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In November 2014, PPCII Coordinator Jason Stabler delivered an exhibit at the Pathways to Prosperity 2014 Conference. The presentation Made
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I ran across this url to Paul Krugman being insightful and thoughtful around the general question of What is often a Model and What do we use them commercially in Science? It s about economics and specifically kinds of development economics, though the general questions of methodology sign up for social sciences more broadly. It is inside a
The following ad should come in the Cognitive Neuroscience Newsletter soon: Postdoctoral Positions at Northwestern University Memory Systems, Intuition and Modeling Department of Psychology Laboratories of Paul Reber Ken Paller Multiple postdoctoral openings now available on two new projects aimed towards accelerating expertise development from training using memory systems theory. One project will build up
I got another request to discuss yet another media state that technology is detrimental for our brains. It s actually another good demonstration of really poor science reporting in media, so I won t link it, however the topic seems generally of curiosity and it looks like it's based using a curious underlying folk
I was inspired to answer some questions from the middle school student carrying out a research project on game titles. Since I am serious about the topic generally, I should probably learn how to answer most of these questions with an age-appropriate level. My attempt: Jose asks: 1. Do video gaming affect the neural?
This is an extremely interesting piece about the philosophy of science and popular understandings of science: How our botched idea of science ruins everything /article/index/268360/how-our-botched-understanding-of-science-ruins-everything As an exercise to your reader, explain what's incorrect with his complaint that what a lot of people think of science is in fact the opposite of science. Some helpful ideas
How and where memory occur in the brain, particularly memory acquired through practice
How experience shapes action, perception and considered pervasive mechanisms of plasticity throughout the mental faculties
Investigating memory system interactions and intuitive making decisions using visual category learning.
Check the Presentations link within the right side bar to determine the most recent ideas and reports as presented as posters and talks at recent conferences.
I ran across this connect to Paul Krugman being insightful and thoughtful in regards to the general question of What is often a Model and What do we utilize them for in Science?
It s about economics and specifically types of development economics, however the general questions of methodology affect social sciences more broadly.
It is in a very way unfortunate that for several of us the picture of an excellent field of scientific endeavor is basic physics. The objective in the most basic physics can be a complete description with the items happens. In principle and apparently used, quantum mechanics provides for a complete account of the goes on inside, say, a hydrogen atom. But most things you want to analyze, during physical science, are not dealt with at this level of completeness. The only exact kind of the global weather strategy is that system itself. Any style of that strategy is therefore rather a falsification: it leaves out some many facets of reality.
How, then, does the meteorological researcher decide what you should put into his model? And how does he decide whether his model is usually a good one? The answer towards the first question could be that the choice of model represents a variety of judgement and compromise. The model has to be something you are aware how to make that may be, that you are constrained from your modeling techniques. And the model need to be something you may construct given your resources time, money, and patience will not be unlimited. There may be a multitude of models possible given those constraints; what type or ones you ultimately choose actually to make depends on educated guessing.
And you ought to that the model is nice? It will not be right in the manner in which quantum electrodynamics is correct. At a certain point you could be good enough at predicting that a results can be used to repeated practical use, such as giant weather-forecasting models that run on today s supercomputers; if so predictive success could be measured with regards to dollars and cents, plus the improvement of models gets to be a quantifiable matter. In the early stages of an complex science, however, the criterion for the good model might be more subjective: it is often a good model if this succeeds in explaining or rationalizing some of the you see within the world within a way that you will possibly not have expected.
There is additionally a nice description of any Dishpan model by David Fultz as an instance of a hyper-simplified model that illustrated some emergent properties a good choice for meteorology.
What resonates when camping about Krugman s description is really a common desire for building most effective, descriptive models we hope illuminate underlying principles in complex processes. In Economics, particularly Macro, the scientific goal is always to understand systems of unmanageable complexity interactions among each of the people and institutions that produce economic activity. In Neuroscience and Psychology, we try to understand the mental faculties, another system of unmanageable complexity.
I also prefer simple models which has a small couple of parameters as one example of concepts, while wearing a large amount of admiration and respect for modelers who take within the complexity to build up from individual neurons each themselves having nearly unmanageable complexity, fwiw. The simple models also can't be right inside same sense Krugman describes above, however they can are the reason for some useful fraction from the variance we make an effort to explain and hopefully expose some deeper principles that will even eventually direct neural-level modeling.
There s a fantastic question about the other end from the complexity spectrum likewise, about why it's worth even building simple models having a few parameters in addition to simply making theoretical statements like changing x creates a change in y. Such theoretical statements would be the bread and butter of normal approaches to Psychological Science, especially experimental work, but I ll leave the solution as a workout, perhaps being tackled within my graduate seminar the next occasion I teach modeling hints: quantification and prediction are necessary.
Memory Systems, Intuition and Modeling
Multiple postdoctoral openings now available on two new projects targeted at accelerating expertise development from training using memory systems theory. One project will build up methods to increase the use of intuition in making decisions. The second project uses targeted memory reactivation to further improve consolidation processes and speed learning. Both projects reflect collaborative research between your laboratories of Professor Paul Reber and Professor Ken Paller /. Also see additional information around the local cognitive neuroscience environment.
We are searhing for postdoctoral candidates having a strong fascination with human memory research with expertise in several of the following areas: memory systems research, experimental behavioral methods, computational simulation modeling, multivariate pattern analysis, EEG recording and analysis.
Interested candidates can send inquiries and application materials to Susan Florczak. Applications will probably be evaluated when received and hiring decisions made using a rolling basis. Multiple two-year appointments are available. Applications will include a cover letter, CV, and names for at least three references.
We will also be looking to use a new Research Assistant for your lab. Applications for your RA position is going through NU Human Resources.
I got another request to discuss yet another media report that technology isn't good for our brains. It s actually another good illustration showing really poor science reporting on television, so I won t link it, however the topic seems generally appealing and it definitely seems to be based on the curious underlying folk kind of cognition worth considering.
How would this work? How could technology make us less smart? The core idea is the fact that be looking things up, we memorize less and thus we are less smart than we might be otherwise. But this misses the situation of substitution. If you aren t memorizing something you are able to look up, will you learn something else entirely instead?
To me, the interesting underlying idea is: Memory doesn t come with an off switch
We are constantly recording experiences from environment. Of course, not everything gets remembered, so maybe we focus too much around the memory failures. But we aren t consciously turning our memories don / doff through the day. So if we have been trying to memorize arbitrary facts that any of us could research on google instead, during that time we aren t doing something else entirely that could have remaining a useful memory trace. Note that I m describing this being an attention/perception bottleneck, but it really could be considered a memory consolidation level bottleneck likewise which is likely the actual constraint that keeps us from remembering everything we all experience.
The best way for this argument to truly make sense is usually to have a strong theory that everything we will have memorized rather then relying on google might be more valuable in our internal knowledge state than everything we learn instead. I think that is certainly going to get a hard case to create. And it won t actually be about technology.
There s another way to produce a possible technology hurts mental performance case dependant on skill learning/strengthening. If memory is often a skill that might be improved by intensive practice, then concentrated efforts to memorize arbitrary information could theoretically allow you to be better at remembering as well as over time, you d just get smarter. But there is no evidence anywhere that long-term memory may be strengthened in this way and many folk have tried to try this.
Working memory looks to get trainable, in case anything, technology that creates you hold a matter in mind while adding the keyword phrases to look this is going to expand your WM as an alternative to causing it to atrophy.
So no, technology isn't going to produce us less smart. It s almost certain to become overwhelmingly inside other direction the access given by the internet to incredibly rich and diverse types of information means the common knowledge content on the average mind in the 21st century can be a lot more compared to the 20th or another prior time.
I was motivated to answer some questions coming from a middle school student performing a research project on games. Since I am serious about the topic generally, I should probably work out how to answer these types of questions with an age-appropriate level. My attempt:
1. Do video gaming affect the mental faculties? Do video gaming affect the thought processes? Do game titles damage the thinking part of mental performance?
Yes, online games can affect the human brain, like whatever else that you do lots of. However, these changes can sometimes be with the better. There is recent proof of improvements in visuospatial attention how you will see the world following game play. There may also be changes to the worse, like increasing aggression, but these will not be yet well understood.
2. Can games improve people s knowledge? Can they help people s grades progress in school? Or can they get bad grades?
Video games probably won t help you in college very much. They can make trouble in schoolwork when kids play lots of games and don t sustain homework and assignments. If you're getting your homework done, playing video games won t hurt and will actually help slightly.
3. Can games make people lose time? With family and friends? Time outside?
If you spend an excessive amount of time on games and make time for friends, family, proper exercise and sleep, then that can very likely lead to further problems.
4. Can game titles make people sick? Gain weight? Headaches or maybe a tumor?
Some people report dizziness and nausea upset stomach from games that provides you first person perspective. This is likely related towards the kind of motion sickness you are able to get when riding in the car. In rare cases, a number of people may react badly to flashing lights/sounds in video gaming. In general, games won t cause you to sick. If you eat in the unhealthy way when playing videogames, which could lead to fat gain and other health conditions.
5. Can games make people dependent on what their mainly about? How do they do that? Why do people get addicted?
Gaming addiction is just not well understood. Games aren t addictive how other things can be like cigarettes. However, you will find certainly a number of people who have problems similar to 2 and 3 above. They seem to try out so much it messes up plenty of other things later on in life. That looks much like being addicted. It also will look like many other problems that teenagers often encounter mood swings, depression, difficulty in in relation to others. I do not think it can be well known whether games could cause those problems or whether kids having those varieties of problems for another reason why sometimes like to play many videogames.
Thank you significantly for your help.
As an exercise on the reader, explain wrong with his complaint that what the majority of people think of science is in fact the opposite of science.
Seems just like a topic we should be discussing in 205. I think it s the right amount of meta to get a class on experimental design.
Rapid learning of higher-order statistics in implicit sequence learning K. R. Thompson P. J. Reber Implicit learning involves extracting experienced regularities and statistical variation from your environment so that you can improve behavior. Because expertise in environmental structure is acquired over and above awareness, it really is challenging to determine the nature with the information that
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