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corel paint free download mac cyberlink powerproducer 4 download free trial easy video joiner free download full version download bibleworks 9 full version An original unreleasedSilent Hillgraphic novelwas completed in2000by comics publisherCom.X, except for an undisclosed reason the novel was never published. Troy Abernathy doesnt trust ghosts or demons, except that surrounding the mind. The glory-seeking doctors world is shattered when he brings patient Lynn DeAngelis to Silent Hill. There they confront the original source of her seeming and discover themselves held in a arena of unspeakable terrors! Trapped in Silent Hill, psychiatrist Troy Abernathy with the exceptional patient, Lynn DeAngelis, fight with regards to lives against a horde of seemingly unstoppable demons and monsters. Forced to confront the murderous ghosts of his personal dark past, will Troy find redemption, damnation, or both? And who's going to be the demon-child Christabella really after? Cover art: Ashley Wood, Masahiro Ito Panks group making use of their leader Lauryn finds a wierd tape from Silent Hill with monsters. Lauryn doesnt take it seriously and they also travel to Silent Hill which has a plan to transform it into a place for tourists. But demons of Silent Hill are true and theyll notice themselves really soon. Will it's survival from the fittest or even the most ruthless as being the demon-child Christabella and her Goth sister Lauryn check out war? The monster-filled streets of Silent Hill turned into a battlefield as startling revelations are designed and the souls of an dozen innocents face damnation and worse. The explosive action and mind-rending horror continues because the tale builds to its shattering climax. Cover art: Ashley Wood, Atsushi Tsujimoto What could you sacrifice to find absolute treating your own destiny? The lives and souls of those that love and trust you? The future? A war rages from the demon-infested capital of scotland- Silent Hill, where seventeen year-old Goth Lauryn must make up your mind that may forever affect the course of this unholy place - and something day loose Hell itself upon the entire world. Dont miss the incredible action and chilling terror with the miniseries conclusion. Interior art: Ben Templesmith, Aadi Salman Collection book containing all five issues of Dying Inside. In a gripping tale of bone-chilling horror, writer Scott Ciencin Silent Hill: Dying Inside follows a little daughter soldier affected by survivors guilt in the darkened confines of Silent Hill. There, he can meet a doomed soul that may change his life or end it. Painter and semi-professional slacker Ike finds his dark muse from the mist-enshrouded, monster-infested reaches of Silent Hill. Then the sexy, survivalist-trained, gun-toting cheerleader Cheryl and her teammates arrive to rock his world. Creatures attack, cheerleaders disappear, along with the gloves disappear! Will anything survive? Cover art: Ben Templesmith, Alex Garner For a decade, State Trooper Robert Tower has patrolled mist-enshrouded Silent Hill and do not seen its nightmarish, demonic creatures. But now the gun-slinging double-barreled terror known because the Grinning Man has arrived. Horror is unbound and innocents caught rolling around in its explosive crossfire. For Tower, its usually a HELL of the last day. Interior art: Shaun Thomas, Nick Stakal Welcome for the official Listings page with the Official Handbooks in the Marvel Universe. Curious realize characters happen to be covered inside the current series? For easier reference, herein is often a complete rundown on the characters profiled in each issue. Want the most up-to-date gaming news the way it breaks? All the highlights inside the world of games, lovingly delivered 2-3 times/week. Share Play is one on the most exciting features added with the recently release PS4 2.0 update. It allows two PS4 keepers to play the identical single copy of an game over the Internet. The console owner is designated the host, which is able to stream gameplay to a different, guest console. This person can also give up controls on the guest, essentially allowing the guest to experience for free. Sessions of Share Play are limited by 60 minutes, the host is capable to reset the feature after each period, competent to effectively loop it indefinitely when they want. For its part, Activision says its engineers didnt gain access to Share Play before it absolutely was released a week ago, therefore the company was can not evaluate it to discover how it is going to impact the ability across all modes of play. Looking ahead, Activision wouldn't rule out allowing Share Play for games including Advanced Warfare and Call of Duty: Ghosts within the future. The 14 games that block PS4 Share Play are listed below. Since Share Play is certainly a new feature, its potential that publishers continue to be coming to grips with the proper way to go about implementing it for his or her games. As Eurogamer suggests, Middle-earth: Shadow of Mordor was blocked from Share Play before PS4 update 2.01, but this time it does offer the service. Its also likely that publishers are not looking for guests to see their games with worse visuals and frame rate, and so are blocking Share Play on that basis. GameSpot continue to monitor this story since it develops. In the meantime, you may notice any other PS4 titles no longer working with Share Play, reply to this ad through the address below. Mass Effect 1 1.02 with ALL DLC FULL GAME INSTALLATION: install game by running on the mass effect 1 folder extract patch 1.02crack using winrar or 7-zip install 1.02 patch and crack it C:GamesMass EffectBinaries extract DLC Pack Mount DLC install Bring Down the Sky first install Pinnacle Station second when requested a serial use one with the following: W29R-A4GJ-APJH-DFGD-7UZG 2AQY-QRX8-EQ4N-FGY8-RUYQ QQ3K-ZLE7-Q4LR-5YQU-T9BN copy dlc crack to game dir C:GamesMass EffectBinaries NOTE: the dlc crack will probably be located within the DLC Pack Disc which means you must explore it to get the crack - ----- - ----- - ----- PLAYER CREATION AND CHARACTER CLASSES Although most in the games screen shots and concept art show precisely the same default male Commander Shepard, it truly is possible with the player to totally customize his / her characters appearance, gender, abilities and also military background. The game includes six character classes. Each class contains several talents; as each talent is leveled, the smoothness either gains stats extra health, stamina, etc, unlocks new abilities by way of example leveling the Shotgun talent unlocks the Carnage ability, which allows the smoothness to fire a concentrated explosive blast in the shotgun, or unlocks other talents. Each class also possesses an exceptional talent with exactly the same name becasue it is respective class; the characters could also have talents stuck just using their background. Characters that have reached level 20 will unlock a Rogue VI side-mission on Luna Earths moon inside the Sol System, upon the conclusion of which the gamer is permitted to choose a whole new specialist class, which often unlocks a fresh talent bar. The specialist class the type is offered is determined by the base class. When characters are first created, six courses are available: Soldier, Engineer, Adept, Infiltrator, Sentinel, and Vanguard. Soldiers are definitely the most skilled with weaponry, Engineers take advantage use in the omni-tool and tech-abilities, and Adepts include the best at using biotic powers. The other three is combinations on the first three: Infiltrators undoubtedly are a combination of Soldiers and Engineers, Sentinels certainly are a combination of Engineers and Adepts, and Vanguards can be a combination of Soldiers and Adepts. While the combination classes don't have the focus with the main classes, they may be versatile and give unique game-play opportunities. Vanguards, by way of example, gain access to half on the soldier skills and half in the Adept skills. Players also provide some control of their characters back story. They are in a position to choose to have already been either a spacer born and bred in space, a colonist born one of Earths extra-solar colonies, or Earth-born hailing through the streets of merely one of Earths cities. They also choose whether they happen to be the sole survivor of an terrible battle, a war hero, or maybe a ruthless soldier. These backgrounds just have a small effect from the game, although some characters will reference the members chosen background when talking to Commander Shepard. The characters background also affects whether some side quests can be purchased or not. With only some exceptions, the characters background will not directly affect the squad dialogue choices. Dialogue and Morality Previous BioWare titles for instance Star Wars: Knights in the Old Republic and Jade Empire employed a conversation system where the gamer chose between many responses after non-player characters NPCs had finished speaking. Mass Effect includes a system during which responses to NPCs are displayed because general tone with the message, as opposed to a word-for-word transcription on the message, if you chooses Youre worrying excessive, Shepard might just say, You always expect the worst. A radial command menu, separated into six equal sections such as a pie chart, is shown in the bottom in the screen each time a conversation is initiated. Each section is assigned a short description with the responses intent, normally a short phrase for instance Whats taking place? The fact is selected by moving the analog stick and the mouse inside Windows version inside direction with the desired response for the circle and pressing submit. The command menu is organised in ways that each section is assigned a specific inclination being nice, aggressive, etc., to ensure that after players are becoming comfortable with the machine they no more have to look at the menu, and are in a position to respond appropriately, immediately, if desired. BioWare intended the computer to allow the experience to be more cinematic and free players from reading considerable amounts of dialogue, as will be required while using commonly used system of simply having the ball player choose from complete, sometimes long, written statements. Dialogue is central towards the games morality system. The side story and also the number of character interaction choices in Mass Effect are affected by the gamers chosen morality. Unlike in BioWares previous titles, focus on becoming a pure good or pure evil character is lessened. The overall story is additionally affected by the gamers personal choices. Project Director Casey Hudson of BioWare has said the members style of play throughout the sport will result in diverging endings that determine the fate of humanity itself, affecting not only the initial installment, but also the planned sequels. Morality is mainly determined by the gamers choices during conversations. Hudson has further stated that instead from the good and evil approach that past BioWare games took, Mass Effect morality is founded on giving points to be a Paragon for picking more polite and professional military actions, or being a Renegade when planning on taking a more ruthless and take-no-prisoners approach. Paragon and Renegade points are scored on two separate scales choosing a Paragon option doesn't negate a past Renegade option, rather than other BioWare titles including Knights in the Old Republic where morality points were scored using one scale to ensure making a Light Side choice negated the morality change characters underwent for creating a Dark Side choice. NPCs react differently to your character determined by their past morality choices. COMBAT AND ABILITIES Combat in Mass Effect happens in real time, but the ball player can pause anytime to change the squads weapons, select different abilities for that squad members to utilize, or even give general squad orders. The player with the exceptional allies use firearms modifiable with assorted upgrades throughout the overall game, Tech abilities to obstruct enemy equipment and talents, and biotics just like magical attacks or Force powers in other games to address their enemies. Players directly control their characters actions along with squadmates attacks, but cannot take direct command in their squadmates. They can, however, issue commands while using directional pad, allowing the ball player to tell other characters to obtain behind cover, regroup, attack a unique target, in order to scout ahead. Weapons and abilities from the squad members are selected using the use of two wheel interfaces: one with the weapons with the squads disposal, along with the other listing possible powers of each one squad member along with their respective recharge times. The command interface was reworked for that Windows version into displays on either side with the HUD for every single squad member. The abilities and special powers that characters have available are based on the skill sets used on them on the beginning from the game and just how further earned experience points have already been allotted subsequently. Some special abilities add a biotic lift you can use to pick up objects and enemies, as well as a tech ability that lessens the shields of enemies. Two other abilities, Charm and Intimidate, are dependent upon points, storyline progression, along with the amount of Paragon or Renegade points the participant attains; raising the degrees of these will not likely unlock any attacks, but open new dialogue options within the overall game. Special abilities that you can use inside game are tech abilities and biotics. Tech abilities are support powers used against enemy weapons and technology, and also biotics. They are activated over the omni-tool, which three with the main classes are able to use: Engineers, Infiltrators, and Sentinels. These abilities include destroying enemy shields, sabotaging enemy weaponry, and hacking robotic enemies to fireplace on their particular squad. Tech abilities have passive uses, such because Electronics talent, allowing the party to spread out locked crates or salvage components from wrecks. Biotics are powers accessed through the characters using implants that enhance natural abilities to control dark energy, with mass effect fields. These abilities include hurling enemies around with mental performance, raising shields that happen to be resistant to enemy fire but nonetheless allow the player to fireside through them, and creating small singularities that induce enemies and destructible parts on the environment to swirl about. Three on the main character classes are in a position to use these powers: Adepts the key biotics class, Vanguards, and Sentinels. WEAPONS AND EQUIPMENT Mass Effect features four classes of conventional firearms pistols, shotguns, assault rifles, and sniper rifles and grenades, along having a variety of weapon and armor upgrades. The player can pause the sport at any time and change the apparatus used because of the members from the party. This is really a major strategic aspect in the gameplay, as selecting the correct equipment can indicate the difference coming from a quick victory and defeat. Equipped products are visible within the characters; the armors have different appearances and many types of weapons collapsible into compact versions which might be stored around the characters back. Weapons is usually retrieved with a weapon wheel similar to your talent wheel. Ammunition is unlimited; as opposed to needing to reload, a weapon will build up heat until it overheats, and should not fire until it's sufficiently refrigerated. In-game, the reasoning just for this is that weapons possess blocks of ammunition material, and every round fired is sheared far from this central method of getting ammunition. The rounds are described as being the size of the grain of sand and they are launched through mass accelerator technology at very high speeds. Firing a weapon continuously or by using a weapon that certain is untrained with will lead to decreased accuracy, represented by an expanding targeting reticle. The more Talent points which can be spent on the weapon type, the harder the weapon types accuracy and damage. The characters wear dual layer hardsuits which function as combat and EVA suits. There are three classifications of hardsuits: light, medium, and high armor. These suits give a limitless method to obtain oxygen, along with temporary protection from many planetary hazards like heat and radiation. Heavier suits are susceptible to fewer hazards, but cause characters to maneuver slower. The suits are available equipped with kinetic barriers, which work as shields against incoming fire. Aside from Liara, that is able to wear human armor, each non-human character uses a different sort of armor corresponding with their race. Biotic- or tech-wielding characters may also upgrade their biotic amps or omni-tools to provide bonuses on their attacks or reduce their cooldown periods. The equipment found by you generally increases both in stats and cost because the player levels up, denoted using a class marking from I to X. Higher class weapons and armor in addition have more upgrade slots than their lower-class counterparts. Upgrades found within the game get into one of four categories: weapon upgrades, armor upgrades, ammo upgrades, and grenade upgrades. Weapon and armor upgrades complement certain stats on the item these are put in, including accuracy or shields, while ammo and grenade upgrades grant things such as fire damage or reduced speed when shot or thrown at enemies. TRAVEL The SSV Normandy, the ball player characters ship, plus a technological marvel within the setting from the game, serves because the primary mode of transportation. Since the overall game spans the galaxy, many trips must be created from planet to planet. Players choose destinations by selecting them by way of a galactic map from the Milky Way. The galaxy is separated into numerous numbers of organization, shrinking in scale from star clusters, to star systems, last but not least down to planets. Travel over the Mass Effect universe is aided throughout the use of Mass Relays, which can be technological artifacts that happen to be capable of transporting vessels nearly instantaneously between star clusters and systems, and resemble a gimbal having two rings. There are two forms of Mass Relays: primary and secondary. Primary relays are linked that has a twin, therefore have a single distinct travel, but they can span as many as being a hundred thousand light years, according for the games Codex. Secondary relays are omnidirectional and will send ships to the relay within its limited variety of about one hundred light years. Once you decides on something to visit, several options are offered. Some planets are just there to complete the computer. Others can just be surveyed for valuable materials. Some astral bodies for instance asteroids, moons, and small space freighters can also be found for survey. Finally, some planets could be landed on and explored. The player can navigate around on foot or employing an all-terrain armored personnel carrier known as the M35 Mako. Some segments on the game feature combat requiring the using this vehicle. Most main story segments and lots of side missions are geared toward on-foot shooter action. Although the overall game follows a principal story, Mass Effect carries a large variety of side missions and free-roam uncharted worlds that may be reached by selecting them from the galactic map. Virtually every world is part of the side mission, whether the participant has uncovered the mission you aren't. Normally, Shepard are going to be contacted to be a solar technique is selected being briefed for the side mission by Admiral Hackett, in the Alliance Fifth Fleet, if your system boasts a side mission thats of direct interest on the Alliance military. SETTING Mass Effect is set inside the year 2183. Thirty-five years earlier, mankind discovered a cache of technology on Mars, supposedly built by the technologically advanced but long-extinct race known as the Protheans. Studying and adapting fraxel treatments, humanity has were break free on the solar system and contains established numerous colonies and encountered various extraterrestrial species from the Milky Way galaxy. Utilizing alien artifacts often known as Mass Relays, the different space-faring races are capable of travel instantly across vast stretches in the galaxy. Within the action, humanity has formed the Human Systems Alliance, considered one of many independent bodies define the collective of Citadel space. The Human Systems Alliance is often a rising power within the galactic stage. The only war they've already participated in was the First Contact War in 2157. A human exploration expedition was activating dormant mass relays which had been a practice considered unsafe by Citadel races, the way it resulted inside the Rachni Wars described below. The turians attacked your little friend fleet and proceeded to capture the nearest human world, Shanxi. The turians proceeded to starve out your remaining humans and occupy the globe. Facing starvation the human beings garrison surrendered to your Turian Hierarchy. One month later, a persons Second Fleet responded by annihilating the turian fleet around Shanxi. In response the turians prepared for full scale war. The Citadel Council saw that humanity would either be annihilated or annexed with the turians and stepped in. The humans were then given an embassy inside the Citadel Council. Citadel space, being a whole, is ruled with a conglomerate body of governments known as being the Council, which can be made up of members with the three prominent alien races: the asari, a race of unisexual aliens which bear resemblance to blue-skinned human females; the short-lived salarians; and also the raptor-like turians. Other alien species seen within the game add some reptilian krogan, the four-eyed, humanoid batarians, the aquatic hanar, the methodical, monotonous-voiced and quadrupedal elcor, along with the environmentally suited quarians and volus. Dozens of other aliens are asserted to exist over the galaxy, but are certainly not seen or mentioned inside the game. Much background and exposition is related with the Codex, an in-game encyclopedia whose entries expand as being the player investigates new locations and asks questions of their residents. Three historical wars, predating human presence in Citadel space, are of particular relevance to players. The Rachni Wars began around 1 CE; these insectoid aliens were found when Citadel explorers opened a dormant mass relay and accidentally introduced them towards the galaxy. Over almost century of conflict, the rachni came near overwhelming the Citadel races, till the salarians discovered the krogan, a warlike species who had evolved redundant organ systems, an inclination to aggression and really high birth rates to live conditions on their own homeworld of Tuchanka. The salarians culturally uplifted the krogan, gifting all of them with advanced technology, medicine and having access to planets unplagued by nuclear winter, toxins or perhaps overabundance of vicious predators. The flourishing krogan joined the war resistant to the rachni and pursued it to completion, eventually exterminating the species entirely by around the 3rd century CE. The Krogan Rebellions began about 700 CE and stemmed directly from your uplift throughout the Rachni Wars. The now-uplifted krogan displayed an aggressive colonization policy, eventually claiming worlds already populated by other Citadel races. Diplomacy failed, with all the krogan literally daring the Council to halt them; as well as with the turians then Citadel newcomers for their side, the Council yet again found itself around the receiving end of any losing war. The final solution came inside the form from the genophage, an artificially induced and true-breeding genetic mutation created jointly through the salarians and turians. It causes pre-natal neural failure in every but one inch 1, 000 krogan pregnancies, contributing to stillbirths and miscarriages. Though the genophage was deployed before 800 CE, krogan culture remains struggling to adapt to it inside the present day 2183 CE. Finally, the Geth Wars were a result of efforts from the quarians to develop robots for labor and military purposes. The geth were deliberately designed to ensure each individual became a relatively limited hardware platform, relying upon wireless networking to obtain higher processing power, nevertheless the quarians tweaked their programs extensively, allowing the geth to evolve into true artificial intelligences. The terrified quarians ordered the destruction of each geth whenever they realized what they have to had done, and also the geth, defensive with their lives, declared war against their creators. The geth won: in 1895 CE the quarians determined to abandon their house planet and have absolutely since resided largely aboard the Migrant Fleet, a flotilla made up of 50, 000 starships. The geth, for part, weren't seen because the end with the war, in addition to their current agenda is totally unknown. The game develops primarily in 2 locations: the prototype frigate SSV Normandy, as well as the Citadel, a gigantic, ancient space station supposedly built from the Protheans and which currently acts since the center of galactic civilization. Throughout the experience, however, the gamer may navigate the Normandy to numerous planets, moons and also other destinations. CHARACTERS: The player takes management of Commander Shepard, a veteran soldier who is usually customized by the ball player. The characters appearance also varies based about the weaponry and armor the gamer uses. In addition to customizing Shepards gender and search, players can also go with a back story for your character, which influences dialogue throughout the action, along with which side missions are going to be available to your character. The players main character is practically always coupled with two additional characters, providing support during battles and adding to dialogue. These characters will not be created by the participant, and treatments for them is limited by directing squad movement and for the utilising of these technological/biotic abilities. While aboard the Normandy, the gamer may construct relationships between Shepard which characters, potentially checking further assignments. There are six characters met inside the game who can join your struggle; each features a detailed back-story thus their own reasons behind wanting to help. Two in the characters are human plus the other four are aliens. PLOT The game begins aboard the experimental SSV Normandy, commanded by Captain Anderson with the exceptional executive officer, Lieutenant Commander Shepard. The Normandy is sent for the human colony of Eden Prime to recoup an unearthed Prothean beacon. To assist, the Citadel Council, the galaxys primary governing body, sent one in their top agents, Nihlus, a turian Spectre. He has also been used on observe Shepard, who's going to be a candidate for Spectre membership. Spectres agents in the Special Tactics and Reconnaissance office are higher than the law and work directly with the Council. No human has ever received the title, and also the human Systems Alliance, particularly Council representative Donnel Udina, hope that by having this title, humanity will get increased stature inside the galactic community. Nihlus, Shepard, and biotic Kaidan Alenko land and meet Gunnery Chief Ashley Williams, who reveals the Eden Prime colony is under attack from the robotic race known because the geth. The geth are led by way of a rogue turian Spectre named Saren Arterius, who kills Nihlus. After the battle ends, Shepard locates the beacon and turns into a vision showing Protheans being overwhelmed by mechanical forces. The Normandy as well as crew are summoned by Udina on the Citadel. Unfortunately, Shepard is struggle to convince the Citadel Council of Sarens treason without solid evidence. Citadel Security officer Garrus Vakarian and krogan mercenary Urdnot Wrex lead Shepard to your quarian mechanic named TaliZorah nar Rayya, who possesses a recording of your conversation between Saren plus an asari Matriarch named Benezia, discussing their victory on Eden Prime. The recording also mentions an artifact referred to as the Conduit along with the return of the force known since the Reapers. Confronted using this type of evidence, the Council revokes Sarens Spectre status and makes Shepard the initial human Spectre. Shepherd is ordered to seek out Saren using the assistance of Kaidan, Ashley, Garrus, Wrex, Tali, and pilot Jeff Joker Moreau. Captain Anderson relinquishes command in the Normandy to Shepard, who uses it that you follow several leads supplied by Anderson and Udina. On Therum, Shepard rescues the archaeologist Dr. Liara Tsoni, Matriarch Benezias daughter. Because of her biotic abilities and expertise within the Protheans, Liara joins Shepards squad. On the colony of Feros, Shepard fights off forces whom Saren has shipped to investigate the Thorian, a sentient plant-like creature which has the power to regulate individuals. From these agents, Shepard learns that Sarens flagship, Sovereign, also possesses unique mind-control capabilities. On Noveria, Shepard tracks down Matriarch Benezia while battling both geth and people from a restored rachni hive. Benezia is eventually defeated, and he or she reveals she and Saren are now being controlled by Sovereign. Shepard can also be confronted having a rachni queen, revived by Saren from the hopes of making an army, and must decide if you should re-exterminate the race or release them. In between missions, Shepard gets the option of romancing a crewmember; a male Shepard may flirt with Ashley and also a female with Kaidan, while Liara is offered to both. After completing these missions, the Council informs Shepard of any salarian infiltration unit, that's uncovered Sarens main base of operations on Virmire. Upon arrival, Shepard learns that Saren has discovered a cure with the krogan disease known because the genophage. Using it, he intends to breed an army of unstoppable krogan warriors. When Wrex finds out around the cure, he betrays they. Shepard must either kill Wrex, have Ashley kill him, or convince him to trust Shepards decision. Once this conflict is defused, Shepard agrees to support the salarians in destroying the beds base by planting a nuclear improvised blast in it. Shepard leads the infiltration team, while salarian Captain Kirrahe leads a diversionary attack using the assistance of either Ashley or Kaidan; the opposite babysits the bomb once it's been planted. Inside the bottom, Shepard is confronted with Sovereign, who reveals itself to get an actual Reaper. Sovereign explains which the Reapers remain inert within the dark space outside of the Milky Way Galaxy, looking forward to millenia for organic life to build up, uncover the mass relays and expand over the galaxy along those pre-existing routes. Once these races reach a certain volume of expansion, the Reapers awaken and purge all organic life. In truth, the Protheans never built the Citadel or Mass Relays, that have been constructed from the Reapers. Rather, the Protheans were the most up-to-date victims in a very long succession of races systematically sowed and harvested because of the Reapers together with an inexorable cycle. Shepard vows to prevent them, but Sovereign dismisses him and ends the conversation. Saren then generally seems to make his or her own appeal, claiming his allegiance to Sovereign helps you to save organic life forms by demonstrating their usefulness on the Reapers. The fight is inconclusive, and Shepard soon receives news that both Ashley and Kaidan became pinned down at their respective positions. Shepard only has enough time to save among them; additional is killed from the nuclear detonation. With the information Shepards party has gained, Liara is capable to pinpoint the Conduits location with a Prothean world generally known as Ilos. Shepard follows Saren to the planets ancient ruins and encounters a Prothean computer intelligence named Vigil, which explains the Reapers methodology. Vigil explains the Citadel Station is a huge mass relay, how the Reapers use to invade the galaxy en masse. During the very last cycle of extinction, a couple of Protheans survived on Ilos via cryogenic suspension then re-entered the Citadel through Conduit, a miniature mass relay disguised aboard the station like a statue. They been able to sabotage the method that would summon the Reapers. Saren offers to undo this sabotage, and requires the Conduit to acquire him within the Citadel. Shepard pursues Saren throughout the Conduit, coming to a Citadel under attack by Sovereign as well as a massive geth force. Shepard fights through Sarens bodyguard of geth and confronts him. Saren reveals which he has become increasingly subserviant to Sovereign, even accepting cybernetic augmentation. Shepard can fight Saren or convince him to rebel. If convinced, Saren commits suicide, thanking Shepard for his freedom. The Citadel Fleet has custody in the Council but is losing the battle; meanwhile, Joker informs Shepard of the human Systems Alliance fleet massing to counterattack. Shepard can order the Alliance fleet in order to save the Council, go directly after Sovereign while risking the death from the Council, or maybe abandon the Council explicitly. Regardless, Sarens corpse is reanimated by Sovereign, who attacks Shepard via Saren while simultaneously battling the Alliance in ship form. Eventually, humanity prevails, and Sarens corpse is destroyed while Sovereign is dispatched with the Normandy. The precise ending in the game will depend on several factors, such as the fate in the Council and whether Shepard features a higher Paragon or Renegade meter. If Shepard chose to avoid wasting the Council, the Council will thank humanity and convey a human member with their ranks; additional two choices will result from the death with the Council, allowing humanitys ascendance to galactic leadership. Regardless of outcome, Shepard will then be asked to nominate either Anderson or Udina for this new leadership position. Shepard does so, however turns away through the proceedings, expressing the opinion that this Reapers continue to be a threat and must be stopped. EXPANSIONS BRING DOWN THE SKY a whole new uncharted world that introduces the notorious and feared batarians, a humanoid species with four eyes. A batarian extremist group has hijacked a mobile asteroid station from the Asgard system, setting it with a collision course while using nearby colony realm of Terra Nova. Only Commander Shepard will save the countless innocent civilians ahead of the asteroid completes its deadly descent. This mission is concurrent using the main storyline. BioWare has stated the adventure should take ninety minutes to try and do. The expansion also features yet another achievement awarded upon completion with the mission titled as Colonial Savior that has a value of 50 points. Additionally, from the PC version on the game, some text may be found in a compact music outpost for the asteroid once the computer inside is read twice. The message appears to get a humorous jab through the developers at individuals who stirred inside the controversies around the games romance scenes upon its initial release. PINNACLE STATION The events on Pinnacle Station take the shape of mission styles including Timed, Hunt, Capture, and Survival. Once the gamer has beaten the eight initial missions, they can be rewarded with four extra missions. When all twelve are actually beaten, the ball player is in a position to attempt a five-minute Survival mission through which the chances are against them. - ----------------------- - ----------------------- HELP ME SEED MY LOW-SEEDED TORRENTS SO I CAN UPLOAD MORE AND NOT WORRY ABOUT THE OLD ONES! - ----------------------- - ----------------------- Dont forget to snag a replica of my Land from the Dead torrent it is possible to play it online. I HAVE A FEW ONLINE PLAYABLE TORRENTS SO FAR: Land from the Dead Postal 1 and Postal 2 Share The Pain All Mods Sniper Elite Serious Sam: The First and Second Encounter Nexuiz all doom, heretic sotsr, hexen ddc, n similar stuff 52 games NOTE: This Requires a mod to try out online skulltag, its free, google it Doom Collection the many older doom games NOTE: This Requires a mod to experiment with online skulltag, its free, google it OTHERS CAN MOST LIKELY BE PLAYED VIA HAMACHI DOWNLOAD ALL MY TORRENTS HERE: /user/FuCtUpPuNk Can you share Silent Hill PSX PS1 use ePSXe please? Nice to determine your back though. Do more PS1 games man. i looked in the torrent several days ago, there have been 2 seeds and 70-odd leechers, now theres just 1 seed and more than 100 leechers - whats taking place? there work just like or - ratings either. cmon ppl - whether its good let others know, whether not rate it down, as well as for FFS seed assuming its genuine and working there was never 2 seeds yet, nobody finished yet. quite a few ppl can be extremely close. this will work, it's real, it's the full game, absolutely nothing is harmful inside it at all. yes i uploaded it but at the identical time i do employ a trusted user tag on. my uploads are typical clean, sumtimes u might catch the wrong positive though, google what that's if ya are unsure. enjoy. Once it turned out finished downloading I got virus alerts inside a about two dozen places. Hm. It was detected as a possible html/framer infection, with the way. Im definitely not sure, but this might be safe in case you got rid with the htm files. Mass Effect 1 1.02 with ALL DLC FULL GAME INSTALLATION: install game by running through the mass effect 1 folder extract patch 1.02crack using winrar or 7-zip install 1.02 patch and crack it C:Games Mass Effect Binaries extract DLC Pack Mount DLC install Bring Down the Sky first install Pinnacle Station second when called for a serial use one with the following: W29R-A4GJ-APJH-DFGD-7UZG 2AQY-QRX8-EQ4N-FGY8-RUYQ QQ3K-ZLE7-Q4LR-5YQU-T9BN copy dlc crack to game dir C:Games Mass Effect Binaries NOTE: the dlc crack are going to be located around the DLC Pack Disc and that means you must explore it to search for the crack - ----- - ----- - ----- PLAYER CREATION AND CHARACTER CLASSES Although most in the games screen shots and concept art show a similar default male Commander Shepard, it's possible for your player to totally customize their own characters appearance, gender, abilities as well as military background. The game includes six character classes. Each class contains several talents; as each talent is leveled, the type either gains stats extra health, stamina, etc, unlocks new abilities by way of example leveling the Shotgun talent unlocks the Carnage ability, which allows the smoothness to fire a concentrated explosive blast in the shotgun, or unlocks other talents. Each class also possesses an original talent with the identical name since it's respective class; the characters might also have talents associated with their background. Characters who may have reached level 20 will unlock a Rogue VI side-mission on Luna Earths moon inside Sol System, upon the culmination of which the gamer is permitted to choose a brand new specialist class, which often unlocks a whole new talent bar. The specialist class the smoothness is offered is dependent upon the base class. When characters are first created, six courses are available: Soldier, Engineer, Adept, Infiltrator, Sentinel, and Vanguard. Soldiers will be the most skilled with weaponry, Engineers take advantage of use from the omni-tool and tech-abilities, and Adepts will be the best at using biotic powers. The other three is combinations with the first three: Infiltrators undoubtedly are a combination of Soldiers and Engineers, Sentinels can be a combination of Engineers and Adepts, and Vanguards undoubtedly are a combination of Soldiers and Adepts. While the combination classes will not have the focus from the main classes, they're versatile and gives unique game-play opportunities. Vanguards, by way of example, gain access to half in the soldier skills and half from the Adept skills. Players have some treatments for their characters back story. They are capable of choose to happen to be either a spacer born and bred in space, a colonist born using one of Earths extra-solar colonies, or Earth-born hailing from your streets of merely one of Earths cities. They also choose whether they are already the sole survivor of any terrible battle, a war hero, or perhaps a ruthless soldier. These backgrounds simply have a small effect inside the game, although a lot of characters will reference the gamers chosen background when talking to Commander Shepard. The characters background also affects whether some side quests are offered or not. With just one or two exceptions, the characters background won't directly affect the gamers dialogue choices. Dialogue and Morality Previous BioWare titles including Star Wars: Knights on the Old Republic and Jade Empire employed a conversation system where the gamer chose between many responses after non-player characters NPCs had finished speaking. Mass Effect features a system through which responses to NPCs are displayed because general tone with the message, instead of a word-for-word transcription with the message, if the ball player chooses Youre worrying excessive, Shepard might just say, You always expect the worst. A radial command menu, separated into six equal sections just like a pie chart, is shown in the bottom on the screen any time a conversation is initiated. Each section is assigned a concise description from the responses intent, commonly a short phrase including Whats taking? The solution is selected by moving the analog stick or even the mouse inside the Windows version inside the direction in the desired response about the circle and pressing submit. The command menu is organised in a way that each section is assigned a selected inclination being nice, aggressive, etc., making sure that after players became comfortable with the machine they will no longer have to browse the menu, and are capable of respond appropriately, immediately, if desired. BioWare intended the machine to allow the action to be more cinematic and free players from reading a lot of dialogue, as could well be required with all the commonly used system of simply having the ball player choose from complete, sometimes long, written statements. Dialogue is central on the games morality system. The side story along with the number of character interaction choices in Mass Effect are affected by the members chosen morality. Unlike in BioWares previous titles, increased exposure of becoming a pure good or pure evil character is lessened. The overall story is usually affected by players personal choices. Project Director Casey Hudson of BioWare has said players style of play throughout the experience will result in diverging endings that determine the fate of humanity itself, affecting not only the 1st installment, but also the planned sequels. Morality is generally determined by the squad choices during conversations. Hudson has further stated that instead from the good and evil approach that past BioWare games have, Mass Effect morality is founded on giving points as being a Paragon for picking more polite and professional military actions, or like a Renegade for carrying a more ruthless and take-no-prisoners approach. Paragon and Renegade points are scored on two separate scales going for a Paragon option won't negate a past Renegade option, instead of other BioWare titles like Knights in the Old Republic by which morality points were scored for a passing fancy scale making sure that making a Light Side choice negated the morality change characters underwent for creating a Dark Side choice. NPCs react differently to your character dependant upon their past morality choices. COMBAT AND ABILITIES Combat in Mass Effect occurs in real time, but the gamer can pause without notice to change the squads weapons, select different abilities with the squad members make use of, or give general squad orders. The player with his fantastic allies use firearms modifiable with some other upgrades throughout the action, Tech abilities to affect enemy equipment and talents, and biotics comparable to magical attacks or Force powers in other games to battle their enemies. Players directly control their characters actions along with squadmates attacks, but cannot take direct command of these squadmates. They can, however, issue commands while using directional pad, allowing the participant to tell other characters to acquire behind cover, regroup, attack a unique target, as well as to scout ahead. Weapons and abilities with the squad members are selected through use of two wheel interfaces: one with the weapons for the squads disposal, plus the other listing possible powers of every squad member and respective recharge times. The command interface was reworked for your Windows version into displays on either side with the HUD for every squad member. The abilities and special powers that characters have available are driven by the skill sets allotted to them on the beginning from the game and just how further earned experience points happen to be allotted after that. Some special abilities incorporate a biotic lift you can use to pick up objects and enemies, along with a tech ability that decreases the shields of enemies. Two other abilities, Charm and Intimidate, are determined by points, storyline progression, and also the amount of Paragon or Renegade points the participant attains; raising the degrees of these will not likely unlock any attacks, but alternatively open new dialogue options within the sport. Special abilities that the gamer can use inside the game are tech abilities and biotics. Tech abilities are support powers used against enemy weapons and technology, along with biotics. They are activated throughout the omni-tool, which three with the main classes may use: Engineers, Infiltrators, and Sentinels. These abilities include destroying enemy shields, sabotaging enemy weaponry, and hacking robotic enemies to fireside on his or her squad. Tech abilities also provide passive uses, such because the Electronics talent, allowing the party to open up locked crates or salvage components from wrecks. Biotics are powers accessed from the characters using implants that enhance natural abilities to control dark energy, with mass effect fields. These abilities include hurling enemies around with mental performance, raising shields that happen to be resistant to enemy fire but nonetheless allow the player to fireplace through them, and creating small singularities that can cause enemies and destructible parts from the environment to swirl about. Three from the main character classes are competent to use these powers: Adepts the principle biotics class, Vanguards, and Sentinels. WEAPONS AND EQUIPMENT Mass Effect features four classes of conventional firearms pistols, shotguns, assault rifles, and sniper rifles and grenades, along which has a variety of weapon and armor upgrades. The player can pause the action at any time and change the gear used because of the members in the party. This is usually a major strategic aspect on the gameplay, as deciding on the correct equipment could mean the difference from the quick victory and defeat. Equipped backpacks are visible within the characters; the armors have different appearances and all of weapons fold into compact versions which might be stored within the characters back. Weapons may be retrieved with a weapon wheel similar towards the talent wheel. Ammunition is unlimited; rather than needing to reload, a weapon will build up heat until it overheats, and should not fire until they have sufficiently cooled off. In-game, the reasoning due to this is that weapons consist of blocks of ammunition material, each round fired is sheared removed from this central method of getting ammunition. The rounds can be described as being the size of the grain of sand and so are launched through mass accelerator technology at higher than normal speeds. Firing a weapon continuously or by using a weapon that particular is untrained with can result in decreased accuracy, represented by an expanding targeting reticle. The more Talent points which can be spent over a weapon type, the higher the weapon types accuracy and damage. The characters wear dual layer hardsuits which perform the duties of combat and EVA suits. There are three classifications of hardsuits: light, medium, and high armor. These suits supply a limitless method to obtain oxygen, in addition to temporary protection from many planetary hazards like heat and radiation. Heavier suits are at risk of fewer hazards, but cause characters to relocate slower. The suits come equipped with kinetic barriers, which represent shields against incoming fire. Aside from Liara, who's able to wear human armor, each non-human character uses a different form of armor corresponding with their race. Biotic- or tech-wielding characters also can upgrade their biotic amps or omni-tools to supply bonuses thus to their attacks or reduce their cooldown periods. The equipment found by the participant generally increases within stats and cost since the player levels up, denoted by way of a class marking from I to X. Higher class weapons and armor in addition have more upgrade slots than their lower-class counterparts. Upgrades found inside the game get into one of four categories: weapon upgrades, armor upgrades, ammo upgrades, and grenade upgrades. Weapon and armor upgrades enhance certain stats with the item they're put in, for example accuracy or shields, while ammo and grenade upgrades grant things such as fire damage or reduced speed when shot or thrown at enemies. TRAVEL The SSV Normandy, the gamer characters ship, along with a technological marvel within the setting with the game, serves since the primary mode of transportation. Since the sport spans the galaxy, many trips ought to be constructed from planet to planet. Players choose destinations by selecting them by having a galactic map on the Milky Way. The galaxy is separated into numerous amounts of organization, shrinking in scale from star clusters, to star systems, and ultimately down to planets. Travel over the Mass Effect universe is aided from the use of Mass Relays, that are technological artifacts which are capable of transporting vessels nearly instantaneously between star clusters and systems, and resemble a gimbal having two rings. There are two forms of Mass Relays: primary and secondary. Primary relays are linked that has a twin, and for that reason have a single type of travel, but they can span as many as being a hundred thousand light years, according to your games Codex. Secondary relays are omnidirectional which enables it to send ships to your relay within its limited array of about hundreds of light years. Once you decides on something to visit, several options can be purchased. Some planets are just there to complete the machine. Others could only be surveyed for valuable materials. Some astral bodies for example asteroids, moons, and small space freighters are also offered for survey. Finally, some planets is usually landed on and explored. The player can maneuver around on foot or utilising an all-terrain armored personnel carrier known as the M35 Mako. Some segments on the game feature combat requiring the by using this vehicle. Most main story segments and several side missions are geared toward on-foot shooter action. Although the sport follows a primary story, Mass Effect carries a large variety of side missions and free-roam uncharted worlds that may be reached by selecting them throughout the galactic map. Virtually every world is part of your side mission, whether the ball player has uncovered the mission or you cannot. Normally, Shepard will probably be contacted like a solar product is selected being briefed for the side mission by Admiral Hackett, from the Alliance Fifth Fleet, in the event the system has a side mission thats of direct interest to your Alliance military. SETTING Mass Effect is set from the year 2183. Thirty-five years earlier, mankind discovered a cache of technology on Mars, supposedly built by way of a technologically advanced but long-extinct race referred to as the Protheans. Studying and adapting fraxel treatments, humanity has were break free on the solar system and contains established numerous colonies and encountered various extraterrestrial species inside Milky Way galaxy. Utilizing alien artifacts generally known as Mass Relays, the different space-faring races are competent to travel instantly across vast stretches in the galaxy. Within the experience, humanity has formed the Human Systems Alliance, among many independent bodies that comprise the collective of Citadel space. The Human Systems Alliance is usually a rising power inside galactic stage. The only war they've already participated in was the First Contact War in 2157. A human exploration expedition was activating dormant mass relays which has been a practice considered unsafe by Citadel races, mainly because it resulted within the Rachni Wars described below. The turians attacked your little friend fleet and proceeded to capture the nearest human world, Shanxi. The turians proceeded to starve out of the remaining humans and occupy our planet. Facing starvation the human being garrison surrendered to your Turian Hierarchy. One month later, a person's Second Fleet responded by annihilating the turian fleet around Shanxi. In response the turians prepared for full scale war. The Citadel Council saw that humanity would either be annihilated or annexed because of the turians and stepped in. The humans were then given an embassy within the Citadel Council. Citadel space, to be a whole, is ruled by the conglomerate body of governments known since the Council, that is made up of members on the three prominent alien races: the asari, a race of unisexual aliens which bear resemblance to blue-skinned human females; the short-lived salarians; as well as the raptor-like turians. Other alien species seen from the game are the reptilian krogan, the four-eyed, humanoid batarians, the aquatic hanar, the methodical, monotonous-voiced and quadrupedal elcor, as well as the environmentally suited quarians and volus. Dozens of other aliens are asserted to exist over the galaxy, but will not be seen or mentioned within the game. Much background and exposition is related through the Codex, an in-game encyclopedia whose entries expand since the player investigates new locations and asks questions of the company's residents. Three historical wars, predating human presence in Citadel space, are of particular relevance to players. The Rachni Wars began around 1 CE; these insectoid aliens were found when Citadel explorers opened a dormant mass relay and accidentally introduced them towards the galaxy. Over almost century of conflict, the rachni came in close proximity to overwhelming the Citadel races, before salarians discovered the krogan, a warlike species who had evolved redundant organ systems, an inclination to aggression and really high birth rates to thrive conditions on the homeworld of Tuchanka. The salarians culturally uplifted the krogan, gifting them advanced technology, medicine and having access to planets unplagued by nuclear winter, toxins or even an overabundance of vicious predators. The flourishing krogan joined the war from the rachni and pursued it to completion, eventually exterminating the species entirely by around the 3rd century CE. The Krogan Rebellions began about 700 CE and stemmed directly in the uplift in the Rachni Wars. The now-uplifted krogan displayed an aggressive colonization policy, eventually claiming worlds already populated by other Citadel races. Diplomacy failed, while using krogan literally daring the Council to avoid them; as well as with the turians then Citadel newcomers on their own side, the Council again found itself about the receiving end of an losing war. The final solution came inside form on the genophage, an artificially induced and true-breeding genetic mutation created jointly from the salarians and turians. It causes pre-natal neural failure in most but one out of 1, 000 krogan pregnancies, leading to stillbirths and miscarriages. Though the genophage was deployed before 800 CE, krogan culture is struggling to adapt to it from the present day 2183 CE. Finally, the Geth Wars were a result of efforts from the quarians to construct robots for labor and military purposes. The geth were deliberately designed making sure that each individual would be a relatively limited hardware platform, counting on wireless networking to accomplish higher processing power, though the quarians tweaked their programs extensively, allowing the geth to evolve into true artificial intelligences. The terrified quarians ordered the destruction of any geth if they realized whatever they had done, along with the geth, defensive of the lives, declared war against their creators. The geth won: in 1895 CE the quarians determined to abandon their house planet and also have since resided largely aboard the Migrant Fleet, a flotilla composed of 50, 000 starships. The geth, with regards to part, weren't seen since end on the war, and current agenda is totally unknown. The game develops primarily by 50 % locations: the prototype frigate SSV Normandy, along with the Citadel, a gigantic, ancient space station supposedly built because of the Protheans and which currently acts because the center of galactic civilization. Throughout the experience, however, the participant may navigate the Normandy to numerous planets, moons along with destinations. CHARACTERS: The player takes charge of Commander Shepard, a veteran soldier who may be customized by the participant. The characters appearance also varies based around the weaponry and armor the ball player uses. In addition to customizing Shepards gender and search, players can also opt for a back story for your character, which influences dialogue throughout the sport, together with which side missions will probably be available on the character. The players main character is nearly always together with two additional characters, providing support during battles and leading to dialogue. These characters aren't created by you, and treating them is tied to directing squad movement and on the utilising in their technological/biotic abilities. While aboard the Normandy, the gamer may construct relationships between Shepard which characters, potentially setting up further assignments. There are six characters met inside the game who'll join your dream; each carries a detailed back-story and therefore their own causes of wanting to help. Two in the characters are human and also the other four are aliens. PLOT The game begins aboard the experimental SSV Normandy, commanded by Captain Anderson and his awesome executive officer, Lieutenant Commander Shepard. The Normandy is sent on the human colony of Eden Prime to recoup an unearthed Prothean beacon. To assist, the Citadel Council, the galaxys primary governing body, sent one in their top agents, Nihlus, a turian Spectre. He has also been used on observe Shepard, who's going to be a candidate for Spectre membership. Spectres agents on the Special Tactics and Reconnaissance office are across the law and work directly for that Council. No human has ever received the title, plus the human Systems Alliance, particularly Council representative Donnel Udina, hope that by having this title, humanity get increased stature inside the galactic community. Nihlus, Shepard, and biotic Kaidan Alenko land and meet Gunnery Chief Ashley Williams, who reveals how the Eden Prime colony is under attack because of the robotic race known because the geth. The geth are led with a rogue turian Spectre named Saren Arterius, who kills Nihlus. After the battle ends, Shepard locates the beacon and gets a vision showing Protheans being overwhelmed by mechanical forces. The Normandy and its particular crew are summoned by Udina for the Citadel. Unfortunately, Shepard is not able to convince the Citadel Council of Sarens treason without solid evidence. Citadel Security officer Garrus Vakarian and krogan mercenary Urdnot Wrex lead Shepard with a quarian mechanic named TaliZorah nar Rayya, who possesses a recording of any conversation between Saren along with an asari Matriarch named Benezia, discussing their victory on Eden Prime. The recording also mentions an artifact known as the Conduit and also the return of any force known because the Reapers. Confronted with this particular evidence, the Council revokes Sarens Spectre status and makes Shepard the very first human Spectre. Shepherd is ordered to search for Saren using the assistance of Kaidan, Ashley, Garrus, Wrex, Tali, and pilot Jeff Joker Moreau. Captain Anderson relinquishes command from the Normandy to Shepard, who uses it to adhere to several leads given by Anderson and Udina. On Therum, Shepard rescues the archaeologist Dr. Liara Tsoni, Matriarch Benezias daughter. Because of her biotic abilities and expertise inside Protheans, Liara joins Shepards squad. On the colony of Feros, Shepard fights off forces whom Saren has delivered to investigate the Thorian, a sentient plant-like creature which includes the power to manipulate individuals. From these agents, Shepard learns that Sarens flagship, Sovereign, also possesses unique mind-control capabilities. On Noveria, Shepard tracks down Matriarch Benezia while rebuffing both geth and people from a restored rachni hive. Benezia is eventually defeated, and she or he reveals she and Saren will be controlled by Sovereign. Shepard can also be confronted using a rachni queen, revived by Saren inside hopes of making an army, and must decide if they should re-exterminate the race or release them. In between missions, Shepard has got the option of romancing a crewmember; a male Shepard may flirt with Ashley plus a female with Kaidan, while Liara is accessible to both. After completing these missions, the Council informs Shepard of an salarian infiltration unit, which includes uncovered Sarens main base of operations on Virmire. Upon arrival, Shepard learns that Saren has discovered a cure with the krogan disease known as being the genophage. Using it, he offers to breed an army of unstoppable krogan warriors. When Wrex finds out regarding the cure, he betrays the group. Shepard must either kill Wrex, have Ashley kill him, or convince him to trust Shepards decision. Once this conflict is defused, Shepard agrees to aid the salarians in destroying the bottom by planting a nuclear improvised an explosive device in it. Shepard leads the infiltration team, while salarian Captain Kirrahe leads a diversionary attack using the assistance of either Ashley or Kaidan; additional babysits the bomb once it offers been planted. Inside the bottom, Shepard is met with Sovereign, who reveals itself to become an actual Reaper. Sovereign explains which the Reapers remain inert within the dark space beyond the Milky Way Galaxy, expecting millenia for organic life to produce, obtain the mass relays and expand over the galaxy along those pre-existing routes. Once these races are situated in a certain volume of expansion, the Reapers awaken and purge all organic life. In truth, the Protheans never built the Citadel or Mass Relays, that have been constructed because of the Reapers. Rather, the Protheans were the modern victims in a very long succession of races systematically sowed and harvested because of the Reapers in an inexorable cycle. Shepard vows to prevent them, but Sovereign dismisses him and ends the conversation. Saren then appears to be make his personal appeal, claiming his allegiance to Sovereign will save you organic life forms by demonstrating their usefulness to your Reapers. The fight is inconclusive, and Shepard soon receives news that both Ashley and Kaidan are getting to be pinned down at their respective positions. Shepard just has enough time to save one among them; the opposite is killed inside nuclear detonation. With the information Shepards party has gained, Liara is in a position to pinpoint the Conduits location with a Prothean world generally known as Ilos. Shepard follows Saren in to the planets ancient ruins and encounters a Prothean computer intelligence named Vigil, which explains the Reapers methodology. Vigil explains that this Citadel Station is a huge mass relay, how the Reapers use to invade the galaxy en masse. During the very last cycle of extinction, a couple of Protheans survived on Ilos via cryogenic suspension after which re-entered the Citadel through the Conduit, a miniature mass relay disguised aboard the station like a statue. They were sabotage this process that would summon the Reapers. Saren intentions to undo this sabotage, and requirements the Conduit for getting him from the Citadel. Shepard pursues Saren over the Conduit, going to a Citadel under attack by Sovereign along with a massive geth force. Shepard fights through Sarens bodyguard of geth and confronts him. Saren reveals that she has become increasingly subserviant to Sovereign, even accepting cybernetic augmentation. Shepard can fight Saren or convince him to rebel. If convinced, Saren commits suicide, thanking Shepard for his freedom. The Citadel Fleet has custody with the Council but is losing the battle; meanwhile, Joker informs Shepard of the human Systems Alliance fleet massing to counterattack. Shepard can order the Alliance fleet in order to save the Council, go directly after Sovereign while risking the death from the Council, as well as abandon the Council explicitly. Regardless, Sarens corpse is reanimated by Sovereign, who attacks Shepard via Saren while simultaneously rebuffing the Alliance in ship form. Eventually, humanity prevails, and Sarens corpse is destroyed while Sovereign is dispatched with the Normandy. The precise ending in the game is dependent upon several factors, like the fate with the Council and whether Shepard includes a higher Paragon or Renegade meter. If Shepard chose to save lots of the Council, the Council will thank humanity and give a human member with their ranks; additional two choices will result within the death from the Council, allowing humanitys ascendance to galactic leadership. Regardless of outcome, Shepard will be asked to nominate either Anderson or Udina for this new leadership position. Shepard does so, however turns away through the proceedings, expressing the opinion that this Reapers will still be a threat and must be stopped. EXPANSIONS BRING DOWN THE SKY a different uncharted world that introduces the notorious and feared batarians, a humanoid species with four eyes. A batarian extremist group has hijacked a mobile asteroid station from the Asgard system, setting it with a collision course while using nearby colony whole world of Terra Nova. Only Commander Shepard can help to conserve the countless innocent civilians prior to a asteroid completes its deadly descent. This mission is concurrent while using main storyline. BioWare has stated the adventure should take ninety minutes to finish. The expansion also features yet another achievement awarded upon completion on the mission titled as Colonial Savior which has a value of 50 points. Additionally, from the PC version from the game, some text may be found in a compact music outpost within the asteroid in the event the computer inside is read twice. The message appears for being a humorous jab with the developers at people that stirred inside the controversies all around the games romance scenes upon its initial release. PINNACLE STATION The events on Pinnacle Station take the type of mission styles for instance Timed, Hunt, Capture, and Survival. Once the gamer has beaten the eight initial missions, they can be rewarded with four extra missions. When all twelve have already been beaten, the participant is competent to attempt a five-minute Survival mission through which the chances are against them. - ----------------------- - ----------------------- HELP ME SEED MY LOW-SEEDED TORRENTS SO I CAN UPLOAD MORE AND NOT WORRY ABOUT THE OLD ONES! - ----------------------- - ----------------------- Dont forget to snag a duplicate of my Land with the Dead torrent you are able to play it online. I HAVE A FEW ONLINE PLAYABLE TORRENTS SO FAR: Land from the Dead Postal 1 and Postal 2 Share The Pain All Mods Sniper Elite Serious Sam: The First and Second Encounter Nexuiz all doom, heretic sotsr, hexen ddc, n similar stuff 52 games NOTE: This Requires a mod to experience online skulltag, its free, google it Doom Collection the many older doom games NOTE: This Requires a mod to experiment with online skulltag, its free, google it OTHERS CAN MOST LIKELY BE PLAYED VIA HAMACHI DOWNLOAD ALL MY TORRENTS HERE: /user/FuCtUpPuNk Can you share Silent Hill PSX PS1 use ePSXe please? Nice to view your back though. Do more PS1 games man. i looked with the torrent a few days ago, there was clearly 2 seeds and 70-odd leechers, now theres just 1 seed and more than 100 leechers - whats taking? there aren't or - ratings either. cmon ppl - whether its good let others know, whether it is not rate it down, as well as for FFS seed assuming its genuine and working there was never 2 seeds yet, not a soul finished yet. but much of ppl are actually close. this will work, it's real, it truly is the full game, nothing is harmful within it at all. yes i uploaded it but at precisely the same time i do possess a trusted user tag on. my uploads are clean, sumtimes u might catch the wrong positive though, google what that's if ya do not know. enjoy. Once it turned out finished downloading I got virus alerts within a about two dozen places. Hm. It was detected being an html/framer infection, from the way. Im probably not sure, but this might be safe when you got rid in the htm files. Can you develop a gaming PC greater than the PS4 for 400? As you most likely know right now, the PS4 is actually a 400 PC. It has an x86 PC CPU, a normal PC GPU, and also the same sort of RAM that you simply d find using a PC graphics card. There undoubtedly are a few custom chips within the PS4 s motherboard, nevertheless for the most part it s only a normal PC by custom software. This led me to wonder is it possible you actually produce a comparable PC for 400? More importantly, given how Sony has crippled the PS4 s home theatre functionality, is it possible to construct a PC for 400 that's actually better for games and as being a living room media box? To answer that question, we first should agree around the PS4 s hardware specification. It incorporates a motherboard, an AMD APU 8-core Jaguar CPU GPU on a similar chip, 8GB of GDDR5 RAM, a 500GB disk drive, and also a PSU. The PS4 even offers WiFi and Bluetooth and that we ll also need a case, obviously. I think it ll be very hard to create a PC with exactly the same specification for 400, but we ll see. DM 387 Micro ATX case: Not quite a PS4, but as close when we re gonna get for 400 From the get-go, we possess a problem: The APU inside PS4 is different. It pairs an 8-core Jaguar CPU with, essentially, the Radeon HD 7850. The best AMD APU currently around the market the Richland A10-6800K has about one third from the processing power from the PS4 s GPU. There aren't 8-core Jaguar parts around the market merely the quad-core Kabini A6-5200, that is paired with a straight weaker GPU compared to A10. Kaveri, with regards to market in January 2014, are going to be a closer match though the PS4 will still need around twice the graphics grunt.In short, we re forced make use of a CPU and discrete GPU. It just got lots harder going to our 400 target. The other serious problem is the 8GB of GDDR5 RAM, that's an utterly insane peak bandwidth of 176 gigabytes per second. There is no way to create a PC with your a configuration. In the PS4, the RAM is utilized by both the CPU and GPU within a HSA 2.0 configuration, providing a considerable speed boost a choice that isn t available for the PC world until Kaveri launches.It s important to note that even though we could slot some GDDR5 RAM to a PC motherboard, it could probably be additional expensive than conventional DDR3. We ll workout on Newegg for component prices, because that s our components supplier usually chosen when we build new rigs here inside ExtremeTech bunker. Motherboard: ASRock H61M-DGS 50. A no-frills motherboard, and you get integrated Gigabit Ethernet and 6-channel audio. It only supports DDR3 1600 RAM, but that s a compromise we re made to make. CPU: Intel Celeron G1610 50. This chip is simply a dual-core, except for lightly threaded workloads they have comparable theoretical performance for the PS4 s 8-core Jaguar CPU. So, that's it: It is just about possible to construct a PS4-comparable PC for 400. You make a whole lot of concessions, though: We haven t included the cost of an operating system, nor a keyboard/mouse/gamepad. The DM-387 case is often a lot bigger compared to the PS4. There s no optical drive, which means you re instructed to load games via USB or digitally download them via Steam. But everybody has an old copy of Windows XP/7 along with a spare Xbox 360 or DualShock gamepad kicking around, right? Overall, I am very amazed at how close we got towards the PS4 for 400, specifically when Sony says it s losing 60 per console. If we were built with a budget of 460, we can easily ve got a nicer case or even a much faster CPU. There are some which will point towards the drastically different RAM, but usually, with 1GB of GDDR5 around the graphics card, the real-world difference between your PS4 and our 400 PC are going to be marginal. For 400, then, you can use a PC with PS4-like performance that s probably efficient at playing precisely the same games at similar resolution and detail levels. The PS4 will more than likely have an advantage because games could be specifically tailored for the console s hardware provisions, but good, high-budget PC ports really should be almost comparable. For 400, additionally you get a full-fat PC that will play every file type you throw advertising, either locally, using the LAN, or streaming video/music coming from a website. I love the classic IBM keyboard for the picture. Best keyboard I ever endured. Yeah, I cherished my IBM clicky keyboard for decades, too! I think I still it inside a cupboard somewhere. But it absolutely was simply too noisy for me to make use of, day-to-day I type around 140 wpm. Now I work with a Filco with Cherry Brown switches. 140 wpm? That s crazy. I can barely reach 60 wpm. Although on an 8th grader, I d state that s decent. Your grammar is actually comparatively amazing to have an 8th grader. I commend you. Seriously? I didn t realize 8th graders experienced a reputation for bad grammar. Although seeing that I think regarding it, most in the other 8th graders within my school have a similar amount of writing ability I had when I what food was in 4th. Language Arts is oftentimes a frustrating class to put it mildly. Most 8th graders myself included when I was 14 just type like this and they also think its good to only write stuff this way lol!!! I m uncertain why, but I don t even think about adding good grammar when I write or type. It s instinctive. Mistakes and misspelled words just bother me. Although I do possess a problem with procrastination. For example, I really should be finishing an essay right now as opposed to responding to comments. 8th grade at 14? I don t think I ever paid much attention but recall I was a student in my third year of school at 14 and graduated halfway from the next year. That was inside 50 s however and maybe things have changed. Now that I think it over, I did skip a number of grades 1st, 2nd, and 3rd I think as I was a student in an accelerated learning program. Seems unusual to listen to about ages/grades since I am during my 70 s. Thanks with the memory, I enjoyed that. Seriously? So you graduated after you were 15-16 yrs . old? Although it s not as surprising. There s a good deal more to become taught today than 50-60 in years past. Sorry, I didn t mean to cause controversy. I suppose that science and math have changed, and possibly there is truly IS more to master. I have attemptedto keep up to a extent, however, some subjects just don t hold my interest. I m 73 now, in decent health, but somewhat inactive because I sprained my back falling a few months ago. It ll advance. I m unconcerned. I would like to share with you some my story as I so desired to know my grandfathers, but he was too tightly sealed to become informative. This isn t the spot for it, too public. If you want additional information, some suggestions on college and secondary school, or have questions an elderly person could provide. I could achieve that. Post again and let me know as well as perhaps there is often a way to privately send my email address contact info. I do possess a PhD in behavioral psychology along with an undergrad degree in operation. I was every scientist. Eh, there s no controversy. I was just surprised that men and women graduated during this age in the past. There isn t necessarily more to get taught regarding math and reading now, it s technology and science that's really changed. I doubt there was extensive classes on engineering and computers in Middle School back from the 50 s-60 s. People didn t graduate during that age. I graduated during that age because I was not the average person. If i correctly can remember the graduation age was 17-18. Engineering is extensive considering that the 1700 s, and while there have been no computers, there have been the big IBM s and mechanical computers. I worked tirelessly on one on the mechanical machines as being a debugger which meant actually removing bugs caught between contacts! This will get your interest. I got my first computer system when I was 39. It was an 8086 and clocked out at such as 4.77Mhz. Had a huge 10MB drive, and you also watched the link slowly scroll inside the black and green screen. I had a number of those. Next, inside 1986 I built myself a 12Mhz 286 later known as the brain dead chip with something such as a 50MB disk. Back then those machines were a minimum of 2500. My last new computer was that 286. They begun to proliferate and I found them used, or obtain the parts. Good luck for your requirements and many thanks causing me to recall some really good memories. Dr. cook I wouldn t talk to your little troll mocking you simply because you graduated in a very young age. On topic: I can type 192 WPM and I am only eleven. I know C, Javascript, and Lua. I would go along with that, but I m unclear about how old you are, sure I ve seen a great deal of 11 year-old s doing javascript, C Hell, it is possible to find books these, and I learned lua on the ComputerCraft mod at 10. Although I can accept all of that I wanted to evaluate anyway. I mean the sole thing that seemed iffy an 11 yr old can type 192 WPM. Which I guess the conventional teenagers at are about 49-68 WPM. Which is inaccurate however the highest it can go for just a teenager is 99-161 WPM. I mean in logic, up your eyes probably can t even track that should you need to look with the keyboard. Assuming most tweens/teens do, however, many don t like me You know? I have written two books and also over 260 thousand words. Guess my maturity; 9. If you haven t even finished your what is known as book, don t presume how old you are. Looking your profile i thought this was 7 months ago. Sure I got nothing against young authors, but one month later to the present comment here you said that you were 11. My real question is how do you turn 11 in a very month. That was rhetorical; it is possible to t. Assuming you may answer by telling your actual age or admit that you just lied. As smart when you make yourself out for being you underestimate the ablitiles in the Human mind. I m 19years old. Im halfway though with Quantum mechanics, I skipped highschool got a GED at 16. I don t know my exact IQ. I have autism but no person has ever noticed because I m not socially handicapped. I have a very invention product in process now. that s a secret I m finished All my Hebrew Lessons, I have a very feeancia, I work, and I m planning to school for welding only to hold me over till I get yourself a Degree in ether to be a scientist or maybe a engineer. The. Move on. I m never gonna stop learning and I want for being the smartest man inside the world. and I m very spiritual. Dr. Cook, I was scouring the online world when I come upon your post. I do possess some questions I wish to ask you. I had already in reply to among your posts, but I guess maybe you didn t understand. I hope we will get to exchange information. I would really regards. Thank you in anticipation. Certainly Tony, probably my facebook page is better. It s under John M. Cook, and also you will see my avatar just as being the one here in the event the page is correct. There are many named John M. Cook, so be thorough. My apologies, I sometimes am online with Discus, but more frequently not. Sorry to own missed you. Wait, I am presuming you can visit my Facebook page but in all of the honesty I am not informed about Facebook. If I am incorrect perhaps you employ a suggestion. I wouldn't think you'll want this public. Psychological concerns sometimes cause embarrassment, and I view the need for privacy. As I am retired, I enjoy assisting where I can, but that doesn t mean I always can. Your choice, select a place, or email me at at Google.you already know the extension I do this to avoid spam, however my Google acct. contains nearly all spam as I often provide access. Certainly Tony, probably my facebook page is advisable. It s under John M. Cook, and you also will see my avatar just since the one here once the page is correct. There are many named John M. Cook, so be thorough. My apologies, I sometimes am on the internet with Discus, but more reguarily not. Sorry to get missed you. Wait, I am presuming you can head over to my Facebook page but in all of the honesty I am not knowledgeable about Facebook. If I am incorrect perhaps you possess a suggestion. I wouldn't think you'll want this public. Psychological concerns sometimes cause embarrassment, and I see the need for privacy. As I am retired, I enjoy assisting where I can, but that doesn t mean I always can. Your choice, decide on a place, or email me at at Google.you realize the extension I do this to stop spam, however my Google acct. contains just about all spam as I often provide access. Actually you happen to be wrong. Back from the day that they had core language courses of instruction for one, for instance German, Spanish, French Latin and I do mean core curriculum, instead of electives. We only have English being a core now aside from 8th grade where they get subjected to French, but they may be cycled through ALL electives to be a sampler of sorts. Although there is certainly more technology/PC-related courses now, 4 linguistic courses alone is rather a bit nevermind how maddeningly simple yet complex Latin is usually 8th graders employ a reputation for bad everything. Finally, somebody that actually bothers to post correctly online. Okay so IRRELEVANT 4 LIFE, is really Irrelevant forever. Also a lier and loser lol Stop lying. 9 days ago you said on an article titled Baby Name Hailey telling people you are 14. Also, your avatar confirms you're immature and unintelligent. How bout you decide to go fuck yourself? Yes, you do that you simply creepy stalker little fuck. Good bye: You know quite literally nothing about me, cause I m not gonna prove anything to a obvious internet troll and stalker. You go around reading my posts? Get a life loser. You don t understand what parts are true, which can be false, you already know nothing. So you actually can t call me a lier result in don t understand what the truth is. You first ought to know the reality, and also the truth so as to point your finger and call someone a lier. Maybe I m 14, maybe I m 16, maybe I m 80. Maybe my name isn t Hailey, maybe it s Bob. YOU DON T FUCKING KNOW, A N Y T H I N G. Use your brain should you have one. You possess a degree in journalism yet you may t even spell basic words correctly it s liar not lier. You are clearly a stupid child with anger issues. And you labelled yourself being a radical femnazi, which proves beyond a shadow of the doubt that you can be a moron. No, you might be talking about yourself here, not me. My spelling/grammar are impeccable and after this my account activity is private. Good luck stalking all of my posts now. Noob. Your spelling and grammar aren't impeccable. You spelled liar incorrectly then one of your sentences a grammatical error. Anyways, you re clearly a pathetic and stupid child. Have fun with your fictitious degrees. By just how, I didn t stalk you. I engaged your name and quickly scrolled via your comments. Same here, I don t apply it do on the noise but it really just looks so awesome and also the clicking noise sounds the most effective. Good old mechanial keyboards! I wore off each of the letters coming from all of my keys and lastly had to offer i up to check out a USB only setup. It never stopped working and also the keys never stuck. In my country ps4 cost 4000R or like 1800U, so please dont complain. Maybe I missed something, but I don t think the playback quality card you selected is about to fit that case Yep, the development slots on that case are low profile that can be a video card is not. Can we just concede that this answer is no? Not to bring up that video card has a 400W PSU at minimum. It s not just the right GPU. This guy isn t excellent at building PCs He also forgot an optical disc drive. Does anyone really still use their optical drive? I ve got one but I swear a final time i personally used it absolutely was about 2 or 3 in years past lol But yea he kinda screwed up a bit lol so that you d need to go to get a none media style case and yes it d be somewhat bigger although not by much therefore you could then obtain it cheaper; by way of example this Logisys case?ItemN82E16811148062 comes having a 450w PSU therefore you d save another 10 bucks which could actually allow you to have an optical drive in the event you wanted one!:D Yeah but he just said for the beginning he wanted it to get a better media box as opposed to PS3 which might imply that they would love to watch DVDs or maybe Blu-rays on his comparable PC. There s multiple difficulty with this article, besides the case, PSU, and optical disc drive. First off, optimization and overhead cost with the OS are way higher for MIcrosoft. Obviously Sony is holding more resources from developers at the moment until they finalize the OS, so RAM might be better on Windows as opposed to PS4, but CPU and GPU overhead is virtually definitely not. Beyond that, the PS4 gives a low level API with regards to GPU, while PCs tend not to. I know men and women scream Mantle, but that s a pipe dream for gaming. Mantle is going to be great for corporate situations where you possess a ton of PCs and few hardware profiles. It won t be perfect for every GPU around the market. The time it'd take to optimize for any system makes development time ridiculous with no team so large that the experience would lose cash. Maybe they will optimize for that most popular GPUs, but that s as far since it goes. You re taking a look at about double power from your GPU because of optimization that percent arises from GPU manufacturers themselves who say about 50 % the power of the GPU is lost due to your wrapper or graphics API like DirectX and OpenGL. So the 7850 inside PS4 just became a 7970 in PC terms that's considerably more expensive around 300. This article is additionally assuming that sales prices will remain around forever, that is just ridiculous. Not to mention that she s using extremely cheap parts putting this PC together and lots of of them have much higher failure rates than normal the PSU as an example that won t can work with this build. PS4 works on the Seagate harddrive. That s one with the best even if it's 500 GB. This guy is while using the cheapest hard drive around the market. Basically, Sony built the PS4 to last and this also guy built his PC running temporarily and match the PS4 specs on paper with many very huge caveats. This system doesn t match the PS4 in anyway. 1 GB of GDDR5 and 8 GBs of 1600 DDR3 will NOT match 8 GBs of GDDR5 for gaming. His try and say they re comparable is hilarious. The PS4 is effective at insanely higher texture quality in games as opposed to RAM he chose. He s investigating missing textures in games huge black spots over wireframes, they re ugly as hell, as the PS4 is thinking about highly detailed textures everywhere and max quality reflections to start. There s not really a comparison. He has little idea what he s speaking about. They aren t equal. Not even close. While I m not really a fan on the build inside the article, you ve got a good deal of facts wrong with your lengthy post too. 1 I don t think you recognize what optimization turns out to be. PC GPUs tend not to lose half their performance in API overhead, provided the developer got their Certificate of Completion using their company local CC. Its more around 5-10%, depending within the skill from the developers. A 7850 won't offer a similar capabilities to be a 7970 however much console gamers would like it to. If it did, BF4, Watch Dogs, etc, would not ought to run at 900p instead of FHD 1080. They will optimize their games inside the same way they optimized to the 360, decreasing the resolution and frame rate targets. GTA5, for instance, runs under 1024 600 using a frame rate 25fps. I m not gonna add much about Mantle because that d be entirely speculation, but to express it ll only operate in corporate settings with limited hardware configurations is plain dumb. AMD has clearly stated it's going to work with all GCN based parts, which implies any Radeon HD 7xx0 series, HD 8xx0 series, R7, and R9 parts will assist it. 2 Hard drives. Ask 10 people what the very best HDD maker is and also you ll get 11 different responses. There s many people that may call Seagate drives garbage, especially after their buyout of Maxtor. 3 1GB of GDDR5 around the card, and 8GB of DDR3 are independent and never shared. Since neither the 7850 nor the dual core Celeron will saturate their respective buses, they ll be fine. The PS4 is not effective at drawing insanely high testure quality either, if you don't consider 2010 s textures insanely high. I should likewise point out that even although the card selected from the author won t fit inside the microATX case due for the low profile slots, the PSU may actually power it easily enough. So long since its connected on the 12v2 rail, 13A will do. The 400W requirement is added for those who have little technical experience, for instance console gamers. Now, I do view a couple R7 250s nad Radeon 7750s in low profile configs at Newegg, so those may very well be installed in that case. An R7 250 is considerably weaker compared to the 7850 though, even though it can do consume less power. Matching the PS4 s hardware in the PC build at exactly the same price point after all this in time is actually impossible. Even in case you assume the builder already includes a monitor, keyboard/mouse, and OS license. You could game with Linux, but when you re expecting that for being a viable gaming machine in 2014, you re gonna be very disappointed. Have to revisit this again in 2015. Matching the Xbox One is a simpler, and readily attainable, goal though. Its 500 dollar sale price, combined which has a much weaker GPU and a lot of slower RAM allow it to be relatively easy. PCPartspicker is stuffed with 500-600 dollar builds. Matching it for your price can be difficult, nevertheless the PS4 is capped at those specs for the price. And it s virtually no full PC. Its limitations are disgusting, also it uses a weak CPU. The PC that I built 3 years back is in every way superior save the GPU, that is only slightly slower. The computer I built this past year when i handed my old computer right down to my wife is much more powerful versus the PS4 by way of a lot. And before you decide to say, well yeah, however, you just spent 2 grand on the couple computers and also the PS4 is just 400. Think about this, you mentioned a monitor for your setup, why do you assume someone isn't going to have a monitor but assume they use a TV? They more than likely have both. And even as long as they don t already employ a monitor, TVs usually cost a great deal more than monitors, which has for being added to the cost in the PS4 also. Also, the majority of people will have a very computer too, just maybe not really a gaming rig. Those still charge a small fee. Then there s games, you are able to t really get free PS4 games. There undoubtedly are a TON, and I mean a TON of fabulous free games for your PC. There s also most in the same titles for PC that are about the consoles. So however, you might not be capable to directly create a PC box that s a replica with the PS4 spec wise, by developing a gaming PC instead of your PS4, you re lowering costs. By creating a gaming PC instead of the PS4, you re conserving money. If anything, you re opening yourself up to the globe of constant hardware upgrades, and in many cases if you start from your free base PC which you already have, you should have spent 2000 on graphics cards, motherboards, RAM modules, SSDs, Watercooling parts and CPUs before you decide to even realise it. The PC could be the PREMIUM games platform. You can get performance greater than the consoles, sure, but you ought to pay for doing this. a good gaming PC is really a PS4 a TV, a PC for other items than gaming, no free games, games cost over PC games.

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