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flash player v11 2 download cuteftp 7 1 professional download dramatica pro mac download free download adobe flash professional cs4 for mac Below is often a snapshot on the Web page the way it appeared on 12/17/2015. This would be the version from the page that's used for ranking your pursuit results. The page can have changed mainly because it was last cached. To see what will often have changed minus the highlights, visit the current page. We have highlighted matching words that include the page below. Inspired through the apocalyptic Norse myth of Ragnarцk, this sequel to Cultures puts players from the role of Bjarni, a Viking that's faced with all the premonition associated with an epic battle between Good and Evil. Hoping to postpone the end in the world, Bjarni sets from a journey across one half of Europe. Along the way, a brave Franconian, a technologically gifted Byzantine, plus a mystical Saracen join him in the quest, that can ultimately cause them to the evil Midgard Serpent. A comprehensive tutorial mode includes systematic introductions for the game in addition to its features, to assist players begin on the right foot. Each on the four heroes carries a distinct look and unique ability, useful with battle but in addition in adventure-puzzle problem solving. The games AI has been improved over those of its predecessor, apparent inside the behavior with the allied villagers in addition to members of other tribes. Multiplayer gaming is supported by way of a local area network or Internet connection. Having colonized America from the first Cultures, the sequel sees young Bjarni and his awesome tribe of Vikings scuttling back throughout the Atlantic to Europe on the lookout for allies, from a terrifying vision suggests that the tip is quite literally nigh. But not surprisingly impending apocalypse, there isnt any real a feeling of urgency for the game. You have no deadlines, few real goals to realize beyond gathering X units of resource Y, as soon as youve completed one with the vaguely defined missions youre liberal to continue playing provided that you want. At its heart Cultures 2 is usually a toy box, leaving you unengaged to build up a Viking village and advance its inhabitants for your own glacially slow pace. Each time you get started you have a couple of Vikings in case youre lucky 1 or 2 buildings at the disposal. Your men get started as plain civilians who are able to be assigned a fairly easy job like scouting, resource gathering, hunting or building, but when they gain experience with that job, new options open for them. For example, after having a while digging up clay an adolescent Viking can climb the position ladder to become potter, after which you can create a potters shop for the kids where they're able to make bricks. Eventually they're going to gain enough experience when it reaches this to progress to building tiles and at last move on to. crockery. The resulting technology tree can appear far more complex of computer initially appears, using the various branches all intertwined. Constructing one building often requires you to definitely upgrade another first to provide the appropriate materials. Complex components like tiles and marble could only be made by more skillful workers, who subsequently need more advanced workshops to provide those goods. At first this is often somewhat baffling, especially because the computer doesnt bother to warn you in the event you start building something you do not have all the necessary components for. Instead your builders is certain to get part way through erecting it and after that down tools, firing off warning messages that they can cant continue simply because cant find resource X. Having said that, workers will down tools in the slightest provocation anyway. Every Viking requires food, sleep and entertainment, so when soon as one from the status bars tracking these needs gets too low, they may stop whatever theyre doing and wander off. Even inside the happiest and greatest organized of villages your movements will be thwarted at each and every step by lazy Vikings going home to get a snooze, while people constantly stop work and talk with each other to meet their social requirements. The biggest gossips of are, naturally, women. Luckily, this being the old, Viking ladies have nothing else to perform except cook dinner making little baby Vikings. While the males are off working, it is the women who gather food, furniture and also other goods from bakeries, shops and storehouses to have their menfolk entertained once they come home after the hard days work. And in case you feel you might need a bigger population, married women could be ordered to create sons or daughters at the moment, although they could only raise one child at the same time, plus it takes some time for the children to grow enough to begin with working alongside their parents. As you can have gathered nowadays, Cultures 2 can be an incredibly complex and time-consuming game. Even something as simple as developing a house will take several minutes to attain, and although you may run the experience at anything as much as three times normal speed, even so its pretty slow. Theres also the additional frustration from the pathfinding AI, that has an unnerving capacity to get lost. Scouts can organize signposts to raise the area which your citizens can buy their way around, but people can still wander off even when theyre standing some pixels derived from one of. When obstacles for example mountains, buildings or defensive fences are added for the equation things get more serious, and it is not unusual to get a little cluster of lost Vikings starving to death along with a hill. The AI doesnt really offered much of the fight if you're competing against other tribes either, and sometimes you find the streets of rival villages packed filled with people just waiting for chatting to the other. If you decide to stick them out of their misery, combat is clumsy and imprecise. You can assign different weapons, armor and equipment to each and every individual soldier, but once a fight begins its impossible to get any control of it. Normally this isnt an issue, as fights are rare, but some on the campaign missions include vast adventure sub-sections where a small number of your men vanish to a cave complex to accomplish some task, and also you end up spending another half hour wandering around a maze killing wolves or hostile French soldiers. This really isnt what the action is good at, and the thankfully rare sections can be a horrific waste. If you will find the patience that will put up together with the plodding pace, convoluted technology tree and AI problems, Cultures 2 has a lot to offer. Theres a long single player campaign to savor, together with several free play maps plus a multiplayer mode, although you will be lucky to get anyone to play against. Personally I found the entire thing a bit too sedentary, your mileage are vastly different. 2015 San Pedro Software Inc. Contact:, carried out in 0.005 seconds. Created through the makers of Settlers II, Cultures follows a comparable strategic community building vein, with stronger increased exposure of combat they are Vikings, all things considered. It also draws comparisons to your variety of other strategy, simulation and management titles, including Age of Empires or 1602 And in a fashion similar to The Sims and Tropico, each character possesses individual names, skills, and requirements. Why was the Stargate program based outside of Earth? With each of the times they brought back dangerous aliens, technologies, pathogens and who determine what else. It makes more sense for your Stargate program to become based away from a less vulnerable and important planet much like the alpha site or ANY other planet? Its not like members with the military arent used to spending extended periods of energy away from their houses and families. The Doylist answer was that made the sets easier, and expanded the volume of dramatic storylines they are able to tell. The In-universe solution is that for that first few seasons at the least they didnt have got secure off-Earth locations make use of, so Earth was all these people had. We do discover their whereabouts start to make use of off-world locations and then though, nevertheless the need for control with the secret project has them continue to work with the SGC as being the main base. Why did the director/producer have a new man with super short hair play Ra in Stargate Continuum? Have they never witnessed the original movie or did they furnish the guy short hair just so they might distance themselves from the initial Stargate movie? Goauld can transform hosts, so it is just not much of the issue. Maybe Baal killed or gravely injured Ras previous host. Whats stopping Ra from acquiring a haircut? Nothing, but I wondered about the away from universe reason the important life believe that the director had for giving Ra this short hair cut. The guy they employed to play Ra in Continuum is similar actor who played Ra inside the season 8 episode Mobius. Just like ONiell and Jackson have different actors with the TV series, the same is true Ra. Yeah, but they might have just due to the Ra actor a wig of long hair. My real question is why didnt they? It might be how they just didnt care since it just didnt Snake Plissken became MacGyver between movie and series, a character going from long hair to short hair inside the transition doesnt appear to be a big deal. Besides, reportedly the folks who made the series and also the people who made the movie didnt like the other person very departing through the movie in this particular visually obvious way could have been their subtle middle finger. Because you simply cant beat physics. Look with the history of weapons. When you desire to be sure you hurt one other guy even as part of his armor, you dont employ a bladed weapon. You use something blunt and. Armor is normally made thin to are the reason for weight. Metal is bendy. Armor might deflect a sword or maybe a knife without issue for the person inside. But if you hit them a blunt instrument, would it really make a difference whether he dies on the mace itself, and the fact it put a tremendous dent in the close fitting armor? Kinetic energy man, you only cant beat it. Someone will probably jump in and talk concerning the staff weapons as well as the Zat guns. Yes, they may be good weapons. But they're also common. When ONeill wanted to become sure to get Apopsis, what did he do? He threw a knife at him. Heat is usually isolated, energy weapons might be blocked, but kinetic energy is difficult to beat. They arent even wearing kevlar vests. Theyre wearing Blackhawk tactical vests, which might be really just convenient pockets. A couple of episodes might misidentify them as kevlar vests, however they arent. Reverse-engineering better armor and weapons for small-scale deployment is less significant, because the SGC is much more focused on defending Earth from large-scale attacks by Goauld motherships. Automatic weapons are perfectly serviceable against Jaffa, and armor other than Auris Bochs isnt terribly effective against either staff blasts or zat guns. The research, materials, and infrastructure needed to make improved personal weapons and armor can be better allocated to big honkin space guns. Just how useless exactly were the Asgard, Furlings as well as the Nox inside infamous Alliance from the Four Great Races? when we can see from SG-Atlantis, the Ancients were technologically better than even the current day Asgard - a people separated by hundreds of years. This would imply that either Asgard technology entered a dark ages of zero progress for a number of millennia, or that they had even less technology compared to Earth. The other two races couldnt have already been much better off either, if we consider the sheer not enough machines that happen to be discovered abandoned compared to vintage Ancient and Goauld tech. To put each one of this right into a modern perspective it is the equivalent of America forming the United Nations with Easter island, Somalia and Ethiopia. This all leads towards the rather unfortunate implication that not even close to being the Alliance on the Four Great Races it absolutely was closer for the Alliance of One Great Race and Three Spongers. Suppose the relative development of, say, the Asgard as well as the Ancients with the time with the Alliance being formed was comparable to present day Asgard as compared to us Tauri folk. Now consider how often the Asgard needed us to drag their asses out from the fire. Theyre big for the benefits of working with those who dont think the direction they do with regards to problem solving. Maybe the Ancients taught them that? Its difficult to say anything regarding the Furlings, since we never see lone encounter some their left-over things. Whos to convey how advanced or capable these were compared towards the other members on the Alliance? As for your do they seem just like the sort to become inventing new stuff? If anything, they seem to achieve the back to nature thing taking. Maybe theyve been at their current level from the time they Ancients were around. The Asgard have elected some pretty decent technological breakthroughs. Look at their latest beam weapons. Capable of taking out a complete Aurora class Ancient Warship, inside of a few shots. And for being fair, the Asgard also have two major distractions. The Replicators as well as their clone degeneration. By having to concentrate most of their efforts on these complaints, decreasing the amount of focus they are able to give to other projects. As for your Nox, we are unsure much about them. We know they will turn invisible and revive the dead, plus they a floating city, but thats all. They could have plenty of technology for everyone we know. Same while using Furlings. Sam described the backwards time travel to be a sort of rewinding of their time. Since Tealcs molecules were excluded on the effect, they didnt reform into his younger self, but stayed as his older self. Never mind that almost all of his molecules should are already cycled out by that No, no, that covers it perfectly in the event you consider the whole lot as a rewind. Tealcs molecules might have cycled out, but been replaced by his current molecules. Since his current molecules are staying, they arent being cycled out backwards throughout the rewind. The proper possessive type of Tealc bugs me. Tealss? Tealcs? Tealcs? Neither of the. Its Tealcs. Well, in Japanese, its Tiruku no, to make sure they get off easy. You know, with the exception of calling the type Lies, Tiruku is the foremost thing ever. They show Stargate in Japan? Awesome! Yea, doesnt end with s so s is proper. Looks weird concerning arent any nouns in English that have already got an apostrophe that close to the finish. At least none that I can visualize. Even whether it does trigger s s is proper, although its become accepted or else technically correct for anyone to leave from the s on singular possessives; lord knows you listen to it when you say it, at least within the dialect of English I grew with. Its not like English needs any longer bizarre grammar rules. One way of getting an apostrophe that close to the finish: The apostrophes in many contractions replace 1 letter, but cants apostrophe replaces two. The Antarctic Stargates DHD was told have run beyond power there after. It was obviously an attempt through the writers to protect what would somewhat be a plot hole, nonetheless it does explain the condition away. Of course since Earth has spaceships there isnt any reason we cant grab a spare one from another planet. Yes there's: It would leave that planet and not using a DHD. This is merely one tropers opinion, however the Ancients probably designed each DHD just to work having a specific Stargate in order to avoid this from happening. Of course, Stargates could be manually dialled together with the help in the circus strongman or friendly neighbourhood Jaffa, The SGC probably prefers the control that their setup offers in comparison to your DHD. Thats a good point. Anyone with the exceptional mother can activate a Stargate thats connected with a DHD so long when they know at the very least one valid address. But with all the SGCs computerized system the Stargate are only able to be activated derived from one of place: the gate control room. With this setup the SGC has much greater treatments for how, when, and why the stargate might be activated and who are able to do so. They can install a variety of security measures, including identity scanners or password programs, rendering it next to impossible for someone to activate the gate without official permission or at the very least not without someone searching for it. And whenever you have dudes such as the Reetou as well as the Stragoth walking around, preventing unauthorized gate activations is usually a top priority. Another advantage: efficiency. The MacGyver ed DHD may dial slower than the usual regular DHD however it also would it automatically, meaning it is possible to just log into your computer, select dial Abydos, and let it run. You do not have to worry about wrong numbers as we say like you would should you had make use of a DHD to dial the gate up manually and considering just how much it costs in order to turn the gate on, the SGC definitely want to generate sure the address is dialled right the 1st time. Also, studying the galaxy via stargate means keeping a database of each single world youve ever visited or prefer to visit. No one human contains the mental ability to memorize all of those addresses, so which has a digital database of each single gate address to pick from every time you dial up the gate will be invaluable. No one, except Rodney McKay! We see in late season 8 the Alpha Site gate has both a DHD along with a Dialling Computer, and also the address in dialled from the computer. Didnt they blow a DHD getting Tealc out in the Gates cache? No That was Russias DHD, which originally went using the Giza Gate. The Russians thought it was somewhere somehow but didnt have a gate until they ninjad this SG-1 crashed, so that it was just the beautiful magic button machine. Dialling computers may also input all 39 glyphs and possess macros set-up for internal gate operations, while any person DHD has only 38 glyphs including point of origin glyph and must be manually taken apart to override most automatic gate features. This has always bugged me - when your DHD has 37 glyphs plus some point of origin glyph, but addresses can get combination of six from 38 glyphs, how does one dial a planet using the one missing glyph? You dont, simple as that. Probably rightly so, like going by way of a sun or something that is. Probably ought to bounce by using a midpoint. When the Antarctic Stargate was destroyed, why couldnt the SGC simply bring a Stargate from an uninhabited planet that they had FTL starships then instead of the need to bargain with Russia concerning the use of their Stargate? All right, why didnt they will use the Prometheus right after Unnatural Selection to pick out an unused Stargate, and return the Russian one? The Prometheus didnt receive a reliable hyperdrive until season 8: the many homegrown or Goauld ones they gave it before that either blew up or were too underpowered for it to try and do anything but patrol around earth. Okay, but go even later to season 9 or 10 and theyre still acting like they desire the Russian Stargate: the Russians utilize it as leverage to receive a spaceship. Arguably, when it reaches this point the threat might be more that the Russian Stargate program would affect theirs, ever since the network treats gates about the same planet as identical. Except the Russians managed to get a way for this a third with the way into season 4 Watergate, and so they only picked it up with the beginning from the season. Better yet, you will want to just grab several gates and enable each nation to perform their own Stargate program? Admittedly, several gates during one planet could present an issue, but as long when they schedule their departures properly, it could actually work. As for returning teams, they are able to have all teams head for the Alpha site first this will also manage any issue regarding teams wanting to return early i really enjoy seeing and arrange returning to earth schedule. While there isnt any excuse during SG-1s run, at the conclusion of Atlantis, the titular city returns to Earth, and becomes the dominant gate there. It virtually cuts out Russia utilizing the Giza gate as leverage, since Atlantis is surely an International Earth expedition, while it might be under jurisdiction on the military. As Atlantis was delivered to territory by personnel, though, it could possibly justifiably be regarded property at this point. Wasnt it landed in international waters by a worldwide team? At the end on the episode it is said how theyre planning to return Atlantis to Pegasus, so thats moot. Note how the Russians sold their gate for the US with the short-lived Korelev. After that, they've got no real leverage and dont become it. Given the very idea of alternate universes, how am i supposed to believe the events shown get significance if there is undoubtedly an infinite quantity of universes where said events didnt happen? In fact, considering that there are infinite universes the spot that the Goauld conquered Earth, the whole series seems pointless at a certain perspective. You could declare that about any thought of parallel universes, as well as a lot of existential theories too. It makes each of the difference for the people who are in that dimension/universe. Exactly. Its like saying Well, if you can find other continents, who cares if every one of the people with this continent die? Therell nevertheless be people, with all the same volume of limbs and heads because the people here, so if you don't change. Tealc said hello best: Ours may be the only reality of consequence. For that matter, the wedding horizon looks a bit around the blue side. Blue light scatters more through media like air and water. Also, case horizon has some form of surface tension-like property I believe we're also told this outright, that is probably a design feature to permit things like space gates to figure safely. Non-coherent light may bounce from the surface. Yes, in Watergate it's outright stated that surface tension prevents issues that arent trying to get over the gate from going through. Thus, dialling out coming from a stargate submerged in water doesnt flood another end. What would happen in case you establish a wormhole between two stargates, then stick one gate halfway into the opposite? Since the wormholes tend to be like dematerialization fields generated with the gates, presumably the gate that is stuck in would cease to operate once a part of its circuitry crossed case horizon, collapsing the area, ending the text, and amputating whatever part from the gate the big event horizon covered. Assuming you can establish a real connection. Its been established anytime Stargate dials its very own address, it turns into a busy signal- you cant dial your personal planet. Yes. It isnt possible to attach two Stargates which can be located anywhere near the other person. By extension, this too avoids the infinite fall scenario that's possible in Portal. However, with Stargate Universe revealing that this ninth chevron is employed to lock a gate address into a specific gate in lieu of its location, its possible they might explore this scenario inside upcoming series. Probably somewhere behind the gate. Unless the gate just has unused space inside ring which the SGC made a decision to make by using. The took from the gates faceplate added the machinery, then modified the faceplate to suit the machinery. Just like changing the faceplate on your computer in order that it can hold another cd tray except rather then replacing once you get your plate they modified the earlier one. Speaking on the iris, together with the way it folds around itself for the center with the gate, there has to be a hole between your plates. I didnt hear any references directly to them using a metal that could be generated as strong being a solid block of steel yet as thin regarding make the hole from the center sufficiently small not to let a high-pressure jet of gate-traveller puree through. The original iris was developed of Titanium outright said so in Children on the Gods which may suit this purpose just fine the way it is stronger than steel at half the load. The second iris installed after the first was destroyed once they dialed right into a black hole was developed of Trinium and that is hundreds of times stronger than even that. Although there wouldnt be any traveler puree as being the iris prevents any matter sent with the stargate from reintegrating in any way. This. They stated which the iris was close enough on the event horizon that matter didn't even reintegrate. It didnt matter just how much mass the not so good guys threw from the gate. Matter doesnt even reintegrate, just what exactly ends up showing up in iris can be a subatomic particle stream. It creates heat along with a burst of radiation you frequently see teams analyzing rays, and from that they are able to determine what type of matter they attemptedto send through. So the iris doesnt necessarily have to get strong, it simply has being heat and radiation resistant. For that matter, what went down to Sokars iris-melting weapon? Even if Apophis didnt apply it because he was bound from the Protected Planets Treaty during those times, why didnt Anubis apply it right after his prefer to devastate Earth by blowing up its Stargate failed? Did they ever state that Sokars weapon was something the Goauld could build? It might also happen to be a one of the kind Ancient device; alternatively, Anubis mightn't have thought of computer. He pursued his goals, but was more partial to brute force than anything. He aimed to destroy the SGC from remote once, gets hotter failed he probably gave up around the easy incrementally stronger attacks one after the opposite motif and decided that next occasion hed just bring a fleet of motherships and conquer the full planet. You ought to admit the full you beat my 10th strongest weapon, so I sends my 9th most effective weapon against you thing is often a bit stupid. They did are able to duplicate the end results of Sokars weapon on Earth when ONeill was trapped upon an alien planet if the local stargate was buried after a blast at the which made him believe it absolutely was destroyed. It took them a few months, plus it doesnt specify whether alien technology was implemented, if the people at SGC can make it happen, youd believe it wouldnt be near on impossible for Goauld to perform the same. I assumed that it was Sokars tech. The system lords dont generally share technology with the other person. Unless anther system lord found the weaon no one else could have it. Which means any time Apophis took over Sokars forces, he inherited the weapon. But when Apophiss forces were destroyed, the technology was probably lost. If the SGCs Stargate was dropped at Earth by Ra, why can it have Earths point-of-origin symbol about it? Shouldnt it use a completely different one? There isn't any Earth point of origin per se. Points of origin are unique to Stargates, not planets one example is, the Antarctic Stargate, Earths original one, incorporates a different symbol. Sun-over-Pyramid just came for being associated with Earth in Goauld-associated cultures because nobody knew regarding the other Stargate. Mmmrmm. It seems like a really big coincidence how the symbol which can be only coincidentally related to Earth can also be the first letter of Atlantis in Ancientese. Maybe Ra took that Stargate from the planet that's once more closely connected with Atlantis than Earth. Doesnt ONeill identify the lost city as Terra Atlantis? Supposing that Atlantis was sooner or later more closely linked to some other planet, and, by coincidence, Ra raided that planet for any spare Stargate. Now that I consider it, a less complicated answer could be what we actually see: the At symbol is still around the gate even through the seasons where these were using the Antarctica gate. Maybe that symbol includes Earth, and whatever gate you fire up to Earths position within the network will grow an At symbol in this position. This was probably merely a production error they didnt bother to change the main prop. And I only remember two episodes in which that it was seen: Window of Opportunity and Watergate. The DHD in Solitudes shows an alternative symbol. Since it absolutely was Earths original Stargate, its logical to assume the symbol is Earths original POO. That still doesnt explain why Ancient databases like Merlins phase-shifting device as well as the Atlantis hologram room show Milky Way addresses ending using the sun-over-pyramid symbol instead than the circle-and-line symbol. Perhaps At is simply the standard Point of Origin symbol, simply planets that have been of particular importance to your Ancients had specific ones. Maybe thats the genuine reason that this vast majority from the other stargates develop the At symbol to them - it's just not that the prop department only had two mock-up gates details was permanently on-set, its that just happens being the placeholder symbol till the Ancients planned to give it a planet-specific one. My concern together with the whole point-of-origin thing was SGU. They had to work with Earths point of origin to dial Destiny regardless of planet these folks were on Eli stated that it was more of any code than a domain. The problem: the initial Ancient gate that wouldve experienced Earth when Destiny was transmitted was the Antarctic one, which in fact had the point of origin from Solitudes. But they used the stage that origin from your gate Ra brough to earth to dial Destiny. We know the computer is intelligent somewhat perhaps Ra recoded the machine to make how the new default Earth gate, also it knew to make use of the current Earth point of origin rather than the initial. But its still weird, knowing what we realize from Solitudes. Other times if they are with all the Antarctic gate therefore you see the Ra gate point of origin is merely due to stock footage, I let them have a spread that. In Thors Hammer, if I recall correctly, Tealc is stuck around the wrong side of the doorway that will remove Goauld possession, and the offer of the heroic sacrifice is rejected along with the device is destroyed. But, again if I remember right, there was clearly no time pressure. Surely they couldve no less than tried to get rid of the machine, study it for duplication, temporarily disable it, or dynamite out a back door. Asgard tech was when this occurs so a lot more advanced than Tauri tech, a Neanderthal could possibly have more success with overriding a contemporary alarm system. Or make another day at Chulak, retrieve a symbiote, and perform to Tealc after he passes it. Yes, there was many better options, along with the only OOU reason to destroy the Hammer was so that they can could satisfy the Asgard later. But thats one with the points of SG-1: theyre just humans, they generate mistakes, every mistake has consequences. There is really a good chance when they grabbed another snake, the hammer-scanner through the gate would find and take it in to the labyrinth, leaving they at where you started. Besides, Chulak is unfriendly territory. I believe its safe to believe SG-1 was required to blow up the hammer statue, at the same time, in order to permit Tealc to depart without being swished back for the prison caves, leaving the subterranean force field pretty superfluous. It was a time-saving measure. I believe the counter-suggestion is Remove Junior, hustle Tealc back from the Gate before he goes septic, then send someone off and away to Chulak to steal him a brand new belly-snake. Tremendously risky, but probably better for diplomatic purposes than destroying the Hammer. Either they didnt consider it, or their risk assessment process led these phones believe a real plan risked more of computer saved. By that point from the series, Chulak was pretty much a no-fly-zone for that Tauri, since theyd been through it a couple times already, and Goauld larvae particularly were far more heavily guarded. Stealing one wouldve been a mission unto itself, and valuable as Tealc is, they probably werent gonna risk losing Red Shirt after Red Shirt exclusively for his sake. It seems that this easiest way to steal a symbiote would be to locate a Jaffa, shoot him from the face, and pull the snake away from his belly. And Another Thing, since were within the topic of Thors Hammer anyway: why, oh why, might you send a Jaffa along with you on a mission into a world quarantined through the Goauld System Lords because an unspeakable thing occurs and many types of Goauld who go there never return? Even if that they had no reason to suspect the Hammer was an automatic weapon, bringing along a member with the race these particular aliens are hostile to, rebel or otherwise not, is merely asking for trouble. Because the properties which will make Naquadah so devastatingly explosive when triggered may also be the properties that produce a Stargate possible. Stargates function because theyre crafted from Naquadah; not one other material is correct. Ruled out by Orlins toaster stargate in Ascension. The Universe Stargates also appear to have a very much more machine-like structure, and so are very easily damaged. IIRC the toastergate was specifically mentioned only to work usually the one time before burning out. How can the term Goauld even exist in his or her language, considering his or her call themselves gods? I think Daniel said in the early episode that Goauld may be the Goauld word for God. Goauld actually means children from the gods. So that can't make sense. Not so. Gods will be the children of other gods. Just like children of men is sometimes familiar with refer to every one of humanity. Why didnt the SGC swipe a sarcophagus? I know that chronic by using it made people nuts, but that has been more or less established as happening in the event you used it when you were already healthy. Why didnt they make it around or use that Ancient device to make his or her version for emergencies, like when Dr. Frasier got killed? Sure, it will ruin the drama a lot in the time, but it will be pretty damn practical when you ask me. Tried to accomplish it, nevertheless they kept getting destroyed. In early seasons maybe, but have you thought to after season 8, I mean the Free Jaffa ought to have had no less than a few they are able to give or exchange, to get a mass of weapons. That could barely be true in lots of other episodes, but inside very episode where they learn this Need, the last scene has Daniel and also the princess personally destroying one thing! Granted, the lady was going by way of a mixture of mourning, withdrawal, and lovelornness, but they also probably may have persuaded her give it for many years. This has always bothered me too. The implication seemed to get that any use from the Sarcophagus is inherently wrong; how the Sarcophagus is actually symbolic somehow with the Goaulds evil, and thus to work with it is to be like them, no less than a little bit. Remember the episode where they met the Tokra? Carter once wakes up from your dream yelling we dont makes use of the Sarcophagus as a consequence of her Tokra memories. The implication is the fact refusing the sarcophagus is one with the things that separates the nice Tokra on the evil Of course, the point of the this is lost completely considering offer various people in SG-1 are actually in a sarcophagus without it being played being a turn towards evil especially Daniel, who, iirc, provides a sarcophagus many times aside on the Need episode, without going wild. Maybe they feel that it could well be much too tempting to maintain a sarcophagus around, even for emergencies? Regarding the Tokra: Jacob/Selmak mentioned in season 7 that having the Telchak Device to be able to try and develop an addiction-free version from the sarcophagus could well be something that should truly be pursued. Another use will be de-Jaffafying Tealc, as it has been revealed that he would need to have that removed, and which the sarcophagus can restore the standard immune system of an individual who is made a Jaffa. I think both of people were shown before Need, so that they couldve just yanked the symbiote from Tealc, stick him in the sarcophagus and after that blow it. Um, after Tealc was away from it, certainly. Yes, its been demonstrated how the sarcophagus can restore someone who appeared a Jaffa. Not somebody that was born a Jaffa. Why didnt the SG teams loot staff weapons off dead Jaffa whilst them to be used? I know the entire weapon of terror/weapon of war thing, but staff weapons have proven pretty deadly anyway, and also the idea associated with an energy weapon which includes unlimited ammo, is a bit more destructive that bullets and may double as being a melee weapon, not counting the undeniable fact that Tealc would have trained SGC personnel in the use, sounds really Theyre inaccurate, unwieldy rather than easy to conceal. Its a weapon primarily intended for intimidation. Even Tealc stopped using it after having a while. Staff weapons can also be obviously the symbol on the Jaffa, who most of the people would recognize because the footsoldiers on the Goauld. Several episodes have SG teams trouble convincing the locals that theyre not Goauld just simply because they came throughout the Stargate, carrying staff weapons makes that even more complicated granted, SG-1 decides for making that even tougher on themselves having an actual Jaffa carrying a Staff weapon with them the complete time. In addition to negating just about all of the training the soldiers in the SGC had approximately that point with human weapons, Staff weapons just werent considerably more efficient than Earth-made guns. And the SGC started using Zats from a while, that contain several in the qualities you mentioned. Plus at one time I recall them having energy conversions for their particular P90s. That was for your Super Soldiers that couldnt be killed by normal means. But its still a good point. From the looks from it, it appears as though redesigning the employees weapons right into a more traditional gun shape would solve nearly all of those They do have a very cupboard filled with staves and zats and stuff. Its exactly that P90s really are, fantastic. Remember the episode where they provide P90s to many Jaffa folks, and Carter offers a demonstration where she obliterates a wooden post with P90 fire? If they've got that many of them why don't you just strap a few to your F-302s in order to give them a couple of weapons that do not run out? The Staff weapons were basically useless. The Zats however, were the uber-weapon. I dont get why they kept the P90s whatsoever. I dont remember any major character EVER missing one particular shot that has a Zat, they'd almost unlimited ammo, took down almost everything with a couple blasts and may even be familiar with just stun. They were comically overpowered. Whose brilliant idea would it be to name every one of Earths ships after mythological figures? If you spend most of your time fighting people named after ancient gods and heroes, could you really name your ships after ancient gods and heroes? Itd be awfully embarrassing whenever they ever ran across a Goauld named Prometheus. It is sensible for these names to get associated with all the Tauri, a minimum of the first two. Prometheus would have been a benefactor of humanity, punished by Zeus who would have been a Goauld inside Stargate universe for stealing fire from your gods and doing it to humans. Similarly, in Stargate, the ship Prometheus is created by humans from reverse-engineered technology stolen on the gods. In fact, any particular one myth sounds so Stargatish that it is surprising it absolutely was never actually touched within the franchise. Besides, the practice appears to have already been discontinued. The Odyssey is named from a legend, not only a specific person eventhough it relates to Odysseus. The Korolev was named after having a Russian scientist. The Apollo would have been named following the space Apollo missions. The Sun Tzu was named after the Chinese gerneral. The Phoenix/Hammond needs to be fairly obvious. So its really the Prometheus and Daedalus who have this problem. Daedalus was a regular man who attemptedto fly with wings he built himself. Doesnt sound like a difficulty to me. Which is ridiculous, considering the level of alien tech that are part of it. They really should have swapped the names for your Prometheus along with the Daedalus. The naming in the Apollo would always be quite problematic, since three members from the Greek Pantheon Kronos, Athene and Ares appeared as Goauld, also it wouldnt happen to be inconceivable that they can might encounter a Goauld while using same name. But then again, the Apollo mainly operated in Pegasus, therefore it would are already very unlikely that it might have encountered its namesake. Even if you will find Goauld while using names these ships, these myths inspired our enitre civilization. naming ships after them has become common practive for thousands of years and i doubt it might quickly change.

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