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Official Patch V1.72e FINAL OFFICIAL
UN-Official Patches 1.73 - 3rd Party
UN-Official Patches 1.75 - 3rd Party
UN-Official Patches 1.76 - 3rd Party
NHeat Mod Launcher Vers. 2
GPL CPU Speed Fix 1.7Ghz or Higher
GPL HUD display - Gears, Speed, Etc.
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CD CLONE TOOLS, UTILITIES, PROGRAMS
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Official After Patch Fix for V1.2.0.1
NASCAR - Cockpits, Wheels, Gauges
Engine Wav Sounds - Start, Idle, Med, High
Problems Connecting to Sierra?
ViewerEditor for NR2003.3do files
Please Contact for Information About the Removal these Files.
NASCAR Racing 4 - Patch v1.3.0.6
NASCAR Racing 4 - Patch v1.3.1.6
NASCAR Racing 3 - Patch v1.2.0.4
NASCAR Legends - Patch v1.2.0.4
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Official Patch V1.72e FINAL OFFICIAL
UN-Official Patches 1.73 - 3rd Party
UN-Official Patches 1.75 - 3rd Party
UN-Official Patches 1.76 - 3rd Party
NHeat Mod Launcher Vers. 2
GPL CPU Speed Fix 1.7Ghz or Higher
GPL HUD display - Gears, Speed, Etc.
Alphabetical List of Links to All Official Game Patches Available for Any Games, Need More?
Alphabetical Links List of All Game Companies too! Files Here Are For Educational Use Only!
Information or files found here is available by searching within the Internet, RacelineCentral is just not a partner, associate or support of the of the respected copyrighted material you might find here. Downloading files or using information from Servers becomes the whole responsibility with the file excepting party. Neither our host or RacelineCentral could be held in charge of damages which will occur from downloading these strictly educational files. Items on this site could change without warning.
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Image drive files, cue/bin are manufactured usually coming from a retail source CD/DVD disc. The Image file may then be used with a hard drive to emulate a CD - ROM device or recorded onto CD/DVD disc while using original retail CD s security keys and structure.
Almost all hacks have finished a special jump command from the system memory upon loading of programs. This can be a document that shows the final hacking process for developing a No- CD for just a game or program fix.
CodeFusion Wizard is undoubtedly an advanced Patch Generator for Windows 9x/NT. CodeFusion can just byte-patch for a particular offset, or compare two files and write the compare info within a stand-alone Win32 bit executable. Supports different file size comparing. Program and Memory Patching Tool Archive for Every Known Use.
Official After Patch Fix for V1.2.0.1
NASCAR -Cockpits, Wheels, Gauges
Engine Wav Sounds - Start, Idle, Med, High
Problems Connecting to Sierra?
ViewerEditor for NR2003.3do files
Please Contact for Information About the Removal of those Files.
For Custom Decal ClipArt for those Sim Game Painting have a look at Raceline Central s Decals Page. If you need help painting, Check out our Painting Tutorial pages. Check out this short movie of your gaming carbomb. It is pretty remarkable what type of things can take place if you twist the proper screws too tight!
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23:14 Sep 15th, 2003 - 16, 191 Views
Sierra has released a patch for Nascar Racing 2003 Season, bringing this racing sim sequel by Papyrus Racing Games to v1.2.0.1. The new patch incorporates a plethora of latest changes and fixes, while making multiplay incompatible with previous versions from the game. Read full article to get more. Thanks: Blues. Gamers Hell Local Download :
NASCAR reg; Racing 2003 Season PATCH README 1.2.0.1 09/02/03 To read this file, select Edit/Word Wrap in the menu above TABLE OF CONTENTS 1 WHAT THE PATCH FIXES 2 HOW TO INSTALL THE PATCH 3 ADDITIONAL INFORMATION 4 CONTACTING SIERRA NOTE: The 1.2.0.1 version of NASCAR reg; Racing 2003 Season is just not multiplayer suitable for previously released versions. As a client you will simply be in a position to see and join 1.2.0.1 servers, and similarly as being a host merely one.2.0.1 clients will have the ability to see and join your server. Additionally, telemetry gathering programs designed for the previously released versions in the game won't be compatible while using 1.2.0.1 version. These utilities should be re-linked together with the updated that may be distributed with all the 1.2.0.0 patch. 1 WHAT THE PATCH FIXES AI: AI cars can be less likely to retire being a result of suffering damage. CAR FILES: Changed the 155 to some Ford. CAR MODEL: Added jack screw holes to rear window. Fixed incorrect shininess map on steering column. CAR SETUPS: Slight alterations in the FAST and JASPER setups to are the cause of ride-height and front spring changes. See PHYSICS section below to get more details. CHAMPIONSHIP SEASON: Qualifying results and volume of poles can be properly residing in Event Results and Season Standings after having a completed qualifying session was restarted. Fixed some minor sorting issues for the Event Results and Season Standings tables. Practice length, Happy Hour length, and also the roster name are actually properly saved in the season file. CONTROLS: When throttle or brake are assigned to your digital control such being a keyboard key or joystick button, traction control and anti-lock brakes is now disabled. GARAGE: Car setup ranges at the moment are properly applied to be a setup is loaded. This prevents the utilization of setup files from previous versions which allowed different ranges. MULTIPLAYER: Fixed a bug which prevented in-car chat if your chat filter was disabled. Fixed a bug which prevented bosses from ejecting other clients. The!clear command continues to be renamed!clearblack so that you can not conflict using the various clear password commands. Increased timeout for race list download. Hardcore mode presently has separate alternatives for driving aids and visual restrictions. When driving aids are restricted, anti-lock brakes, stability control, steering assistance, and traction control are going to be disabled for all those drivers. Increased race session start countdown from 30 to a minute. Black flags that happen to be issued by an admin or as the result of any poll can be cleared. Non-animated opponent pit crews very easily seen in multiplayer races. system messages at the moment are properly translated eliminating the cryptic 1267ever and other alike messages. PHYSICS: Updated super speedway aero drag and downforce maps according to new data Jasper Motorsports. Extended the non-super speedway aero-downforce and aero-balance maps so that once the car runs very low down an aero understeer problem a result of running over end in the aero maps is fixed. Softened motion ratios with the front springs determined by new data from Jasper Motorsports. Slightly stiffer front springs is going to be required to have the same front wheelrate as before. Version 1.0 setups will have the correct wheel rate, their spring rate will likely be displayed based within the new motion ratio. Slightly reduced front bump camber effects. Front suspension geometry is reworked to repair a camber fall-off with steering bug. Chassis had excessive ground clearance, so bottoming out wouldnt occur if this should. Chassis bottoming out friction is increased. Reduced draft effects. Rear weight bias at restrictor plate tracks has become limited to 50% in the cars minimum weight to check 2003 rule changes. Tire wear is more impacted by running tires hot. Stability Control continues to be tweaked to affect tire wear. PIT CREW: Pit crew do not wave pit sign when you find yourself serving a drive-thru penalty if you don't pull in the pit stall area indicating you actually want to pit be aware that the drive-thru penalty will NOT be cleared in the event you do actually stop for service. Fixed a bug that may lead to some never-ending pitstop in the event the spacebar was pressed as the F9 Pit Summary box was displayed along with the car had no damage. RACE CONTROL: Fixed a bug in Arcade mode which prevented you being in a position to clear a drive-thru penalty after speeding inside the pits. Penalties for cutting the course shall no longer be enforced after the car has had the checkered flag. Qualifying session time are going to be extended for tracks. This will allow the usage of 3rd party tracks where qualifying laps previously couldn't be completed from the games default session time period limit. Caution periods with the short ovals Bristol, Martinsville, and Richmond happen to be extended by one more lap. Fixed a bug which caused the speed/gear indicators yellow flag not to ever reset following a debris caution. Increased caution sensitivity. With damage enabled, debris cautions for single car accidents are possible. RENDERER: Fixed a bug that may cause low track rail LODs in wide FOV camera views. Greatly reduced framerate impact of advanced on-car shadows Graphics options while using the DirectX D3D renderer. Car shadows may now use Shadow Volumes. See Additional Information section below for details. Slight optimization to multi-pass rendering inside the DirectX D3D renderer. See Additional Information section below for details. Fixed bug which caused car to car shadows show up opaque black inside the OpenGL renderer. Fixed a bug from the DirectX D3D renderer that for a few users would produce a crash with the Eight-Bowl track this fantasy track can be acquired via a separate track pack download. Fixed a bug from the OpenGL renderer that caused some with the shadows at Las Vegas 76 balls along with the scoring tower not to ever be cast on the car. Fixed a bug within the OpenGL renderer that might cause an crash to desktop at certain tracks. SPOTTER/CREW CHIEF: Added support for 3-wide about the left and 3-wide on the appropriate messages. If you might be already on pit road, the spotter won't remind one to come in and serve a black flag penalty once you cross first finish line. If you exit pit road without serving the penalty, the reminder message will likely then be triggered. TELEMETRY: Player car gauge data and opponent car track position information have become available. See telemetrypapytelemapp.h as well as for details. TRACK ARTWORK: Fixed a problem while using horizon texture at Darlington when cloudy weather was selected. Fixed a graphical issue that may be seen inside the rear-view mirror at Texas. Added missing wall ads back in New Hampshire. Fixed weaponry testing wall texture at Indianapolis. TRACK GEOMETRY: Fixed an incorrect extended surface type for the apron at Bristol-Night. TRACK SETTINGS: Increased Bristol, Bristol-Night, and Martinsville pace speeds to 40 mph to counteract passing the pace car during your pit road. Tightened in the qualifying checkpoints for Daytona and Daytona Night. Added a fresh setting trackdir. See section below for details. USER INTERFACE: Fixed scroll bar on available races table. Added a checkbox to your Options screen to disable the menu background animations. Fixed a typo inside the garages transmission ratio pop-up help box. Added Import and Export buttons for the Opponent Manager Screen. See Additional Information section below for details. Volume with the garage background sound is currently properly controlled from the Sound Option screens User Interface slider. Added a display in the total volume of servers and players towards the Available Races table. Improved scrolling for your driver list table around the Opponent Manager screen. Correct manufacturer car model is actually loaded around the post-race newspaper winning screen. Fixed a bug that could cause the displayed calibration values to cart over from a single page from the controller calibration dialog to a different. Note that this was an exhibition-only issue, as well as in no way had any affect whatsoever about the actual calibration data used because of the game. 2 HOW TO INSTALL THE PATCH 1. Run the saved patch executable. 2. The patch should automatically detect your NASCAR reg; Racing 2003 Season installation directory then begin the patching process. Note that in the event you have modified any with the games files using vacation utilities, it might be necessary to reinstall the experience before the patch can successfully complete its installation. 3 ADDITIONAL INFORMATION SHADOW VOLUMES When utilizing the DirectX D3D renderer Car shadows is now able to rendered using Shadow Volumes on hardware that supports Stencil Buffers. This feature allows for much more realistic car shadows that might be cast on walls. This feature also get rid of the double-dark shadows that you will find seen when multiple car shadows overlapped. To enable this new feature, you have got to manually edit your, changing default 0 to some 1 as shown below: Graphic Options enableShadowVolumes1 ; set one to enable shadow volumes CAR MEGA SHADER OPTIMIZATION When while using DirectX D3D renderer multi-pass rendering very easily made more effective on cards with advanced shader capabilities. To enable this new feature, you have got to manually edit your, changing default 0 to your 1 as shown below: Graphic Options enableCarMegaShader1 ; set to a single to enable advanced shaders where applicable OPPONENT MANAGER IMPORT EXPORT BUTTONS You are now able to import and export car and pitcrew skins directly in the main Opponent Manager screen without entering the paintkit. This allows for the utilization of hi-res textures that previously were only accessible to advanced users who manually edited MIP files. The texture should be a power of 2 multiple of 512x512 for example 1024x1024. Note which the paintkit is not appropriate for these hi-res textures. By default texture compression will likely be enabled each time a texture is imported with the Opponent Manager. If you would prefer which the Opponent Manager not compress these textures when imported, edit the importtextureswithcompression line as part of your, changing the 1 to some 0: Opponent Manager importtextureswithcompression0 ; Enable texture compression on imported textures. TRACK DIRECTION SETTING Theres a brand new line which might be added the near in places you specify chassis and track types, called trackdir. A setting of merely one means the track turns left or counter-clockwise only, therefore the normal insideleft and outsideright spotter is needed, and tires are mounted about the car for turning left. A setting of - 1 means its a right or clockwise track, so a reversed outsideleft and insideright spotter is employed, plus the tires are placed on opposite sides than the usual left track. A setting of 0 means the track turns both all over the place, and so the spotter is only going to refer to nearly everywhere instead of in and out of, in support of outside tires are mounted for the car so that it can turn both in directions equally. Note that by default the overall game assumes a track can be a left-hand oval, so for some tracks this setting are going to be absent. Additionally using tracktype5 to specify a road course automatically turns within the left/right spotter behavior, therefore you should just need to use the trackdir0 should you had a left/right track that you simply did not desire to be counted as being a road course single-file restarts only, road course ratings, etc. HIDE SERVERS RUNNING TRACKS YOU DONT HAVE By default all multiplayer races will appear within the Available Races table. If the server is managing a track which you do not have placed on your system it is going to be shown with arrows
surrounding the track name. If you would want to filter Available Races table never to display races at those tracks, edit the hideunknowntracks line with your, changing the 0 to your 1: Misc hideunknowntracks0 ; Hide servers running tracks I do not have? 4 CONTACTING SIERRA A Customer Service, Support, and Sales B Technical Support C Sierra Warranty and Legal Information A CUSTOMER SERVICE, SUPPORT AND SALES United States Sales Phone: 800 757-7707 or 310 649-8008 Hours: Monday-Friday 8 AM to 4:30 PM PST International Sales: 310 649-8008 Hours: Monday-Friday 8 AM to 4:30 PM PST Fax: 310 258-0744 Sierra Entertainment, Inc. 6060 Center Drive 6th Floor Los Angeles, CA 90045 Phone: 800 757-7707 or 310 649-8008 Fax: 310 258-0744 On-Line Sales Internet USA: B TECHNICAL SUPPORT North America Sierra Entertainment gives a 24-hour automated tech support team line with recorded answers towards the most frequently asked technical questions. To access a reverse phone lookup, call 310 649-8033, and stick to the recorded instructions to discover your specific topic and resolve the situation. If this doesn't solve your trouble, you might still write or fax us using your questions, or call us via our Web site - Sierra Entertainment Technical Support 4247 South Minnewawa Avenue Fresno, CA 93725 Main: 310 649-8033 Monday-Friday, 8:00 - 4:45 PST Fax: 310 258-0755 C SIERRA WARRANTY AND LEGAL INFORMATION You are permitted use this product for your use, but would possibly not copy, reproduce, translate, publicly perform, display, or reduce to your electronic medium or machine- readable form, reproductions from the software or manual with parties the slightest bit, nor sell, rent or lease the merchandise to others without prior written permission of Sierra. You may use one copy with the product on the single computer. YOU MAY NOT NETWORK THE PRODUCT OR OTHERWISE INSTALL IT OR USE IT ON MORE THAN ONE COMPUTER AT THE SAME TIME. UNAUTHORIZED REPRESENTATIONS: SIERRA WARRANTS ONLY THAT THE PROGRAM WILL PERFORM AS DESCRIBED IN THE USER DOCUMENTATION. NO OTHER ADVERTISING, DESCRIPTION, OR REPRESENTATION, WHETHER MADE BY A SIERRA DEALER, DISTRIBUTOR, AGENT, OR EMPLOYEE, SHALL BE BINDING UPON SIERRA OR SHALL CHANGE THE TERMS OF THIS WARRANTY. IMPLIED WARRANTIES LIMITED: EXCEPT AS STATED ABOVE, SIERRA MAKES NO WARRANTY, EXPRESS OR IMPLIED, REGARDING THIS PRODUCT. SIERRA DISCLAIMS ANY WARRANTY THAT THE SOFTWARE IS FIT FOR A PARTICULAR PURPOSE, AND ANY IMPLIED WARRANTY OF MERCHANTABILITY SHALL BE LIMITED TO THE NINETY 90 DAY DURATION OF THIS LIMITED EXPRESS WARRANTY AND IS OTHERWISE EXPRESSLY AND SPECIFICALLY DISCLAIMED. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. NO CONSEQUENTIAL DAMAGES: SIERRA SHALL NOT BE LIABLE FOR SPECIAL, INCIDENTAL, CONSEQUENTIAL OR OTHER DAMAGES, EVEN IF SIERRA IS ADVISED OF OR AWARE OF THE POSSIBILITY OF SUCH DAMAGES. THIS MEANS THAT SIERRA SHALL NOT BE RESPONSIBLE OR LIABLE FOR LOST PROFITS OR REVENUES, OR FOR DAMAGES OR COSTS INCURRED AS A RESULT OF LOSS OF TIME, DATA OR USE OF THE SOFTWARE, OR FROM ANY OTHER CAUSE EXCEPT THE ACTUAL COST OF THE PRODUCT. IN NO EVENT SHALL SIERRAS LIABILITY EXCEED THE PURCHASE PRICE OF THIS PRODUCT. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. Disk and/or Manual Replacement: Product Returns: Vivendi Universal Interactive Publishing International Sierra Warranty Returns 4247 South Minnewawa Ave. Fresno, CA 93725 Returns to the address valid in North America only. Vivendi Universal Interactive Publishing International Sierra CD/Doco Replacement 4247 South Minnewawa Ave. Fresno, CA 93725 NOTE: To replace your CDs please send exactly the damaged CD and also a copy of the dated receipt, if less then ninety days. After three months please incorporate a 036;10.00 handling fee along with all the CDs. For Documentation replacement, please will include a 036;5.00 handling fee along with a photocopy ONLY of either your disk or CD. Please incorporate a letter explaining problems you are experiencing for us to view how we may best resolve them. Payment needs to be made in the time of your respective request. Sorry, no bank cards. Sierras person license agreement, limited warranty and return policy is defined forth from the, found around the CD, and is particularly available through the install in the product. Copyright c2003 Sierra Entertainment, Inc. c1998-2003 Sierra Entertainment, Inc. Sierra can be a trademark of Sierra Entertainment
Sierra has released a patch for Nascar Racing 2003 Season, bringing this racing sim sequel by Papyrus Racing Games to v1.2.0.1. The new patch incorporates a plethora of latest changes and fixes, while making multiplay incompatible with previous versions on the game. Read full article for additional. Thanks: Blues. Gamers Hell Local Download :
Nascar Racing 2003 Season v1.2.0.1 patch 16 MB
NASCAR reg; Racing 2003 Season PATCH README 1.2.0.1 09/02/03 To read this file, select Edit/Word Wrap through the menu above TABLE OF CONTENTS 1 WHAT THE PATCH FIXES 2 HOW TO INSTALL THE PATCH 3 ADDITIONAL INFORMATION 4 CONTACTING SIERRA NOTE: The 1.2.0.1 version of NASCAR reg; Racing 2003 Season is just not multiplayer suitable for previously released versions. As a client you'll be in a position to see and join 1.2.0.1 servers, and similarly being a host merely one.2.0.1 clients will have the ability to see and join your server. Additionally, telemetry gathering programs intended for the previously released versions on the game won't be compatible together with the 1.2.0.1 version. These utilities must be re-linked while using updated which is distributed while using 1.2.0.0 patch. 1 WHAT THE PATCH FIXES AI: AI cars will be less likely to retire to be a result of suffering damage. CAR FILES: Changed the 155 to some Ford. CAR MODEL: Added jack screw holes to rear window. Fixed incorrect shininess map on steering column. CAR SETUPS: Slight alterations in the FAST and JASPER setups to are the reason for ride-height and front spring changes. See PHYSICS section below for additional details. CHAMPIONSHIP SEASON: Qualifying results and amount of poles will be properly held in Event Results and Season Standings after having a completed qualifying session was restarted. Fixed some minor sorting issues about the Event Results and Season Standings tables. Practice length, Happy Hour length, along with the roster name are properly saved in to the season file. CONTROLS: When throttle or brake are assigned to some digital control such as being a keyboard key or joystick button, traction control and anti-lock brakes is now disabled. GARAGE: Car setup ranges are properly applied being a setup is loaded. This prevents the usage of setup files from previous versions which allowed different ranges. MULTIPLAYER: Fixed a bug which prevented in-car chat in the event the chat filter was disabled. Fixed a bug which prevented bosses from ejecting other clients. The!clear command is renamed!clearblack so that you can not conflict using the various clear password commands. Increased timeout for race list download. Hardcore mode presenting separate alternatives for driving aids and visual restrictions. When driving aids are restricted, anti-lock brakes, stability control, steering assistance, and traction control will likely be disabled for all those drivers. Increased race session start countdown from 30 to a minute. Black flags that happen to be issued by an admin or as the result of an poll is now cleared. Non-animated opponent pit crews is now able to seen in multiplayer races. system messages at the moment are properly translated eliminating the cryptic 1267ever and other alike messages. PHYSICS: Updated super speedway aero drag and downforce maps dependant on new data Jasper Motorsports. Extended the non-super speedway aero-downforce and aero-balance maps so that if the car runs very low down an aero understeer problem due to running away from the end from the aero maps is fixed. Softened motion ratios from the front springs determined by new data from Jasper Motorsports. Slightly stiffer front springs is going to be required to obtain the same front wheelrate as before. Version 1.0 setups will still the correct wheel rate, their spring rate are going to be displayed based for the new motion ratio. Slightly reduced front bump camber effects. Front suspension geometry has become reworked to correct a camber fall-off with steering bug. Chassis had an excessive amount ground clearance, so bottoming out wouldnt occur if this should. Chassis bottoming out friction is increased. Reduced draft effects. Rear weight bias at restrictor plate tracks is actually limited to 50% on the cars minimum weight to fit 2003 rule changes. Tire wear has become more impacted by running tires hot. Stability Control has become tweaked to affect tire wear. PIT CREW: Pit crew will not wave pit sign when you find yourself serving a drive-thru penalty if you don't pull into your pit stall area indicating that you just actually want to pit be aware that the drive-thru penalty will NOT be cleared in case you do in reality stop for service. Fixed a bug which could lead into a never-ending pitstop in the event the spacebar was pressed even though the F9 Pit Summary box was displayed plus the car had no damage. RACE CONTROL: Fixed a bug in Arcade mode which prevented from being in a position to clear a drive-thru penalty after speeding inside pits. Penalties for cutting the course are not enforced from a car has had the checkered flag. Qualifying session time is going to be extended for tracks. This will allow the utilization of 3rd party tracks where qualifying laps previously can't be completed in the games default session time limit clause. Caution periods on the short ovals Bristol, Martinsville, and Richmond are actually extended by yet another lap. Fixed a bug which caused the speed/gear indicators yellow flag never to reset after the debris caution. Increased caution sensitivity. With damage enabled, debris cautions for single car accidents are possible. RENDERER: Fixed a bug that may cause low track rail LODs in wide FOV camera views. Greatly reduced framerate impact of advanced on-car shadows Graphics options while using the DirectX D3D renderer. Car shadows are now able to use Shadow Volumes. See Additional Information section below for details. Slight optimization to multi-pass rendering inside DirectX D3D renderer. See Additional Information section below for details. Fixed bug which caused car to car shadows to show up opaque black from the OpenGL renderer. Fixed a bug inside the DirectX D3D renderer that for a lot of users would produce a crash on the Eight-Bowl track this fantasy track is accessible via a separate track pack download. Fixed a bug from the OpenGL renderer that caused some from the shadows at Las Vegas 76 balls as well as the scoring tower not to be cast on top of the car. Fixed a bug inside OpenGL renderer that may cause a good intermittent crash to desktop at certain tracks. SPOTTER/CREW CHIEF: Added support for 3-wide about the left and 3-wide on the appropriate messages. If that you are already on pit road, the spotter do not remind you to definitely come in and serve a black flag penalty once you cross a symptom finish line. If you exit pit road without serving the penalty, the reminder message will be triggered. TELEMETRY: Player car gauge data and opponent car track position information have become available. See telemetrypapytelemapp.h as well as for details. TRACK ARTWORK: Fixed a problem using the horizon texture at Darlington when cloudy weather was selected. Fixed a graphical issue that can be seen within the rear-view mirror at Texas. Added missing wall ads time for New Hampshire. Fixed military services weapons wall texture at Indianapolis. TRACK GEOMETRY: Fixed an incorrect extended surface type for the apron at Bristol-Night. TRACK SETTINGS: Increased Bristol, Bristol-Night, and Martinsville pace speeds to 40 mph to avoid passing the pace car during your pit road. Tightened inside the qualifying checkpoints for Daytona and Daytona Night. Added a whole new setting trackdir. See section below for details. USER INTERFACE: Fixed scroll bar on available races table. Added a checkbox to your Options screen to disable the menu background animations. Fixed a typo within the garages transmission ratio pop-up help box. Added Import and Export buttons to your Opponent Manager Screen. See Additional Information section below for details. Volume from the garage background sound is actually properly controlled because of the Sound Option screens User Interface slider. Added a display from the total amount of servers and players on the Available Races table. Improved scrolling for your driver list table within the Opponent Manager screen. Correct manufacturer car model has become loaded about the post-race newspaper winning screen. Fixed a bug that could cause the displayed calibration values to handle over from a single page on the controller calibration dialog to a different. Note that this was an exhibit-only issue, plus no way had any affect whatsoever for the actual calibration data used because of the game. 2 HOW TO INSTALL THE PATCH 1. Run the saved patch executable. 2. The patch should automatically detect your NASCAR reg; Racing 2003 Season installation directory after which begin the patching process. Note that in case you have modified any on the games files using third party utilities, it could be necessary to reinstall the sport before the patch can successfully complete its installation. 3 ADDITIONAL INFORMATION SHADOW VOLUMES When utilizing the DirectX D3D renderer Car shadows very easily rendered using Shadow Volumes on hardware that supports Stencil Buffers. This feature allows for much more realistic car shadows that might be cast on walls. This feature also clear away the double-dark shadows that you will find seen when multiple car shadows overlapped. To enable this new feature, you need to manually edit your, changing default 0 to some 1 as shown below: Graphic Options enableShadowVolumes1 ; set to at least one to enable shadow volumes CAR MEGA SHADER OPTIMIZATION When utilizing the DirectX D3D renderer multi-pass rendering is now able to made more effective on cards with advanced shader capabilities. To enable this new feature, you need to manually edit your, changing default 0 with a 1 as shown below: Graphic Options enableCarMegaShader1 ; set to a single to enable advanced shaders where applicable OPPONENT MANAGER IMPORT EXPORT BUTTONS You may now import and export car and pitcrew skins directly in the main Opponent Manager screen without entering the paintkit. This allows for the utilization of hi-res textures that previously were limited to advanced users who manually edited MIP files. The texture need to be a power of 2 multiple of 512x512 for example 1024x1024. Note how the paintkit is not that will work with these hi-res textures. By default texture compression are going to be enabled any time a texture is imported from the Opponent Manager. If you would prefer which the Opponent Manager not compress these textures when they're imported, edit the importtextureswithcompression line inside your, changing the 1 to some 0: Opponent Manager importtextureswithcompression0 ; Enable texture compression on imported textures. TRACK DIRECTION SETTING Theres a brand new line which might be added the near in places you specify chassis and track types, called trackdir. A setting of a means the track turns left or counter-clockwise only, hence the normal insideleft and outsideright spotter is needed, and tires are mounted for the car for turning left. A setting of - 1 means its a right or clockwise track, so a reversed outsideleft and insideright spotter can be used, as well as the tires are attached with opposite sides over a left track. A setting of 0 means the track turns both nearly everywhere, hence the spotter is only going to refer to everywhere you look instead of in and out, and simply outside tires are mounted about the car so that it can turn in the directions equally. Note that by default the action assumes a track is really a left-hand oval, so for many tracks this setting will probably be absent. Additionally using tracktype5 to specify a road course automatically turns around the left/right spotter behavior, and that means you should just need to use the trackdir0 when you had a left/right track you did not wish to be counted as being a road course single-file restarts only, road course ratings, etc. HIDE SERVERS RUNNING TRACKS YOU DONT HAVE By default all multiplayer races will appear inside the Available Races table. If the server is operating a track that you simply do not have set up on your system it will probably be shown with arrows
surrounding the track name. If you would want to filter Available Races table never to display races at those tracks, edit the hideunknowntracks line with your, changing the 0 to your 1: Misc hideunknowntracks0 ; Hide servers running tracks I do not have? 4 CONTACTING SIERRA A Customer Service, Support, and Sales B Technical Support C Sierra Warranty and Legal Information A CUSTOMER SERVICE, SUPPORT AND SALES United States Sales Phone: 800 757-7707 or 310 649-8008 Hours: Monday-Friday 8 AM to 4:30 PM PST International Sales: 310 649-8008 Hours: Monday-Friday 8 AM to 4:30 PM PST Fax: 310 258-0744 Sierra Entertainment, Inc. 6060 Center Drive 6th Floor Los Angeles, CA 90045 Phone: 800 757-7707 or 310 649-8008 Fax: 310 258-0744 On-Line Sales Internet USA: B TECHNICAL SUPPORT North America Sierra Entertainment supplies a 24-hour automated tech support line with recorded answers for the most frequently asked technical questions. To access this particular service, call 310 649-8033, and stick to the recorded instructions to get your specific topic and resolve the situation. If this isn't able to solve your condition, you might still write or fax us using your questions, or e-mail us via our Web site - Sierra Entertainment Technical Support 4247 South Minnewawa Avenue Fresno, CA 93725 Main: 310 649-8033 Monday-Friday, 8:00 - 4:45 PST Fax: 310 258-0755 C SIERRA WARRANTY AND LEGAL INFORMATION You are qualified for use this product for your own personal use, but might not exactly copy, reproduce, translate, publicly perform, display, or reduce to the electronic medium or machine- readable form, reproductions in the software or manual with other parties the slightest bit, nor sell, rent or lease the merchandise to others without prior written permission of Sierra. You may use one copy on the product with a single computer. YOU MAY NOT NETWORK THE PRODUCT OR OTHERWISE INSTALL IT OR USE IT ON MORE THAN ONE COMPUTER AT THE SAME TIME. UNAUTHORIZED REPRESENTATIONS: SIERRA WARRANTS ONLY THAT THE PROGRAM WILL PERFORM AS DESCRIBED IN THE USER DOCUMENTATION. NO OTHER ADVERTISING, DESCRIPTION, OR REPRESENTATION, WHETHER MADE BY A SIERRA DEALER, DISTRIBUTOR, AGENT, OR EMPLOYEE, SHALL BE BINDING UPON SIERRA OR SHALL CHANGE THE TERMS OF THIS WARRANTY. IMPLIED WARRANTIES LIMITED: EXCEPT AS STATED ABOVE, SIERRA MAKES NO WARRANTY, EXPRESS OR IMPLIED, REGARDING THIS PRODUCT. SIERRA DISCLAIMS ANY WARRANTY THAT THE SOFTWARE IS FIT FOR A PARTICULAR PURPOSE, AND ANY IMPLIED WARRANTY OF MERCHANTABILITY SHALL BE LIMITED TO THE NINETY 90 DAY DURATION OF THIS LIMITED EXPRESS WARRANTY AND IS OTHERWISE EXPRESSLY AND SPECIFICALLY DISCLAIMED. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. NO CONSEQUENTIAL DAMAGES: SIERRA SHALL NOT BE LIABLE FOR SPECIAL, INCIDENTAL, CONSEQUENTIAL OR OTHER DAMAGES, EVEN IF SIERRA IS ADVISED OF OR AWARE OF THE POSSIBILITY OF SUCH DAMAGES. THIS MEANS THAT SIERRA SHALL NOT BE RESPONSIBLE OR LIABLE FOR LOST PROFITS OR REVENUES, OR FOR DAMAGES OR COSTS INCURRED AS A RESULT OF LOSS OF TIME, DATA OR USE OF THE SOFTWARE, OR FROM ANY OTHER CAUSE EXCEPT THE ACTUAL COST OF THE PRODUCT. IN NO EVENT SHALL SIERRAS LIABILITY EXCEED THE PURCHASE PRICE OF THIS PRODUCT. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. Disk and/or Manual Replacement: Product Returns: Vivendi Universal Interactive Publishing International Sierra Warranty Returns 4247 South Minnewawa Ave. Fresno, CA 93725 Returns to the address valid in North America only. Vivendi Universal Interactive Publishing International Sierra CD/Doco Replacement 4247 South Minnewawa Ave. Fresno, CA 93725 NOTE: To replace your CD s please send the damaged CD along with a copy of one's dated receipt, if less then ninety days. After ninety days please add a 036;10.00 handling fee along with all the CD s. For Documentation replacement, please incorporate a 036;5.00 handling fee plus a photocopy ONLY of either your disk or CD. Please such as a letter explaining the down sides you are experiencing to ensure that us to discover how we may best resolve them. Payment must be made for the time of one's request. Sorry, no cards. Sierras consumer license agreement, limited warranty and return policy is placed forth from the, found within the CD, as well as being available throughout the install in the product. Copyright c 2003 Sierra Entertainment, Inc. c1998- 2003 Sierra Entertainment, Inc. Sierra is really a trademark of Sierra Entertainment
The picks below represent our official Yahoo Fantasy Racing, Fox Fantasy Auto Racing and Continue
Every race weekend, we update our Top 30 Fantasy Racing driver rankings to add qualifying Continue
This tire definitely falls off, I just hope we do not possess failures like we did a final time we ran Continue
Early each race week, all of us of analysts compile their Top 30 driver rankings with the upcoming Continue
It s the very last race of 2015 plus the last one for FNP to be sure it. FNP has become a huge section of my life for 8 many it form of feels like a part of me is dying. I d be lying if I said I ll fully understand how I ll feel next season without doing
The picks below represent our official Yahoo Fantasy Racing, Fox Fantasy Auto Racing and Fantasy Live teams to the 2015 Ford EcoBoost 400. We combine historical performance, qualifying results, practice sessions with each game s unique technique to arrive at these rosters below.
Every week, sportsbooks releaseodds to win the NASCAR Sprint Cup Series race, giving Fantasy Racing playersa baseline products oddsmakers expect before cars hit the track for practice and qualifying. The first table summarizes the perfect Yahoo Fantasy Racing lineup due to this week s race, dependant on currentbetting odds. Odds found in this article represent
Every week, sportsbooks releaseodds to win the NASCAR Sprint Cup Series race, giving Fantasy Racing playersa baseline with the items oddsmakers expect before cars hit the track for practice and qualifying. The first table summarizes perfect Yahoo Fantasy Racing lineup with this week s race, dependant on currentbetting odds. Odds employed in this article represent
Every week, sportsbooks releaseodds to win the NASCAR Sprint Cup Series race, giving Fantasy Racing playersa baseline products oddsmakers expect before cars hit the track for practice and qualifying. The first table summarizes the ideal Yahoo Fantasy Racing lineup with this week s race, dependant on currentbetting odds. Odds utilised in this article represent
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NASCAR Thunder 2003 v1.1 Patch
The version 1.1 patch will keep track of fresh install of NASCAR Thunder 2003 adding a lot of fixes and features. See details for details. This file contains info on issues not covered because of the manual and install guide.
It also contains information about features and bug fixes contained inside first patch.
In Season mode, users vehicle now uses function paint schemes as appropriate example: Jeff Gordons 2002 Dupont 200th with the Daytona 500R.
Changed rear view mirror being higher up, and also a wider field of view.
Season: Backing beyond race after Happy Hour will no longer moves user to next race in season.
Gamespy: OK symbol should easily be visible on driver select screen when joining game.
Moved the Roof camera to be around the roof, and added new onboard cameras.
Prevented finding a wall-riding penalty while moving backwards.
Reduced the temperature difference across your tires because of camber.
Added a brake pressure gizmo within the garage.
General physics enhancements.
Please note: Replays will not be compatible between versions.
SPLIT AXIS or combined axis vs. SEPARATE AXIS
For essentially the most realistic simulation experience, it is crucial to the brake and gas pedals to be allotted to their own separate axes. This results within the best and fastest car control, by getting multiple pedals being pressed with proper individual pedal response on the same time.
In split axis or combined mode, the input from both pedals is sent to be a single input on the game. As a result, you may effectively just use one pedal for a time. If you depress both pedals equally, the signals cancel the other person out along with the game responds as if your pedals usually are not depressed. Thus, full braking power only happens in the event the gas pedal is totally lifted, and vice-versa.
Conversely, in separate axis mode, the input from each pedal is distributed separately to your game, which means you can use both pedals with the same time. One pedal is usually doing something, as the other may be applied for the desired effect without directly affecting the initial pedals input. You could brake while revving the engine, or use advanced driving techniques including trail-braking which we'll cover at a later date.
You may see the difference between both the modes if you calibrate the controller from the game controllers cpanel access this by looking at your cp, simply clicking on Game Controllers, and selecting properties within your recognized and selected controllers. In combined axis mode, the gas and brake are calibrated on merely one axis - after you press the gas it moves 1 axis indicator one direction, and also the brake moves it inside the opposite. In separate axis mode, each pedal will reside without treatment axis. The gas and brake pedals will move two different axes their full-length of travel. This illustrates another essential benefit of separate axis mode: your pedals should have a greater, extensive range of input. Rather than sharing and thereby halving one axis, you can have much more fine control due for the broad, extensive range of axis movement.
You gain full axis travel for finer control as discussed above.
You may use both pedals for the same time.
You can trailbrake. Trailbraking is really a technique utilised by real race drivers to increase their speed and control in cornering. It is usually a difficult process to master, but once grasped and practiced results within a faster, more rewarding driving experience. While the final idea is always to brake in a corner and completely come from the brake with the point of throttle application, you are able to use dabs of throttle to balance your vehicle in mid-corner, or tap the brake to present the front tires grip to tuck into your apex. So separate axis becomes vital to do this fine footwork on each pedal simultaneously.
All with the above equals a very important factor - more speed. Ok, why not a second thing - more pleasurable.
Not all controllers support separate axes. Check the control panels game controller panel or perhaps your controllers manual to determine if it supports separate axis. Here are three controllers who have varying support for split axis dependant upon your main system:
Video: 32MB Direct3D capable video card with DirectX 8.1 compatible driver
Audio: DirectX 8.1 compatible sound card
Controller: Keyboard, Mouse
Video: 32MB Direct3D capable video card with DirectX 8.1 compatible driver
Audio: DirectX 8.1 compatible sound card
Controller: Steering Wheel, Analog controller
Windows 98, Windows ME, Windows XP or Windows 2000
Note that Windows 95 will not be supported.
The NASCAR Thunder 2003 CD is required inside the CD-ROM drive in order to be capable of start and play the action. This applies to both single and multiplayer games.
Some users may feel graphical corruption with all the ATI Xpert128 video card with Compressed Textures enabled. This is really a driver issue and is just not a problem using your copy of NASCAR Thunder 2003. To resolve this issue you'll be able to disable Compressed Texture support in the Display Properties found inside Windows Control Panel.
Windows XP users that have the Matrox Millennium G400 and run for a resolution of 1600x1200 that has a 32bit color depth will recognize that textures are missing from some objects. This problem might be fixed by decreasing the resolution and color depth inside your Display Properties.
If your audio cracks, or pops, try reducing the Hardware Acceleration option within your Sound Properties. The Sound Properties are found from the Windows Control Panel.
NASCAR Thunder 2003 will not support the AltTab functionality. Although task switching functions work correctly in most cases, you can get problems under certain conditions and is also therefore a bad idea.
If you exit the overall game by pressing the AltF4 keys you may go through problems restarting the action. This problem may be resolved by rebooting your body and launching the overall game again. To avoid this problem you need to exit the experience by pressing the ESC key or clicking about the Exit icon from your lower left on the Main Menu. When prompted to stop, press the Y factor to exit the overall game.
When while using the devices that support Force Feedback it is highly recommended that you simply do not turn the ability off to these products while in game. In some instances this might cause someone to receive a Fatal Error message and/or lose the ability to manipulate your car. If for a lot of reason power is lost on your Force Feedback device immediately turn the electricity back on to stop any in the above listed problems from occurring.
Full Scene Anti-Aliasing isn't a supported feature for NASCAR Thunder 2003. If you encounter problems in which the screen will not properly refresh, look Video Display Properties found inside the Windows Control Panel to ensure how the FSAA feature is disabled.
Users can experience texture drop-out inside the NASCAR Thunder 2003 interface when mouse pointer trails are enabled. To resolve this concern, disable the Show Pointer Trails feature from the Mouse options found within the Control Panel.
NASCAR Thunder 2003 requires 150MB of swap file space. If you have under the required 150MB you will have to increase the swap file size. Please reference your Operating System manual for instructions.
The 3D Setup application will determine optimal Audio and Video settings for the PC based around the current hardware configuration. Adjusting these options may adversely affect performance in game.
The use of 1024x768, 1280x960 and 1600x1200 resolutions should only supply on high-end systems. These settings call for a great deal of resources. Only high-end systems are recommended with Direct3D and resolutions greater than 800 X 600.
Selecting 32-bit color will result in a huge performance decrease on older video cards. Use 16-bit color options should you find that you just are getting slow frame rates or graphical problems. Graphical problems range between cars and tracks without having textures to corrupted textures on in-game banners.
Pressing the F9 key will display various race icons that may visually indicate events for example flags, network disconnects, session changes and car status. While none of such icons should be made, these are going to be most useful in multiplayer games and during any race where all rules are enabled.
When the two main flag icons within the left side on the display, the most notable flag icon represents the track flag, as the lower, indented flag icon represents the ball player flag. Icons directly beneath the players flag will further describe the meaning with the player flag.
Blue Flag with Yellow Stripe: Icon of blue flag with yellow stripe. Indicates a person should move over, faster cars want to lap you.
Black Flag: Icon of the black flag. Indicates an individual has broken a rule. User must serve the penalty or perhaps disqualified.
Black Flag with White X: Icon of an black flag with white X. Indicates a person is disqualified and isn't being scored.
Checkered Flag: Icon of checkered flag. Indicates a race ends.
Green Flag: Icon of green flag. Indicates the start on the race, or resume racing after the yellow flag.
White Flag: Icon of white flag. Indicates a final lap.
Yellow Flag: Icon of yellow flag. Indicates a Caution.
Follow Indicator: Icon of car with arrow behind it. User should stay behind the vehicle indicated.
Longest Line: Icon of cars by 50 percent rows. User should move to your back with the longest line.
Low Fuel: Icon of gas can with yellow flare. Indicates fuel levels are low.
Network Problems: Icon of disconnected network cable with yellow flare. Indicates the network connection may be lost.
Next Session: Icon of curved arrow and quit watch. Indicates the Host has advanced race sessions.
Next Track: Icon of curved arrow and oval. Indicates the Host has evolved tracks.
Pass Through: Icon of car with dotted lines passing through pits. Indicates user should traverse pits without stopping.
Pit Closed: Icon of gas can and wrench crossed out. Indicates that pit road is closed.
Pit Open - Gas can icon: Icon of gas can and wrench. Indicates that pit road is open.
Stop/Go: Icon of traffic light. Color determines whether player should stopgo.
represents multiplayer only.
WARNING: EA and EA Sports are certainly not responsible for any damage incurred while modifying the sport. Users who modify the sport files might not exactly be entitled to Technical Support.
CAUTION: Please realize that before editing any game files, it is highly recommended that you simply make backups from the files you would like to edit.
To remove drivers rename the file on the driver you intend to remove to. files are located within the Season03Vehicles directory found inside installation path of NASCAR Thunder 2003.
To listen for your own MP3s while inside the front end, position the MP3 files within the SoundsMusic directory found inside installation path of NASCAR Thunder 2003. Please remember that some MP3s might not properly loop or continue for the next song.
mismatch as another player joins the action. This indicates you has joined the sport with file that differs through the host machine. Modifications to this particular game file may allow many to have an unfair advantage while racing.
Turn Dead Island in to a true zombie apocalypse and prepare to manage over 100x more zombies, including enough ammo you'll want to fight them off.
These beautiful wallpapers are definitely more than scenic shots of Minecraft, but actual in-game creations looking at the fan-base.
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Most those who purchased games online or perhaps store normally won't keep track on the serial number, registration code or CD key on DVD/CD case which employed to install, activate or unlock the games, until if this s high time to reformat or reinstall Windows. For those who misplaced, lost or forgotten the serial keys or registration information from the installed purchased PC games, Game Key Revealer will help you to retrieve or recover the license information.
Game Key Revealer is really a software utility that retrieves the CD-key and serials for installed games on computer. Essentially, Game Key Revealer is in fact the same application with lots of software application which reveals, retrieves, or recovers application s serial code or product key, like Keyfinder Thing, Recover Keys and License Crawler, nonetheless its main focus is on games.
Scan and display serial keys of over 1000 games.
Save to Text or Word Word XP and above.
No installation required and could be ran directly.
The games and its particular developer or publisher which are supported by Game Key Revealer, are such as following, for instance:
Cricket 2002, 2004, 2005, 07
F1 2000, 2001, 2002, Challenge 99-02, Championship 2000
Madden NFL 2002, 2003, 2004, 2005, 06, 07, 08, 09
MVP Baseball 2003, 2004, 2005
NASCAR Thunder 2003, 2004
The Lord in the Rings: The Battle for Middle Earth I, II
Tiger Woods PGA TOUR 2001, 2002, 2003, 2004, 2005, 06, 07, 08, 09
Total Club Manager 2002, 2003, 2004, 2005
UEFA Champions League 2004-2005, 2006-2007
Pro Evolution Soccer 4, 5, 6, 2007, 2008, 2009
Star Wars Battlefront 1, 2
Once user follows Find Games button, Game Key Revealer will scan and crawl the computer for many game keys or serials. Game Key Reveals supports just about all versions of Windows, including Windows 98, Windows ME, Windows XP, Windows Vista, Windows 7, Windows Server 2003, and Windows Server 2008.
Games for all those OS Windows, use on your PC or Notebook
Games for sonyplaystation, along with console games
Games for mobiles, and games for PC pocket USB flash
Games archive collections, a couple of game collected
Framework 2.0 needed
A listing of games where there CD Keys.
No More Searching the Internet For CD Keys!
366 Games well as over 1, 640 Different CD Keys 5 CD Keys Max Per Game
You can copy the cd keys by clicking the cd key you would like then when its highlighted click it a second time. you should then have the capacity to edit the real key entry from there you are able to copy and paste the full cd key.
5 CD Keys - 1503 : Treasures, Monsters and Pirates
5 CD Keys - Aliens vs. Predator 2
5 CD Keys - Sid Meiers Pirates!
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