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This mod enables you to run Diablo 2 at as much as 1440x900 resolution, excellent for your widescreen LCD.
A Diablo 2 mod from SheerCold. Check out the features below.
Works with 1.13/1.12/1.11 1.10
This could be the 4th major version from the mod. It contain acts 1 to, having access to all skills and classes without limitations. Normal difficulty only.
EL maphack EasyLoad maphack, Use for reveal all map act in Diablo II 1.12b
Compatible with Diablo II Lord of Destruction 1.10/1.11/1.12/1.13 PC/Mac.
New stable version generally focused on several bug fixes, aesthetic improvements and minor content/balance tweaks.
Oblivion Knights Mod for Diablo II LOD patch 1.10
Version 1.99d from the Median XL mod for Diablo 2: Lord of Destruction.
Zeraphs Mod 3.1 transferred by
This is often a modification for Diablo II Lord of Destruction 1.10. It targets re-creating the experience and the atmosphere of Diablo and its particular expansion Hellfire whilst keeping some features through the sequel.
This can be a modification for Diablo II: LOD that revamps skills for everyone characters and allows new methods to play Lord of Destruction. See more details for more information on this version. Ancestral Recall - Skills Enhanced means skills are changed from LOD with inc
For Diablo II: Lord of Destruction v1.10. Drops legit sets, uniques, charms, jewels, and rares. For more information on changes look at the readme file.
This may be the 3rd major version on the mod. It contains Acts 1, 2, 3, and 4.
Global buffs to many sets see below.
Global level density reduction see below.
Global decrease in effects on skills see below.
Direct compatibility with The Sin War realm for D2SE users.
Density reduction reverted, and increased all the more.
Attack raiting of Slain Souls slightly decreased.
Want to download a 1-MB version of the patch instead?
Finally fixed Time Strike proc on Segnitia, Dyers Eve and Inarius Rock. Re-find them!
Elemental stones now properly work together with runemaster.
Sudden Death: fixed screaming eagle proc.
Traders Chest: don't spawns with required a higher level 666.
Trap Rat Form: now correctly displays as much as 3000 health.
Fixed change where I accidentally increased health per level/vitality and base block for the Assassin rather than Druid.
Fixed the smudged sound environments.
Reduced all level densities by 33% on all difficulties.
I KNOW IT WAS A BIT TOO MUCH. PATIENCE
Furthermore, reduced densities from the following levels more:
Act 2 Sewers level 1, 2 and 3.
Maggot Lair level 1, 2 and 3.
Lower Kurast, Kurast Bazaar and Upper Kurast.
Sets: reduced ilvl of standard Sets to 115, you will discover them in certain terror uberquests now.
Sets: slightly increased drop chance overall.
Shadowgate Totems: now drop sets half from the time.
Chrysaor: reduced chance he can drop two uniques.
Uniques: increased drop rates of quivers.
Ring in the Five: now drops once per game.
Gehenna: reduced proc chance to%, skill sets to 1 and run/walk speed to - 50%.
Demonic Touch: removed cataclysm proc.
Steel Terror: reduced MIRV proc possible opportunity to 1%.
These merchandise is now Legacy and wish to be re-found.
Minions of Terror: will no longer multiplicate hemoplague-style.
Diablo Clone: heavily reduced animations and effects.
Firebloods: now spawn in packs of 3-4.
Shredders: reduced pack size to 3-4.
Bloodstorm: doubled speed of each and every bolt.
Phalanx: reduced effects.
Barrage: reduced effects.
Perfect Being: now commences with 24% avoid rather than 25%. QQ.
Broadside: reduced effects you'll see less knifes, nevertheless the skill remains to be the same.
Guardian, Protector Defender Spirits: reverted with their old AI.
Fortress: halved duration, doubled fire rate. Towers not look semi-transparent.
Quill Storm: decreased starting quill targets to 2.
Elemental: reduced effects.
Idol of Scosglen: reduced effects.
Cascade: reduced effects.
Spore Shot: reduced effects.
Faerie Fire: trails now last merely one second, tripled damage.
Bane: slightly lowered cap to 75%.
Increased life gained per level.
Tainted Blood: now adds 15% defense rather then 5% per level.
Retaliate: is now offering 100% possible opportunity to knockback, up from 75%.
Brimstone: reduced effects.
Colosseum: reduced effects. Debuff now appears to be Amplify Damage, but isnt so it IS stackable with Amplify Damage.
Increased life and mana gained per level.
Vengeful Power: now adds 25% max life, increased crush attacker chance cap to 75%.
Lightning Wall: charged bolts explosion missile are invisible.
Guard Tower: don't semi-transparent.
FULL SET BONUSES its not necessary to re-find them!
Scosglens Legends: adds gives 15% possibility to cast Fortress on Attack up from 8 and 8 to Plague.
Vasilys Following: adds 30% possible opportunity to cast Glacial nova on Kill up from 15, pierces 50% cold resistances and contains a 20% opportunity to cast Javelin Nova on kill.
Rex Vex Embrace: adds 150 to energy factor as opposed to Death Coil.
The Snake Pit Set: adds 150 life after each kill, increased flat harm to 250-1000.
Creed Set: replaced when struck broadside proc to knife throw, increased opportunity to 50%. Reduced flat stats to 200.
Vizjuns Devices: adds 8 to assassin skills, and 10% to all or any max resistances rather then normal resistances. Increased heal after kill to 100.
Witchhunters Attire: adds 150 life on melee attack, increased elemental pierce values to 75%.
Gathering from the Tribes: increased strength damage bonus from 30 to 70, increased earthquake on attack possiblity to 50%.
Big Game Hunter: presently has 5% possibility to cast Blast Wave on kill, and adds 66% faster run/walk.
Spirits in the Nephalem: increased flat energy andstrength to 500, increased edyrem reanimate opportunity to 50%.
Caoi Dulra: adds 2000 fire damage.
Rainbow Warrior: presently has 100% potential for UA, and heals 1 life on striking.
Satanic Mantra: adds 7 to everyone necromancer skills.
Rathmas Empire: adds 25% CB, and 5% max resistances and also 50% faster run/walk.
Achilios Wake: increased max damage from 200 to 500, increased reanimate chance in order to 5%.
The Towerlord: increased extra totems to 2, and minion life to 100%.
Cinadides Craft: adds 13 to bane, slow increased to 75%.
Hadriels Lore: increased Total Character Defense to 200%, Paladin Skills to 4, and added 75 heal after each kill.
Malthaels Sanctuary: increased elemental pierce values to 100%. Added 100% lightning pierce and spell injury to and a 15% opportunity to cast Supernova on attack.
Imperius Edict: increased all stats to 300, and steer clear of to 30%.
The Warmage: increased energy bonus to 100%, and adds 5 to sorceress skills.
Zann Esus Secrets: increased damage reduced to 50%, all resistances to 75%.
Elemental Children: increased lightning pierce to 150%.
Adrias Circle: increased sorceress levels of skill to 12.
The Mysteries: increased defense to 4000, crushing blow to 25% and destruction of 500.
A small bugfix patch for Median XL: Ultimative.
Note, if until you want awful drops, update to the present version, drop rates of v6c
are terribly awful, it absolutely was a precaution I implemented just in case stuff had gone
Secret Ureh Boss disabled.