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Prepare to unleash the complete latest in modern weapons technology contrary to the worlds strongest Generals in Command Conquer Generals: Zero Hour. In the next era of military strategy and may, it's important to command an even more technologically advanced arsenal to defeat new, better enemies.
New Download for General 21.551 version This Download is directly upload to moddb
A long awaited 009 beta release will be here. Download it, test drive it and allow us to improve gameplay, balance and fasten bugs.!!! CLICK ON Read TO SEE
1 week ago C C Tiberian Dawn Redux Full Version 0 comments splitLITE INSTALL VERSION CONTAINS NO INSTALLER OR VIDEOS AND THE MOD IS ENABLED BY DEFAULT! To enable/disable the mod run the CCGZH or This may be the official mod discharge of Command Conquer Tiberian Dawn Redux Version 1.4. This version improves and stabilizes the graphics and
Poseidon Wrath, the sub name of 4th Beta version, new navy battle method is added in 2015-09-26
1. Download and install the generals 2 MOD v1.55 version 2. Download and extract the 1.551 patch towards the same directory 3. Run General 2 MOD
Check the read-me and Change-log inside file for further details NOTE: this is not the full release as well as ROTR Release V1.85 for being
And basically zero hour WorldBuilder. Exactly precisely the same In order for getting the reflection You need to set from the middle from the map waypoint Set up for
The first public launch of the Atlas Mod Version 1.3 for Command and Conquer Generals: Zero Hour.
SymBioz version Desert Rose ENG 04102015 WARNING IT AUTOINSTALL!!!!!
install- copy to zero hour folder only columbia and north korea ai, music, structure not really no naval units with out special units
A earliest pens version with the mod. I had to restart GenX before because I thought this file was gone once and for all, but eventually I was able to find it and
Installation: Command and Conquer Generals Zero Hour v1.04. the mod files to Command and Conquer GeneralsCommand and
WELCOME BACK TO Earth would happen upon an all out war between your major powers in our planet? Would we destroy ourselves? Now
This is certainly a basic beginning framework for Generals Giants. Really, all it provides are the basic infantry with the GLA Giants plus two testing
SymBioz version Desert Rose RUS 04102015 ENG version will probably be soon now work with it. WARNING IT AUTOINSTALL!!!!!
This just isn't so much of an update, eventhough it does fix a couple of bugs, but is very a demonstration to the new AI script together with a remake of Twilight
City of Dust Generals: Cold War Crisis. this is the map picture a bit village from Middle numerous in this map that you could defend
Version 0.6.6 of Armageddon - The Final Hour
ZERO HOUR Stations MOD V 1.3 The Fixed Version
1:every one of the credits are for ZOMBATAR! ME ZERO HOUR Stations MOD V 1.2 2:This mod adds hospitalsThats contain the propoganda tower abillity GLA dosent
This will be the AdvancedAIMod0.98/by Lion r42/, updated and improved by AEI/version 2.8/. The aim from the mod and my improvements is always to create the
Reupload from the final full non-installer launch of the mod since A-Vladimir1994s version is detrimental for newbie patching.
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If youre a modder and also host your files on GameWatcher, please use our file uploader.
The Contra mod has been available since 2004, and also the latest version on the mod continues to be worked on for upwards of a year. Version 009 increases the graphics and AI, in addition to gameplay tweaks towards the units and buildings the mod adds. It also adds new generals and units to your mod.
A wicked mod adding plenty of new and improving old stuff for zero hour. It focuses on new Generals, along with their respective units.
This mod adds several new units.
This is definitely an refined version with the popular Advanced AI mod. It features further improvements on the games AI for a much more lifelike exposure to NPCs.
Bringing a really unrivalled gaming experience to Zero Hour. Our team has added various modifications which updates the models, new sounds, and balance may be fine tuned Untitled over shadows Zero Hour perfectly!
This is really a Shell Map for C C Generals Zero Hour. The map plays inside main menu background after you launch Zero Hour. It depicts a GLA Arms Dealer, vehicles and guards in a very quiet forest setting. See the Readme for installation details.
The aim on the mod and my improvements should be to create the greatest AI readily available for ZH. The improved/revived/mod supports their 1.04 and 1.06 ZH patches.
Contra can be a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game.
New english patch for Reborn v5.05, now format. I have deleted that old English patches on the cheap confusion. The campaign, expressed by TipaIvan, remains to be not translated.
One in the oldest and quite a few played mod for Zero Hour is back! Zero Hour Reborn is often a mod for C C Generals Zero Hour that adds many new content including new generals, units, upgrades and much more. Are you ready due to this?
The HellDivers are recruiting, and in addition they need your assist to spread managed democracy during the entire galaxy.
Zero Hour Reborn 5.05 - Resurrection English Language Patch 1.05
If youre a modder and even host your files on GameWatcher, please use our file uploader.
Not sure which mods to use? Check our listing of Best Command Conquer: Generals Zero Hour Mods
The Contra mod had become 2004, along with the latest version on the mod continues to be worked on for upwards of a year. Version 009 adds to the graphics and AI, together with gameplay tweaks towards the units and buildings the mod adds. It also adds new generals and units to your mod.
A wicked mod adding plenty of new and improving old stuff for zero hour. It focuses on new Generals, in addition to their respective units.
This mod adds several new units.
This is undoubtedly an refined version with the popular Advanced AI mod. It features further improvements towards the games AI for an even more lifelike exposure to NPCs.
Bringing a genuinely unrivalled gaming experience to Zero Hour. Our team has added various modifications which updates the models, new sounds, and balance has become fine tuned Untitled over shadows Zero Hour perfectly!
This is really a Shell Map for C C Generals Zero Hour. The map plays within the main menu background after you launch Zero Hour. It depicts a GLA Arms Dealer, vehicles and guards in the quiet forest setting. See the Readme for installation details.
The aim on the mod and my improvements should be to create the greatest AI accessible for ZH. The improved/revived/mod supports the 1.04 and 1.06 ZH patches.
Contra is really a freeware modification for Command and Conquer Generals : Zero Hour real-time strategy game.
New english patch for Reborn v5.05, on this occasion format. I have deleted the earlier English patches at a lower price confusion. The campaign, produced by TipaIvan, is not translated.
One on the oldest and many played mod for Zero Hour is back! Zero Hour Reborn is often a mod for C C Generals Zero Hour that adds many new content including new generals, units, upgrades and much more. Are you ready due to this?
Battlefield 4 Legacy Operations includes Dragon Valley 2015, a well used map reimagined both visually sufficient reason for new gameplay features. This large map presents you with for vehicular mayhem on land, air, and sea. Destroy or repair bridges for just a tactical advantage. For infantry players, the dockyards offer intense close-quarter combat in Team Death Match.
Prepare to unleash the total latest in modern weapons technology contrary to the worlds most effective Generals in Command Conquer Generals: Zero Hour. In the next era of military strategy and will, you will need to command a technologically advanced arsenal to defeat new, more robust enemies.
5 hours ago Released Oct 4, 2015 Real Time Strategy ENGExperimental modification for C C Generals Zero Hour, with campaign. Campaign split on 3 episodes. In mod you meat unique units and a lot of
Contra is often a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. Its an enormous project began in 2004. It adds
This is usually a MOD for Command Conquer:Zero Hour, We are ready reference Generals 2 FTP model to develop a new type of buildings and units, the amount
Rise Of The Reds is definitely an expansion mod for Generals: Zero Hour that includes the Russian Federation, European Continental Alliance and is also packed with
wellcome commanders with the vortex of war which is often a mod for generals seeking to combine all factions from ra2, ra3, c,c leading to 3 tottaly new
Partial conversion for Generals: Zero Hour that tells the story plot of war in not to distant future. In addition to old factions, this mod adds Russia and many
Modification from the game Generals, which adds new factions, new weapons, extra features and a lot more new
To offer you an foretaste in the real Mod I will to produce Demo for C C Generals Zero Hour. Current features with the Demo: - Construction Yard
5 days ago Coming Dec 24, 2015 Real Time Strategy The End of Days is realistic mod for c c Generals-Zero hour. It adds Russian faction with unique tech system allows to player to chose
5 days ago Released Dec 31, 2014 Real Time Strategy Bringing a totally unrivalled gaming experience to Zero Hour. Our team has added various modifications which updates the models, new sounds, and
6 days ago Released Dec 4, 2015 Real Time Strategy MOD VERSION 1.4 NOW RELEASED! Remember the original Command Conquer? Remember every one of the units, characters and themes in the original C C game?
6 days ago Released Jun 27, 2015 Real Time Strategy This mod removes the suck outside of Zero Well, not to imply the game actually sucked in any respect, but there was clearly definitely some items that
1 week ago Released May 12, 2014 Real Time Strategy Operation: Firestorm is surely an enhancement mod for C C Generals: Zero Hour. This mod features 9 unique playable Generals each having a huge arsenal of
This is really a SAGE Creation, but in addition can be considered being a MOD of RedAlert2, Gradius and Salamander using the powerful graphics improving by
Working within this at full speed. The information will probably be updated. The author is TipaIvan and Cristall. This is often a complete redesign on the Zero Hour
30 days ago TBD Real Time Strategy would happen with an all out war between major powers in our planet? Would we destroy ourselves? Now imagine: What would happen as we were Dow-Host: Red Phoenix Rising is usually a total conversion of CNC zerohour. The mod aims to deliver a realistic battlefield experience. Also, this mod
four weeks ago Released Dec 22, 2013 Real Time Strategy Zero hour with better graphics, Naval warfare plus much more realistic model and weapons, ONE man madeing the MOD, Have BETA 0.6 download now
This Mod adds 3 new generals, the X Generals, together with additions and enhancements with the other factions:P
This mod adds seven new factions: USA, Russia, China, maybe some european country or Brazil
four weeks ago Released Nov 1, 2015 Real Time Strategy The year is 2055, a lot more than thirty years following events of Zero Hour, Earth suffers a catastrophic collision with meteorites. The world is thrown
Korean War II broke out between South Korea and North Korea.
four weeks ago Released Dec 17, 2014 Real Time Strategy one month ago Released Aug 23, 2015 Real Time Strategy hi this is A mod for zero hour, and very soon the oil dericks as well as a fire station with fire trucks as well as a lot
After Zero Hour, China stands victorious within the GLA whilst the USA returns to isolationism, being weakened previously with the GLA
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Works with both Zero Hour 1.04 along with the community balance patch version 1.06.
This mod is made because the AI in Generals is usually to easy. It uses predictable tactics, builds mediocre bases and normally has 50k in bank. Beating 7 computer AIs on Hard shouldnt be possible - yet it is. This mod is to change that.
Latest edition features improvements by r42.
What this mod does is switches the Zero Hour campaign with all the classic Generals ones. Now you lack to switch CDs so that you can play them. The mod also makes changes to many from the campaigns. Although the Zero Hour tech may be removed from your maps to help keep the maps on the correct difficulty level. But theyre still just like fun. Also, the intro movies that play throughout the loading process in the missions happen to be removed. They didnt work directly in Zero Hour. But what this means is the mission load much quicker! This mod doesnt affect multiplayer, skirmish maps, and the Generals Challenges, exactly the campaigns.
Heres a goofy mod I created for Zero Hour. What it does is eliminates the build time, cost, power needed, prerequisites for each and every unit/structure for USA army. Dont play other USA armies, using this mod simply because build way to numerous units which extremely lags the sport! Dont even take part in the SW, Air Force, Laser generals given that they use the some from the same powers used my vanilla USA. So they fire those lag the sport very much! To set it up, just place the file into the game directory. C:Program FilesEA GamesCommand Conquer Generals Zero Hour
This modification is as simple as former Generals World staff member Sagi. In this mod, he aims to make the overall game far more realistic by causing changes on the balance and gameplay. These include, in Sagis own words:
Infantry die instantly when in the radius of fired shell! from tank or missile dude.
The Comanche is really a real mean fighting machine.:
All units and weapons fire Farther and in the radius from the Not directly on the target.
And buildings can be simply trashed Because units are stronger:.
This mod is made because the AI in Generals would be to easy. It uses predictable tactics, builds mediocre bases and normally has 50k in bank. Beating 7 computer AIs on Hard shouldnt be possible - yet it's. This mod is supposed to change that.
The CnC Generals World in-house mod team brings you the latest edition on the Real Threat modification for CnC Generals: Zero Hour. For specifics of the modification, please see the Real Threat website.
CnC Generals:Real Threat is often a mod which adds from the real weapons of war mentioned over the wars in Afghanistan, Iraq plus the overall War on Terror. Where include the B-2 bombers in Generals? Theyre in Generals:Real Threat! Version 1.1 fixes a bug using the B-2 Sortie combined with Colonel Burton in Real Threat.
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2015 Command Conquer Labs. All Rights Reserved.
Works with both Zero Hour 1.04 along with the community balance patch version 1.06.
This mod was developed because the AI in Generals would be to easy. It uses predictable tactics, builds mediocre bases and normally has 50k in bank. Beating 7 computer AIs on Hard shouldnt be possible - yet it is. This mod is supposed to change that.
Latest edition features improvements by r42.
What this mod does is switches the Zero Hour campaign together with the classic Generals ones. Now you don't possess to switch CDs to be able to play them. The mod also makes changes to many in the campaigns. Although the Zero Hour tech has become removed on the maps to maintain the maps with the correct difficulty level. But theyre still in the same way fun. Also, the intro movies that play in the loading process with the missions happen to be removed. They didnt work in Zero Hour. But what this means is the mission load considerably faster! This mod doesnt affect multiplayer, skirmish maps, and the Generals Challenges, the campaigns.
Heres a goofy mod I manufactured for Zero Hour. What it does is removes the build time, cost, power needed, prerequisites for every single unit/structure for USA army. Dont play other USA armies, using this type of mod simply because they build way to many people units which extremely lags the sport! Dont even participate in the SW, Air Force, Laser generals simply because use the some on the same powers used my vanilla USA. So they fire those lag the overall game very much! To handle the installation, just placed the file for your game directory. C:Program FilesEA GamesCommand Conquer Generals Zero Hour
This modification is as simple as former Generals World staff member Sagi. In this mod, he aims to make the overall game far more realistic by looking into making changes for the balance and gameplay. These include, in Sagis own words:
Infantry die instantly when in a very radius of fired shell! from tank or missile dude.
The Comanche is usually a real mean fighting machine.:
All units and weapons fire Farther and inside a radius in the Not directly in the target.
And buildings can be trashed Because units are stronger:.
This mod was created because the AI in Generals is always to easy. It uses predictable tactics, builds mediocre bases and normally has 50k in bank. Beating 7 computer AIs on Hard shouldnt be possible - however it is. This mod is to change that.
The CnC Generals World in-house mod team brings you the latest edition with the Real Threat modification for CnC Generals: Zero Hour. For specifics about the modification, please see the Real Threat website.
CnC Generals :Real Threat can be a mod which adds within the real weapons of war mentioned over the wars in Afghanistan, Iraq plus the overall War on Terror. Where will be the B-2 bombers in Generals? Theyre in Generals :Real Threat! Version 1.1 fixes a bug using the B-2 Sortie included in Colonel Burton in Real Threat.
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2015 Command Conquer Labs. All Rights Reserved.
If youre a modder and also host your files on GameWatcher, please use our file uploader.
The purpose of this project is to get awesome, so you know what? it's succeeded. So do yourelf the following favor and give your health a purpose like looking cool while playing C C, download it, handle the installation and enjoy this completely new modded life experience.
Add latest features, Units, Upgrades, Structures and Aircrafts to spies your Gameplay and Tactics. All in all, it can bring your C C Generals in a new level.
Contains more then 150 modifications, 20 new units 6 inedit, 3 new skins sets, 78 new textures, 16 new cameos, 8 color sets, 68 audio tracks, 134 units tweaks and compensations, 21 realistic scaling adjusts.
Also referred to as the developing unofficial patch 1.1 to both Generals and Zero Hour, this beta mod release as experiemental contains some with the balance changes to enhance Generals and Zero Hour.
This mod is approximately replacing the A10 missile strike to Cluster bombing strike and adding MOAB as being a 2nd rank for fuel-air-bomb. Some explosive fx enhancement like aurora bomb explosion plus the Stealthfighter. Adding Napalm bomb strike for China and lots of mor
2 vs 2 top vs bottom or 1v1v1v1 medium-sized map that appears like Afghanistan desert, mountains This is really a Generals version with the Zero Hour map Iraqhistan. It was completely re-designed, updated and improved in gameplay, graphics and AI. The AI suppo
shellmap menu background scenario showing a scenario that appears like the standard Generals shellmap, but rather an Arabian city its an American city using the Twin-Towers as well as the American units aren't invincible.
A 3 player map by Pascalis Sadewa.
The HellDivers are recruiting, and they also need your help spread managed democracy during the entire galaxy.
If youre a modder and even host your files on GameWatcher, please use our file uploader.
Not sure which mods to test out? Check our report on Best Command Conquer: Generals Mods
The goal this project is to become awesome, so you know what? it's succeeded. So do yourelf the following favor and give your daily life a purpose including looking cool while playing C C, download it, handle the installation and enjoy this new modded life experience.
Add extra features, Units, Upgrades, Structures and Aircrafts to spies increase Gameplay and Tactics. All in all, it can bring your C C Generals right into a new level.
Contains more then 150 modifications, 20 new units 6 inedit, 3 new skins sets, 78 new textures, 16 new cameos, 8 color sets, 68 audio recordings, 134 units tweaks and compensations, 21 realistic scaling adjusts.
Also the developing unofficial patch 1.1 to both Generals and Zero Hour, this beta mod release as experiemental contains some with the balance changes to enhance Generals and Zero Hour.
This mod is concerning replacing the A10 missile strike to Cluster bombing strike and adding MOAB as being a 2nd rank for fuel-air-bomb. Some explosive fx enhancement like aurora bomb explosion along with the Stealthfighter. Adding Napalm bomb strike for China and several mor
2 vs 2 top vs bottom or 1v1v1v1 medium-sized map seems like Afghanistan desert, mountains This can be a Generals version in the Zero Hour map Iraqhistan. It was completely re-designed, updated and improved in gameplay, graphics and AI. The AI suppo
shellmap menu background scenario showing a scenario seems like the standard Generals shellmap, but an Arabian city its an American city using the Twin-Towers and also the American units usually are not invincible.
A 3 player map by Pascalis Sadewa.
Battlefield 4 Legacy Operations includes Dragon Valley 2015, a vintage map reimagined both visually is actually new gameplay features. This large map reveals for vehicular mayhem on land, air, and sea. Destroy or repair bridges for any tactical advantage. For infantry players, the dockyards offer intense close-quarter combat in Team Death Match.
CC Generals: Zero Hour Mod - Zero Hour Reborn v6.25 One with the oldest and many played mods for Zero Hour is back! Zero Hour Reborn is usually a mod for CC Generals Zero Hour that adds a great deal of new content including new generals, units, upgrades and much more.
A late Christmas/New Year present for all of you, Reborn V6.25 is finally here!
ANSWERING THE SURVEY QUESTION BELOW.
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Copyright 2002-2012 Game Front. All rights reserved.
Copyright 2002-2012 Break Media. All rights reserved.
CC Generals: Zero Hour Mod - Zero Hour Reborn v6.25 One from the oldest and a lot played mods for Zero Hour is back! Zero Hour Reborn is usually a mod for CC Generals Zero Hour that adds lots of new content including new generals, units, upgrades and much more.
A late Christmas/New Year present for everyone, Reborn V6.25 is finally here!
ANSWERING THE SURVEY QUESTION BELOW.
GameFront could be the best destination to store, share and market your PC gaming files. Upload yours today! Learn More
The best serving of computer game culture, since 2001. Whether youre trying to find news, reviews, walkthroughs, and the biggest variety of PC gaming files on this planet, Game Front has you covered. We also make no illusions about gaming: its supposed being fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!
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From Nuker/Decimator: This mod for Command Conquer: Generals Zero Hour includes new load screens, more balanced gameplay, new opening movies, new tracks, and even more.
Reply by cfxd on June 10, 2011
Great units. 1 mod. super weaponds and intro menu
VERY BAD toooooooooooooooooooooo long which is very tacky.
very beyond focus. and several units are blurrie for the picturs during gameplay.
I love this mod. should just update it and get rid of the unsuitable stufff which make it look bad just like the begging as well as the mission usa.
and this may be a upscale mod!
good - achievable units, general abilities etc,
bad - always crashed, too bad
fix the bug, thats all for now
Well this game may be the best. still many strategy games available but they dun offer you this this only takes place when players start adding things within the games. issues that true gamers appreciate.,
little buggy. but hey!! IT IS A FREE MOD AND TOOK ALOT OF EFFORT TO DO.
i dun find such good feeling while getting referrals now. regardless of whether i got all played all. i still get to C C generals Zero hour. specially. MOD REBORN RISE TO done well guys. it is really a must download mod. besT GAME MODE EVER MADE!
I am a Zero Hour Junkie. I make use of the Zero Hour Reborn: The Last Stand version 5.0 that I down loaded through the Net.
I was with all the 1st Air Cav in Viet Nam when I was eighteen so I love playing the Helicopter General.
The only dilemma is that the Cav used a lot of inderect fire weapons and also this version hasn't got any except the missle launcher. It would be great if mortar and towed field artillery were provided
The Cavs Division Artillery could put rounds all around you in a very ring of steel but not hit you. It did for additional times than I want to remember.
The new weapons are incredibly useful as will be the new generals should they would work. A lot of working hard and thought went into the game and its a shame several bugs allow it to not are far since the new generals in skirmish mode and yes it causes the process mode to crash after winning the 5th game everytime whatever side you happen to be playing. The new intro, graphics and voices/sounds are very congratulations. All I can have to say is please fix the bugs therefore we can play it the way was intended for being played. Thanks for your efforts nearly this point.
You cannot utilize the new generals. They simply dont work. In skirmish mode the primary building piece/person/machine just sits there doing nothing and builds nothing so theres really no battle to battle. It also crashes following 5th game on challenge in every mode so that as any old general player. I think for the reason that it trys to get into one from the new generals and they also just dont work. Luckily I had all GOLD medals ahead of installing this so Ive not been kept from completing them. There are also no new maps that come with this particular add-on. Fix the bugs and also this should be an awsome game to try out!
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Windows 98/Me/2000/XP, Command Conquer: Generals Zero Hour retail version
Add new cars and new scenery to Vice City.
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Get driving and own the streets from dusk til dawn.
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Showcase various prizes about the screen.
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New Announcement: The Storm will be here!
As added bonus iv made some promotional images rather than you.
What these are ill leave up to your personal guessing as you will be seeing these about the battlefield aftery ou finnished downloading and installing the mod.
thats all hope everyone enjoy the mod all donwloads is available by clicking around the image above.
A map pack including over 60 costum maps all compatible while using new AI for ShockWave.
A tutorial on how to generate maps suitable for ShockWave.
A re-discharge of the classic shellmap from ShockWave 0.93 reworked for 1.1 which is often installed as being a option.
Mod news: 1.1 Visual Update
First of would be the F/B-22 that has a shiney new model.
In our previous update we explained the Drone bombers is going to be replacing the Generals power airstrike even so the F/B-22 will continue ingame being a buildable bomber.
This new F/B-22 will likely be replacing the aurora bomber for General Townes and drops a laser guided bomb that could be upgraded to turn into a bunker buster.
Next is our Tornado Bomber which will probably be replacing the B-1 Lancer and otherwise function entirely the identical.
The wings with this plane will fold out when taking off inside the same manner because the B-1 Lancer in 1.0 allready does.
And last of all is our newly designed Laser Stealth Fighter.
Unlike just what the name suggested the stealth fighter will not use laser weapons but is instead wood 2 fully rotatable autocannons that deploy through the sides if it is ordered to fight.
Thats it for today stay tuned for much more updates coming quickly!
New Announcement: Update on development.
Weve been receiving many positive feedback all of you sofar altho a great deal of problems are also reported.
Most of those problems are coused by newer os's vista/win7 on account of how some settings be employed in these operation systems.
I wish to announce to everyone that individuals have switched to new software for enabling/launching the mod that should resolve most these problems and it are going to be released inside of a fairly limited time frame allong by other latest features.
Once this version is done we will also to liberate version that must be usable by MAC users.
Added all maps that went missing on the jump between 0.951 to just one.0
Mod news: ShockWave 1.0 Released
After about 5 years of working about this project, I am proud to announce that ShockWave has finally matured to your stage where go for longer considered a public beta but the whole version.
Over recent weeks, I are actually working extra tough to provide all of you which has a playing experience surpassing any previous version with lots of new content, cosmetic improvements and also other tweaks.
Now we will show you some in the things we now have saved up for you personally.
First of most, unique Command Centers for those generals:
Secondly, to select these specific Command Centers, each general featuring his own distinct builder unit:
Since I cannot slap a generals logo using a Worker, we have now done something entirely different for him or her:
And as a final point the thing most people will likely skip to instantly, the mod release itself:
If you like what you see, I would like to ask you to definitely give us a vote because of this years MOTY awards at
It continues to be a long approach to this point in fact.
With all of that said, I would like to take this opportunity to state thank you to definitely everyone who supported me during the entire many years I are actually working for this project.
This would not are already possible without worrying about help everything you could guys have provided.
Enjoy this final version of ShockWave, everyone!
New Announcement: The Storm will be here!
As added bonus iv made some promotional images rather than you.
What these are ill leave up to your own personal guessing as you will be seeing these around the battlefield aftery ou finnished downloading and installing the mod.
thats all hope everyone enjoy the mod all donwloads can be obtained by clicking about the image above.
A map pack including a lot more than 60 costum maps all compatible while using new AI for ShockWave.
A tutorial on how for making maps suitable for ShockWave.
A re-discharge of the classic shellmap from ShockWave 0.93 reworked for 1.1 which may be installed being a option.
Mod news: 1.1 Visual Update
First of may be the F/B-22 using a shiney new model.
In our previous update we explained which the Drone bombers will likely be replacing the Generals power airstrike nevertheless the F/B-22 will always be ingame being a buildable bomber.
This new F/B-22 will likely be replacing the aurora bomber for General Townes and drops a laser guided bomb which might be upgraded to be a bunker buster.
Next is our Tornado Bomber which is going to be replacing the B-1 Lancer and otherwise function entirely precisely the same.
The wings with this plane will fold out when taking off from the same manner because B-1 Lancer in 1.0 allready does.
And last of all is our newly designed Laser Stealth Fighter.
Unlike exactly what the name suggested the stealth fighter isn't going to use laser weapons but is instead with 2 fully rotatable autocannons that deploy in the sides when it's ordered to fight.
Thats it for today stay tuned for additional updates coming in the near future!
New Announcement: Update on development.
Weve been receiving many positive feedback coming from all of you sofar altho a great deal of problems were also reported.
Most of those problems are coused by newer os's vista/win7 caused by how some settings operate in these operation systems.
I wish to announce to everyone that people have switched to new software for enabling/launching the mod that ought to resolve most of the problems and it is going to be released in a fairly small amount of time frame allong with many other extra features.
Once this version is fully gone we will also to liberate version that needs to be usable by MAC users.
Added all maps that went missing in the jump between 0.951 to just one.0
Mod news: ShockWave 1.0 Released
After about 5yrs of working with this project, I am proud to announce that ShockWave has finally matured with a stage where go for longer considered a public beta but the full version.
Over recent weeks, I happen to be working extra difficult to provide all of you having a playing experience surpassing any previous version with plenty of new content, cosmetic improvements along with other tweaks.
Now let's show you some on the things we now have saved up in your case.
First of, unique Command Centers for many generals :
Secondly, to match these specific Command Centers, each general presently has his own distinct builder unit:
Since I cannot slap a generals logo using a Worker, we have now done something entirely different for him or her:
And lastly the thing most person will likely skip to instantly, the mod release itself:
If you love it what you see, I would like to ask someone to give us a vote because of this years MOTY awards at
It may be a long approach to this point in the end.
With all of that said, I would love to take this opportunity to express thank you to definitely everyone who supported me through the entire many years I are actually working with this project.
This would not are already possible with no help everything you could guys have provided.
Enjoy this final version of ShockWave, everyone!
Contra is usually a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. Its a large project began in 2004. It adds many new units in addition to numerous new upgrades, new general powers and buildings.
It also adds new sounds, maps, bug fixes, enhanced graphics, along with effects, together with three new generals. There are lots of people playing in multiplayer.
ANSWERING THE SURVEY QUESTION BELOW.
GameFront would be the best destination for a store, share and market your PC gaming files. Upload yours today! Learn More
The best serving of game culture, since 2001. Whether youre trying to find news, reviews, walkthroughs, or perhaps the biggest variety of PC gaming files in the world, Game Front has you covered. We also make no illusions about gaming: its supposed to get fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!
Copyright 2002-2012 Game Front. All rights reserved.
Copyright 2002-2012 Break Media. All rights reserved.
Contra is really a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. Its a major project began in 2004. It adds many new units along with numerous new upgrades, new general powers and buildings.
It also adds new sounds, maps, bug fixes, enhanced graphics, and also other effects, and also three new generals. There are lots of people playing in multiplayer.
ANSWERING THE SURVEY QUESTION BELOW.
GameFront may be the best location to store, share and market your PC gaming files. Upload yours today! Learn More
The best serving of computer game culture, since 2001. Whether youre searching for news, reviews, walkthroughs, or biggest bunch of PC gaming files on earth, Game Front has you covered. We also make no illusions about gaming: its supposed being fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!
Copyright 2002-2012 Game Front. All rights reserved.
Copyright 2002-2012 Break Media. All rights reserved.