identify a difference: the beta version has 1108r8 from the version field, the patch has the proper version 1108r9 there. But thats most likely an oversight if your beta was launched.
Data base changes by Andy Mac October 16, 2012
Wow. Nice work, Erik as well as the rest from the Development and programming team!
Ill follow your recommendations and patch with this particular baby. Quite the set of improvements!
From: University Park, Texas
When I continue with the links on the patch, I get an email saying that you will find no servers available. Twenty minutes later still the identical
The strange thing could be the message praoclaiming that only four copies with the patch have already been downloaded.
Pompack, I think that 5 refers towards the number of download mirror sites available.
Edit: I d/l it without any problem, but need to wait until tonight to set up it in your house.
Went to your AG mirror site plus it worked straight away; loaded in just two minutes
Does this mark the conclusion of MichaelMs ongoing beta changes? Seems like the response would be yes.
Thanks MichaelM for many the efforts!
All good stuff will come for an end 1 day, but I hope it aint now.
to your Matrix team for all the continuing support!!
Our lives could be more boring compared to those who lived in apocalyptic times,
but being bored is greatly better than being prematurely dead on account of some ideological fantasy. - Michael Burleigh
As usual service and quality unparalleled!!!
What in case the version number be if this type of installs correctly? Im getting 1.06 January 21?
The very I want to do is hurt you. But its still about the list.
Main menu says version 1.0.6.1108r9 are these claims right?
Thats the great stuff, John.
I thought this place would have been a empire, now im the very last, I cant be
From: Stratford, Connecticut
I briefly went thru the lengthy set of changes and tweaks, but didnt notice if there were an upgrade to the sport manual pdf that might explain some of such changes, , precisely what do the Yes and No parameters beside base supplies, oil, etc. within the base screen reference? What exactly would they allow/not allow?
BTW, would it be official which the previous public beta.11086R may be the same patch simply because this latest update,.1108r9?
Stratford, Connecticut,
Home from the Chance-Vought Corsair, F4U
Wonderful stuff but I agree a brand new manual is necessary.
BTW, could it be official the previous public beta.11086R would be the same patch because this latest update,.1108r9?
I often hear nothing officially. However, note the following
1. the modern public beta is 1108r9
2. the state patch is referred to as 1.01.08r9 nevertheless the name with the file that's downloaded is 1108r9
So I strongly suspect that what on earth is downloaded because the official patch could be the same because latest beta. However, due to your tiny but possibly significant difference inside names with the official patch I do wonder if there seemed to be an intention to rename the state patch file before it had been posted.
Great news for the great game. Thanks to everyone for the team.
AMD Phenom II x4 955 3.40Ghz Processor
I keep obtaining a sharing violation error when attempting to upgrade my Das Babes game. Any ideas why?
ok flase alram, ought to remove Beta2 folder from AE folder for patch to put in
Click these Banner to aid GameFix! - It opens in a very new Window!!!
If you've problems downloading files then make use of a download manager like Go!Zilla!, Download Accelerator or GetRight to protect yourself from download problems and also to resume failed downloads!
is just not a file locker and doesnt support filesharing for profit.
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